mirror of
https://github.com/smartcmd/MinecraftConsoles.git
synced 2026-03-23 03:58:16 +05:00
* add: Dedicated Server implementation - Introduced `ServerMain.cpp` for the dedicated server logic, handling command-line arguments, server initialization, and network management. - Created `postbuild_server.ps1` script for post-build tasks, including copying necessary resources and DLLs for the dedicated server. - Added `CopyServerAssets.cmake` to manage the copying of server assets during the build process, ensuring required files are available for the dedicated server. - Defined project filters in `Minecraft.Server.vcxproj.filters` for better organization of server-related files. * add: refactor world loader & add server properties - Introduced ServerLogger for logging startup steps and world I/O operations. - Implemented ServerProperties for loading and saving server configuration from `server.properties`. - Added WorldManager to handle world loading and creation based on server properties. - Updated ServerMain to integrate server properties loading and world management. - Enhanced project files to include new source and header files for the server components. * update: implement enhanced logging functionality with configurable log levels * update: update keyboard and mouse input initialization1dc8a005ed* fix: change virtual screen resolution to 1920x1080(HD) Since 31881af56936aeef38ff322b975fd0 , `skinHud.swf` for 720 is not included in `MediaWindows64.arc`, the app crashes unless the virtual screen is set to HD. * fix: dedicated server build settings for miniaudio migration and missing sources - remove stale Windows64 Miles (mss64) link/copy references from server build - add Common/Filesystem/Filesystem.cpp to Minecraft.Server.vcxproj - add Windows64/PostProcesser.cpp to Minecraft.Server.vcxproj - fix unresolved externals (PostProcesser::*, FileExists) in dedicated server build * update: changed the virtual screen to 720p Since the crash caused by the 720p `skinHud.swf` not being included in `MediaWindows64.arc` has been resolved, switching back to 720p to reduce resource usage. * add: add Docker support for Dedicated Server add with entrypoint and build scripts * fix: add initial save for newly created worlds in dedicated server on the server side, I fixed the behavior introduced after commitaadb511, where newly created worlds are intentionally not saved to disk immediately. * update: add basically all configuration options that are implemented in the classes to `server.properties` * update: add LAN advertising configuration for server.properties LAN-Discovery, which isn’t needed in server mode and could potentially be a security risk, has also been disabled(only server mode). * add: add implementing interactive command line using linenoise - Integrated linenoise library for line editing and completion in the server console. - Updated ServerLogger to handle external writes safely during logging. - Modified ServerMain to initialize and manage the ServerCli for command input. - The implementation is separate from everything else, so it doesn't affect anything else. - The command input section and execution section are separated into threads. * update: enhance command line completion with predictive hints Like most command line tools, it highlights predictions in gray. * add: implement `StringUtils` for string manipulation and refactor usages Unified the scattered utility functions. * fix: send DisconnectPacket on shutdown and fix Win64 recv-thread teardown race Before this change, server/host shutdown closed sockets directly in ServerConnection::stop(), which bypassed the normal disconnect flow. As a result, clients could be dropped without receiving a proper DisconnectPacket during stop/kill/world-close paths. Also, WinsockNetLayer::Shutdown() could destroy synchronization objects while host-side recv threads were still exiting, causing a crash in RecvThreadProc (access violation on world close in host mode). * fix: return client to menus when Win64 host connection drops - Add client-side host disconnect handling in CPlatformNetworkManagerStub::DoWork() for _WINDOWS64. - When in QNET_STATE_GAME_PLAY as a non-host and WinsockNetLayer::IsConnected() becomes false, trigger g_NetworkManager.HandleDisconnect(false) to enter the normal disconnect/UI flow. - Use m_bLeaveGameOnTick as a one-shot guard to prevent repeated disconnect handling while the link remains down. - Reset m_bLeaveGameOnTick on LeaveGame(), HostGame(), and JoinGame() to avoid stale state across sessions. * update: converted Japanese comments to English * add: create `Minecraft.Server` developer guide in English and Japanese * update: add note about issue * add: add `nlohmann/json` json lib * add: add FileUtils Moved file operations to `utils`. * add: Dedicated Server BAN access manager with persistent player and IP bans - add Access frontend that publishes thread-safe ban manager snapshots for dedicated server use - add BanManager storage for banned-players.json and banned-ips.json with load/save/update flows - add persistent player and IP ban checks during dedicated server connection handling - add UTF-8 BOM-safe JSON parsing and shared file helpers backed by nlohmann/json - add Unicode-safe ban file read/write and safer atomic replacement behavior on Windows - add active-ban snapshot APIs and expiry-aware filtering for expires metadata - add RAII-based dedicated access shutdown handling during server startup and teardown * update: changed file read/write operations to use `FileUtils`. - As a side effect, saving has become faster! * fix: Re-added the source that had somehow disappeared. * add: significantly improved the dedicated server logging system - add ServerLogManager to Minecraft.Server as the single entry point for dedicated-server log output - forward CMinecraftApp logger output to the server logger when running with g_Win64DedicatedServer - add named