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48 lines
1.1 KiB
C++
48 lines
1.1 KiB
C++
#pragma once
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#include "Monster.h"
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#include "RangedAttackMob.h"
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class Witch : public Monster, public RangedAttackMob
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{
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public:
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eINSTANCEOF GetType() { return eTYPE_WITCH; }
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static Entity *create(Level *level) { return new Witch(level); }
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private:
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static AttributeModifier *SPEED_MODIFIER_DRINKING;
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static const int DATA_USING_ITEM = 21;
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static const int DEATH_LOOT_COUNT = 8;
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static const int DEATH_LOOT[DEATH_LOOT_COUNT];
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int usingTime;
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public:
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Witch(Level *level);
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protected:
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virtual void defineSynchedData();
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virtual int getAmbientSound();
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virtual int getHurtSound();
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virtual int getDeathSound();
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public:
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virtual void setUsingItem(bool isUsing);
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virtual bool isUsingItem();
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protected:
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virtual void registerAttributes();
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public:
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virtual bool useNewAi();
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virtual void aiStep();
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virtual void handleEntityEvent(byte id);
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protected:
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virtual float getDamageAfterMagicAbsorb(DamageSource *damageSource, float damage);
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virtual void dropDeathLoot(bool wasKilledByPlayer, int playerBonusLevel);
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public:
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virtual void performRangedAttack(shared_ptr<LivingEntity> target, float power);
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}; |