Files
MinecraftConsoles/Minecraft.World/MapItemSavedData.h
2026-03-01 11:00:23 -06:00

102 lines
2.3 KiB
C++

#pragma once
#include "Player.h"
#include "SavedData.h"
class MapItemSavedData : public SavedData
{
private:
static const int HEADER_COLOURS = 0;
static const int HEADER_DECORATIONS = 1;
static const int HEADER_METADATA = 2;
public:
static const int MAP_SIZE = 64;
static const int MAX_SCALE = 4;
#ifdef _LARGE_WORLDS
static const int DEC_PACKET_BYTES = 8;
#else
static const int DEC_PACKET_BYTES = 7;
#endif
class MapDecoration
{
public:
char img, x, y, rot;
int entityId; // 4J Added
bool visible;
MapDecoration(char img, char x, char y, char rot, int entityId, bool visible); // 4J added entityId, visible param
};
class HoldingPlayer
{
public:
const shared_ptr<Player> player;
intArray rowsDirtyMin;
intArray rowsDirtyMax;
private:
int tick;
int sendPosTick;
charArray lastSentDecorations;
public:
int step;
private:
bool hasSentInitial;
protected:
const MapItemSavedData *parent;
public:
// 4J Stu - Had to add a reference to the MapItemSavedData object that created us as we try to access it's member variables
HoldingPlayer(shared_ptr<Player> player, const MapItemSavedData *parent);
~HoldingPlayer();
charArray nextUpdatePacket(shared_ptr<ItemInstance> itemInstance);
};
public:
int x, z;
char dimension;
byte scale;
byteArray colors;
vector<shared_ptr<HoldingPlayer> > carriedBy;
private:
typedef unordered_map<shared_ptr<Player> , shared_ptr<HoldingPlayer> , PlayerKeyHash, PlayerKeyEq> playerHoldingPlayerMapType;
playerHoldingPlayerMapType carriedByPlayers;
public:
vector<MapDecoration *> decorations;
private:
// 4J Stu added
unordered_map<int, MapDecoration *> nonPlayerDecorations;
static const int END_PORTAL_DECORATION_KEY;
public:
MapItemSavedData(const wstring& id);
~MapItemSavedData();
virtual void load(CompoundTag *tag);
virtual void save(CompoundTag *tag);
void tickCarriedBy(shared_ptr<Player> player, shared_ptr<ItemInstance> item);
charArray getUpdatePacket(shared_ptr<ItemInstance> itemInstance, Level *level, shared_ptr<Player> player);
using SavedData::setDirty;
void setDirty(int x, int y0, int y1);
void handleComplexItemData(charArray &data);
shared_ptr<HoldingPlayer> getHoldingPlayer(shared_ptr<Player> player);
// 4J Stu Added
void mergeInMapData(shared_ptr<MapItemSavedData> dataToAdd);
void removeItemFrameDecoration(shared_ptr<ItemInstance> item);
};