network logs for incoming, accepted, rejected, and disconnected connections - cache connection metadata by smallId so player name and remote IP remain available for disconnect logs - keep Minecraft.Client changes minimal by using lightweight hook points and handling log orchestration on the server side * fix: added the updated library source * add: add `ban` and `pardon` commands for Player and IP * fix: fix stop command shutdown process add dedicated server shutdown request handling * fix: fixed the save logic during server shutdown Removed redundant repeated saves and eliminated the risks of async writes. * update: added new sever files to Docker entrypoint * fix: replace shutdown flag with atomic variable for thread safety * update: update Dedicated Server developer guide English is machine translated. Please forgive me. * update: check for the existence of `GameHDD` and create * add: add Whitelist to Dedicated Server * refactor: clean up and refactor the code - unify duplicated implementations that were copied repeatedly - update outdated patterns to more modern ones * fix: include UI header (new update fix) * fix: fix the detection range for excessive logging `getHighestNonEmptyY()` returning `-1` occurs normally when the chunk is entirely air. The caller (`Minecraft.World/LevelChunk.cpp:2400`) normalizes `-1` to `0`. * update: add world size config to dedicated server properties * update: update README add explanation of `server.properties` & launch arguments * update: add nightly release workflow for dedicated server and client builds to Actions * fix: update name for workflow * add random seed generation * add: add Docker nightly workflow for Dedicated Server publish to GitHub Container Registry * fix: ghost player when clients disconnect out of order #4 * fix: fix 7zip option * fix: fix Docker workflow for Dedicated Server artifact handling * add: add no build Dedicated Server startup scripts and Docker Compose * update: add README for Docker Dedicated Server setup with no local build * refactor: refactor command path structure As the number of commands has increased and become harder to navigate, each command has been organized into separate folders. * update: support stream(file stdin) input mode for server CLI Support for the stream (file stdin) required when attaching a tty to a Docker container on Linux. * add: add new CLI Console Commands for Dedicated Server Most of these commands are executed using the command dispatcher implemented on the `Minecraft.World` side. When registering them with the dispatcher, the sender uses a permission-enabled configuration that treats the CLI as a player. - default game. - enchant - experience. - give - kill(currently, getting a permission error for some reason) - time - weather. - update tp & gamemode command * fix: change player map icon to random select * update: increase the player limit * add: restore the basic anti-cheat implementation and add spawn protection Added the following anti-cheat measures and add spawn protection to `server.properties`. - instant break - speed - reach * fix: fix Docker image tag --------- Co-authored-by: sylvessa <225480449+sylvessa@users.noreply.github.com>
397 lines
12 KiB
C++
397 lines
12 KiB
C++
#include "stdafx.h"
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#include "PendingConnection.h"
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#include "PlayerConnection.h"
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#include "ServerConnection.h"
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#include "ServerPlayer.h"
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#include "ServerPlayerGameMode.h"
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#include "ServerLevel.h"
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#include "PlayerList.h"
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#include "MinecraftServer.h"
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#include "..\Minecraft.World\net.minecraft.network.h"
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#include "..\Minecraft.World\pos.h"
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#include "..\Minecraft.World\net.minecraft.world.level.dimension.h"
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#include "..\Minecraft.World\net.minecraft.world.level.storage.h"
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#include "..\Minecraft.World\net.minecraft.world.item.h"
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#include "..\Minecraft.World\SharedConstants.h"
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#include "Settings.h"
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#if defined(_WINDOWS64) && defined(MINECRAFT_SERVER_BUILD)
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#include "..\Minecraft.Server\ServerLogManager.h"
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#include "..\Minecraft.Server\Access\Access.h"
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#include "..\Minecraft.World\Socket.h"
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#endif
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// #ifdef __PS3__
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// #include "PS3\Network\NetworkPlayerSony.h"
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// #endif
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Random *PendingConnection::random = new Random();
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#ifdef _WINDOWS64
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bool g_bRejectDuplicateNames = true;
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#endif
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#if defined(_WINDOWS64) && defined(MINECRAFT_SERVER_BUILD)
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namespace
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{
