Files
MinecraftConsoles/Minecraft.World/MeleeAttackGoal.h
2026-03-01 11:00:23 -06:00

36 lines
861 B
C++

#pragma once
#include "Goal.h"
class Level;
class PathfinderMob;
class Path;
class MeleeAttackGoal : public Goal
{
private:
Level *level;
PathfinderMob *mob; // Owner of this goal
int attackTime;
double speedModifier;
bool trackTarget;
Path *path;
eINSTANCEOF attackType;
int timeToRecalcPath;
void _init(PathfinderMob *mob, double speedModifier, bool trackTarget);
public:
MeleeAttackGoal(PathfinderMob *mob, eINSTANCEOF attackType, double speedModifier, bool trackTarget);
MeleeAttackGoal(PathfinderMob *mob, double speedModifier, bool trackTarget);
~MeleeAttackGoal();
virtual bool canUse();
virtual bool canContinueToUse();
virtual void start();
virtual void stop();
virtual void tick();
// 4J Added override to update ai elements when loading entity from schematics
virtual void setLevel(Level *level) { this->level = level; }
};