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static unsigned char GetPendingConnectionSmallId(Connection *connection)
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{
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if (connection != nullptr)
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{
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Socket *socket = connection->getSocket();
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if (socket != nullptr)
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{
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return socket->getSmallId();
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}
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}
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return 0;
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}
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}
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#endif
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PendingConnection::PendingConnection(MinecraftServer *server, Socket *socket, const wstring& id)
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{
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// 4J - added initialisers
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done = false;
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_tick = 0;
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name = L"";
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acceptedLogin = nullptr;
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loginKey = L"";
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this->server = server;
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connection = new Connection(socket, id, this);
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connection->fakeLag = FAKE_LAG;
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}
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PendingConnection::~PendingConnection()
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{
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delete connection;
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}
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void PendingConnection::tick()
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{
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if (acceptedLogin != nullptr)
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{
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this->handleAcceptedLogin(acceptedLogin);
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acceptedLogin = nullptr;
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}
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if (_tick++ == MAX_TICKS_BEFORE_LOGIN)
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{
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disconnect(DisconnectPacket::eDisconnect_LoginTooLong);
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}
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else
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{
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connection->tick();
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}
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}
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void PendingConnection::disconnect(DisconnectPacket::eDisconnectReason reason)
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{
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// try { // 4J - removed try/catch
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// logger.info("Disconnecting " + getName() + ": " + reason);
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app.DebugPrintf("Pending connection disconnect: %d\n", reason );
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connection->send(std::make_shared<DisconnectPacket>(reason));
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connection->sendAndQuit();
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done = true;
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// } catch (Exception e) {
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// e.printStackTrace();
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// }
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}
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void PendingConnection::handlePreLogin(shared_ptr<PreLoginPacket> packet)
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{
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if (packet->m_netcodeVersion != MINECRAFT_NET_VERSION)
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{
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app.DebugPrintf("Netcode version is %d not equal to %d\n", packet->m_netcodeVersion, MINECRAFT_NET_VERSION);
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if (packet->m_netcodeVersion > MINECRAFT_NET_VERSION)
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{
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disconnect(DisconnectPacket::eDisconnect_OutdatedServer);
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}
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else
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{
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disconnect(DisconnectPacket::eDisconnect_OutdatedClient);
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}
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return;
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}
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// printf("Server: handlePreLogin\n");
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name = packet->loginKey; // 4J Stu - Change from the login packet as we know better on client end during the pre-login packet
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sendPreLoginResponse();
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}
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void PendingConnection::sendPreLoginResponse()
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{
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// 4J Stu - Calculate the players with UGC privileges set
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PlayerUID *ugcXuids = new PlayerUID[MINECRAFT_NET_MAX_PLAYERS];
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DWORD ugcXuidCount = 0;
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DWORD hostIndex = 0;
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BYTE ugcFriendsOnlyBits = 0;
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char szUniqueMapName[14];
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StorageManager.GetSaveUniqueFilename(szUniqueMapName);
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PlayerList *playerList = MinecraftServer::getInstance()->getPlayers();
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for(auto& player : playerList->players)
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{
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// If the offline Xuid is invalid but the online one is not then that's guest which we should ignore
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// If the online Xuid is invalid but the offline one is not then we are definitely an offline game so dont care about UGC
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// PADDY - this is failing when a local player with chat restrictions joins an online game
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if( player != nullptr && player->connection->m_offlineXUID != INVALID_XUID && player->connection->m_onlineXUID != INVALID_XUID )
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{
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if( player->connection->m_friendsOnlyUGC )
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{
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ugcFriendsOnlyBits |= (1<<ugcXuidCount);
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}
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// Need to use the online XUID otherwise friend checks will fail on the client
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ugcXuids[ugcXuidCount] = player->connection->m_onlineXUID;
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if( player->connection->getNetworkPlayer() != nullptr && player->connection->getNetworkPlayer()->IsHost() ) hostIndex = ugcXuidCount;
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++ugcXuidCount;
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}
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}
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#if 0
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if (false)// server->onlineMode) // 4J - removed
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{
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loginKey = L"TOIMPLEMENT"; // 4J - todo Long.toHexString(random.nextLong());
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connection->send( shared_ptr<PreLoginPacket>( new PreLoginPacket(loginKey, ugcXuids, ugcXuidCount, ugcFriendsOnlyBits, server->m_ugcPlayersVersion, szUniqueMapName,app.GetGameHostOption(eGameHostOption_All),hostIndex) ) );
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}
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else
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#endif
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{
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DWORD cappedCount = (ugcXuidCount > 255u) ? 255u : ugcXuidCount;
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BYTE cappedHostIndex = (hostIndex >= 255u) ? 254 : static_cast<BYTE>(hostIndex);
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connection->send(std::make_shared<PreLoginPacket>(L"-", ugcXuids, cappedCount, ugcFriendsOnlyBits, server->m_ugcPlayersVersion, szUniqueMapName, app.GetGameHostOption(eGameHostOption_All), cappedHostIndex, server->m_texturePackId));
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}
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}
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void PendingConnection::handleLogin(shared_ptr<LoginPacket> packet)
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{
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// printf("Server: handleLogin\n");
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//name = packet->userName;
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if (packet->clientVersion != SharedConstants::NETWORK_PROTOCOL_VERSION)
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{
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app.DebugPrintf("Client version is %d not equal to %d\n", packet->clientVersion, SharedConstants::NETWORK_PROTOCOL_VERSION);
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if (packet->clientVersion > SharedConstants::NETWORK_PROTOCOL_VERSION)
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{
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disconnect(DisconnectPacket::eDisconnect_OutdatedServer);
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}
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else
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{
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disconnect(DisconnectPacket::eDisconnect_OutdatedClient);
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}
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return;
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}
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//if (true)// 4J removed !server->onlineMode)
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bool sentDisconnect = false;
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// Use the same Xuid choice as handleAcceptedLogin (offline first, online fallback).
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//
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PlayerUID loginXuid = packet->m_offlineXuid;
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if (loginXuid == INVALID_XUID) loginXuid = packet->m_onlineXuid;
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bool duplicateXuid = false;
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if (loginXuid != INVALID_XUID && server->getPlayers()->getPlayer(loginXuid) != nullptr)
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{
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duplicateXuid = true;
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}
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else if (packet->m_onlineXuid != INVALID_XUID &&
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packet->m_onlineXuid != loginXuid &&
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server->getPlayers()->getPlayer(packet->m_onlineXuid) != nullptr)
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{
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duplicateXuid = true;
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}
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bool bannedXuid = false;
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if (loginXuid != INVALID_XUID)
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{
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bannedXuid = server->getPlayers()->isXuidBanned(loginXuid);
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}
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if (!bannedXuid && packet->m_onlineXuid != INVALID_XUID && packet->m_onlineXuid != loginXuid)
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{
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bannedXuid = server->getPlayers()->isXuidBanned(packet->m_onlineXuid);
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}
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bool whitelistSatisfied = true;
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#if defined(_WINDOWS64) && defined(MINECRAFT_SERVER_BUILD)
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if (ServerRuntime::Access::IsWhitelistEnabled())
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{
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whitelistSatisfied = false;
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if (loginXuid != INVALID_XUID)
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{
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whitelistSatisfied = ServerRuntime::Access::IsPlayerWhitelisted(loginXuid);
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}
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if (!whitelistSatisfied && packet->m_onlineXuid != INVALID_XUID && packet->m_onlineXuid != loginXuid)
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{
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whitelistSatisfied = ServerRuntime::Access::IsPlayerWhitelisted(packet->m_onlineXuid);
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}
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}
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#endif
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if( sentDisconnect )
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{
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// Do nothing
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}
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else if (bannedXuid)
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{
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#if defined(_WINDOWS64) && defined(MINECRAFT_SERVER_BUILD)
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ServerRuntime::ServerLogManager::OnRejectedPlayerLogin(GetPendingConnectionSmallId(connection), name, ServerRuntime::ServerLogManager::eLoginRejectReason_BannedXuid);
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#endif
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disconnect(DisconnectPacket::eDisconnect_Banned);
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}
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else if (!whitelistSatisfied)
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{
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#if defined(_WINDOWS64) && defined(MINECRAFT_SERVER_BUILD)
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ServerRuntime::ServerLogManager::OnRejectedPlayerLogin(GetPendingConnectionSmallId(connection), name, ServerRuntime::ServerLogManager::eLoginRejectReason_NotWhitelisted);
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#endif
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disconnect(DisconnectPacket::eDisconnect_Banned);
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}
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else if (duplicateXuid)
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{
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#if defined(_WINDOWS64) && defined(MINECRAFT_SERVER_BUILD)
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ServerRuntime::ServerLogManager::OnRejectedPlayerLogin(GetPendingConnectionSmallId(connection), name, ServerRuntime::ServerLogManager::eLoginRejectReason_DuplicateXuid);
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#endif
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// Reject the incoming connection — a player with this UID is already
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// on the server. Allowing duplicates causes invisible players and
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// other undefined behaviour.
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app.DebugPrintf("LOGIN: Rejecting duplicate xuid for name: %ls\n", name.c_str());
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disconnect(DisconnectPacket::eDisconnect_Banned);
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}
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#ifdef _WINDOWS64
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else if (g_bRejectDuplicateNames)
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{
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bool nameTaken = false;
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vector<shared_ptr<ServerPlayer> >& pl = server->getPlayers()->players;
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for (const auto& i : pl)
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{
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if (i != nullptr && i->name == name)
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{
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nameTaken = true;
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break;
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}
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}
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if (nameTaken)
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{
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#if defined(_WINDOWS64) && defined(MINECRAFT_SERVER_BUILD)
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ServerRuntime::ServerLogManager::OnRejectedPlayerLogin(GetPendingConnectionSmallId(connection), name, ServerRuntime::ServerLogManager::eLoginRejectReason_DuplicateName);
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#endif
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app.DebugPrintf("Rejecting duplicate name: %ls\n", name.c_str());
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disconnect(DisconnectPacket::eDisconnect_Banned);
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}
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else
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{
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handleAcceptedLogin(packet);
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}
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}
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#endif
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else
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{
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handleAcceptedLogin(packet);
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}
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//else
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{
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//4J - removed
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#if 0
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new Thread() {
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public void run() {
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try {
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String key = loginKey;
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URL url = new URL("http://www.minecraft.net/game/checkserver.jsp?user=" + URLEncoder.encode(packet.userName, "UTF-8") + "&serverId=" + URLEncoder.encode(key, "UTF-8"));
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BufferedReader br = new BufferedReader(new InputStreamReader(url.openStream()));
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String msg = br.readLine();
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br.close();
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if (msg.equals("YES")) {
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acceptedLogin = packet;
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} else {
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disconnect("Failed to verify username!");
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}
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} catch (Exception e) {
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disconnect("Failed to verify username! [internal error " + e + "]");
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e.printStackTrace();
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}
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}
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}.start();
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#endif
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}
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}
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void PendingConnection::handleAcceptedLogin(shared_ptr<LoginPacket> packet)
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{
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if(packet->m_ugcPlayersVersion != server->m_ugcPlayersVersion)
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{
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// Send the pre-login packet again with the new list of players
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sendPreLoginResponse();
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return;
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}
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// Guests use the online xuid, everyone else uses the offline one
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PlayerUID playerXuid = packet->m_offlineXuid;
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if(playerXuid == INVALID_XUID) playerXuid = packet->m_onlineXuid;
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shared_ptr<ServerPlayer> playerEntity = server->getPlayers()->getPlayerForLogin(this, name, playerXuid,packet->m_onlineXuid);
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if (playerEntity != nullptr)
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{
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#if defined(_WINDOWS64) && defined(MINECRAFT_SERVER_BUILD)
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ServerRuntime::ServerLogManager::OnAcceptedPlayerLogin(GetPendingConnectionSmallId(connection), name);
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#endif
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server->getPlayers()->placeNewPlayer(connection, playerEntity, packet);
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connection = nullptr; // We've moved responsibility for this over to the new PlayerConnection, nullptr so we don't delete our reference to it here in our dtor
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}
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done = true;
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}
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void PendingConnection::onDisconnect(DisconnectPacket::eDisconnectReason reason, void *reasonObjects)
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{
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// logger.info(getName() + " lost connection");
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done = true;
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}
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void PendingConnection::handleGetInfo(shared_ptr<GetInfoPacket> packet)
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{
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//try {
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//String message = server->motd + "<22>" + server->players->getPlayerCount() + "<22>" + server->players->getMaxPlayers();
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//connection->send(new DisconnectPacket(message));
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connection->send(std::make_shared<DisconnectPacket>(DisconnectPacket::eDisconnect_ServerFull));
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connection->sendAndQuit();
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server->connection->removeSpamProtection(connection->getSocket());
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done = true;
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//} catch (Exception e) {
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// e.printStackTrace();
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//}
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}
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void PendingConnection::handleKeepAlive(shared_ptr<KeepAlivePacket> packet)
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{
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// Ignore
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}
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void PendingConnection::onUnhandledPacket(shared_ptr<Packet> packet)
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{
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disconnect(DisconnectPacket::eDisconnect_UnexpectedPacket);
|
||
}
|
||
|
||
void PendingConnection::send(shared_ptr<Packet> packet)
|
||
{
|
||
connection->send(packet);
|
||
}
|
||
|
||
wstring PendingConnection::getName()
|
||
{
|
||
return L"Unimplemented";
|
||
// if (name != null) return name + " [" + connection.getRemoteAddress().toString() + "]";
|
||
// return connection.getRemoteAddress().toString();
|
||
}
|
||
|
||
bool PendingConnection::isServerPacketListener()
|
||
{
|
||
return true;
|
||
}
|
||
|
||
bool PendingConnection::isDisconnected()
|
||
{
|
||
return done;
|
||
}
|