mirror of
https://github.com/smartcmd/MinecraftConsoles.git
synced 2026-03-22 12:58:13 +05:00
* add: Dedicated Server implementation - Introduced `ServerMain.cpp` for the dedicated server logic, handling command-line arguments, server initialization, and network management. - Created `postbuild_server.ps1` script for post-build tasks, including copying necessary resources and DLLs for the dedicated server. - Added `CopyServerAssets.cmake` to manage the copying of server assets during the build process, ensuring required files are available for the dedicated server. - Defined project filters in `Minecraft.Server.vcxproj.filters` for better organization of server-related files. * add: refactor world loader & add server properties - Introduced ServerLogger for logging startup steps and world I/O operations. - Implemented ServerProperties for loading and saving server configuration from `server.properties`. - Added WorldManager to handle world loading and creation based on server properties. - Updated ServerMain to integrate server properties loading and world management. - Enhanced project files to include new source and header files for the server components. * update: implement enhanced logging functionality with configurable log levels * update: update keyboard and mouse input initialization1dc8a005ed* fix: change virtual screen resolution to 1920x1080(HD) Since 31881af56936aeef38ff322b975fd0 , `skinHud.swf` for 720 is not included in `MediaWindows64.arc`, the app crashes unless the virtual screen is set to HD. * fix: dedicated server build settings for miniaudio migration and missing sources - remove stale Windows64 Miles (mss64) link/copy references from server build - add Common/Filesystem/Filesystem.cpp to Minecraft.Server.vcxproj - add Windows64/PostProcesser.cpp to Minecraft.Server.vcxproj - fix unresolved externals (PostProcesser::*, FileExists) in dedicated server build * update: changed the virtual screen to 720p Since the crash caused by the 720p `skinHud.swf` not being included in `MediaWindows64.arc` has been resolved, switching back to 720p to reduce resource usage. * add: add Docker support for Dedicated Server add with entrypoint and build scripts * fix: add initial save for newly created worlds in dedicated server on the server side, I fixed the behavior introduced after commitaadb511, where newly created worlds are intentionally not saved to disk immediately. * update: add basically all configuration options that are implemented in the classes to `server.properties` * update: add LAN advertising configuration for server.properties LAN-Discovery, which isn’t needed in server mode and could potentially be a security risk, has also been disabled(only server mode). * add: add implementing interactive command line using linenoise - Integrated linenoise library for line editing and completion in the server console. - Updated ServerLogger to handle external writes safely during logging. - Modified ServerMain to initialize and manage the ServerCli for command input. - The implementation is separate from everything else, so it doesn't affect anything else. - The command input section and execution section are separated into threads. * update: enhance command line completion with predictive hints Like most command line tools, it highlights predictions in gray. * add: implement `StringUtils` for string manipulation and refactor usages Unified the scattered utility functions. * fix: send DisconnectPacket on shutdown and fix Win64 recv-thread teardown race Before this change, server/host shutdown closed sockets directly in ServerConnection::stop(), which bypassed the normal disconnect flow. As a result, clients could be dropped without receiving a proper DisconnectPacket during stop/kill/world-close paths. Also, WinsockNetLayer::Shutdown() could destroy synchronization objects while host-side recv threads were still exiting, causing a crash in RecvThreadProc (access violation on world close in host mode). * fix: return client to menus when Win64 host connection drops - Add client-side host disconnect handling in CPlatformNetworkManagerStub::DoWork() for _WINDOWS64. - When in QNET_STATE_GAME_PLAY as a non-host and WinsockNetLayer::IsConnected() becomes false, trigger g_NetworkManager.HandleDisconnect(false) to enter the normal disconnect/UI flow. - Use m_bLeaveGameOnTick as a one-shot guard to prevent repeated disconnect handling while the link remains down. - Reset m_bLeaveGameOnTick on LeaveGame(), HostGame(), and JoinGame() to avoid stale state across sessions. * update: converted Japanese comments to English * add: create `Minecraft.Server` developer guide in English and Japanese * update: add note about issue * add: add `nlohmann/json` json lib * add: add FileUtils Moved file operations to `utils`. * add: Dedicated Server BAN access manager with persistent player and IP bans - add Access frontend that publishes thread-safe ban manager snapshots for dedicated server use - add BanManager storage for banned-players.json and banned-ips.json with load/save/update flows - add persistent player and IP ban checks during dedicated server connection handling - add UTF-8 BOM-safe JSON parsing and shared file helpers backed by nlohmann/json - add Unicode-safe ban file read/write and safer atomic replacement behavior on Windows - add active-ban snapshot APIs and expiry-aware filtering for expires metadata - add RAII-based dedicated access shutdown handling during server startup and teardown * update: changed file read/write operations to use `FileUtils`. - As a side effect, saving has become faster! * fix: Re-added the source that had somehow disappeared. * add: significantly improved the dedicated server logging system - add ServerLogManager to Minecraft.Server as the single entry point for dedicated-server log output - forward CMinecraftApp logger output to the server logger when running with g_Win64DedicatedServer - add named network logs for incoming, accepted, rejected, and disconnected connections - cache connection metadata by smallId so player name and remote IP remain available for disconnect logs - keep Minecraft.Client changes minimal by using lightweight hook points and handling log orchestration on the server side * fix: added the updated library source * add: add `ban` and `pardon` commands for Player and IP * fix: fix stop command shutdown process add dedicated server shutdown request handling * fix: fixed the save logic during server shutdown Removed redundant repeated saves and eliminated the risks of async writes. * update: added new sever files to Docker entrypoint * fix: replace shutdown flag with atomic variable for thread safety * update: update Dedicated Server developer guide English is machine translated. Please forgive me. * update: check for the existence of `GameHDD` and create * add: add Whitelist to Dedicated Server * refactor: clean up and refactor the code - unify duplicated implementations that were copied repeatedly - update outdated patterns to more modern ones * fix: include UI header (new update fix) * fix: fix the detection range for excessive logging `getHighestNonEmptyY()` returning `-1` occurs normally when the chunk is entirely air. The caller (`Minecraft.World/LevelChunk.cpp:2400`) normalizes `-1` to `0`. * update: add world size config to dedicated server properties * update: update README add explanation of `server.properties` & launch arguments * update: add nightly release workflow for dedicated server and client builds to Actions * fix: update name for workflow * add random seed generation * add: add Docker nightly workflow for Dedicated Server publish to GitHub Container Registry * fix: ghost player when clients disconnect out of order #4 * fix: fix 7zip option * fix: fix Docker workflow for Dedicated Server artifact handling * add: add no build Dedicated Server startup scripts and Docker Compose * update: add README for Docker Dedicated Server setup with no local build * refactor: refactor command path structure As the number of commands has increased and become harder to navigate, each command has been organized into separate folders. * update: support stream(file stdin) input mode for server CLI Support for the stream (file stdin) required when attaching a tty to a Docker container on Linux. * add: add new CLI Console Commands for Dedicated Server Most of these commands are executed using the command dispatcher implemented on the `Minecraft.World` side. When registering them with the dispatcher, the sender uses a permission-enabled configuration that treats the CLI as a player. - default game. - enchant - experience. - give - kill(currently, getting a permission error for some reason) - time - weather. - update tp & gamemode command * fix: change player map icon to random select * update: increase the player limit * add: restore the basic anti-cheat implementation and add spawn protection Added the following anti-cheat measures and add spawn protection to `server.properties`. - instant break - speed - reach * fix: fix Docker image tag --------- Co-authored-by: sylvessa <225480449+sylvessa@users.noreply.github.com>
245 lines
11 KiB
CMake
245 lines
11 KiB
CMake
cmake_minimum_required(VERSION 3.24)
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project(MinecraftConsoles LANGUAGES C CXX RC ASM_MASM)
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set(CMAKE_CXX_STANDARD 17)
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set(CMAKE_CXX_STANDARD_REQUIRED ON)
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set(CMAKE_CXX_EXTENSIONS OFF)
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if(NOT WIN32)
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message(FATAL_ERROR "This CMake build currently supports Windows only.")
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endif()
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if(NOT CMAKE_SIZEOF_VOID_P EQUAL 8)
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message(FATAL_ERROR "Use a 64-bit generator/toolchain (x64).")
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endif()
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set(CMAKE_MSVC_RUNTIME_LIBRARY "MultiThreaded$<$<CONFIG:Debug>:Debug>")
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function(configure_msvc_target target)
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target_compile_options(${target} PRIVATE
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$<$<AND:$<NOT:$<CONFIG:Release>>,$<COMPILE_LANGUAGE:C,CXX>>:/W3>
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$<$<AND:$<CONFIG:Release>,$<COMPILE_LANGUAGE:C,CXX>>:/W0>
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$<$<COMPILE_LANGUAGE:C,CXX>:/MP>
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$<$<COMPILE_LANGUAGE:C,CXX>:/FS>
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$<$<COMPILE_LANGUAGE:CXX>:/EHsc>
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$<$<AND:$<CONFIG:Release>,$<COMPILE_LANGUAGE:C,CXX>>:/GL /O2 /Oi /GT /GF>
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)
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endfunction()
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include("${CMAKE_CURRENT_SOURCE_DIR}/cmake/WorldSources.cmake")
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include("${CMAKE_CURRENT_SOURCE_DIR}/cmake/ClientSources.cmake")
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list(TRANSFORM MINECRAFT_WORLD_SOURCES PREPEND "${CMAKE_CURRENT_SOURCE_DIR}/Minecraft.World/")
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list(TRANSFORM MINECRAFT_CLIENT_SOURCES PREPEND "${CMAKE_CURRENT_SOURCE_DIR}/Minecraft.Client/")
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list(APPEND MINECRAFT_CLIENT_SOURCES
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"${CMAKE_CURRENT_SOURCE_DIR}/Minecraft.Client/Xbox/MinecraftWindows.rc"
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)
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add_library(MinecraftWorld STATIC ${MINECRAFT_WORLD_SOURCES})
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target_include_directories(MinecraftWorld PRIVATE
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"${CMAKE_CURRENT_SOURCE_DIR}/Minecraft.World"
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"${CMAKE_CURRENT_SOURCE_DIR}/Minecraft.World/x64headers"
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)
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target_compile_definitions(MinecraftWorld PRIVATE
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$<$<CONFIG:Debug>:_LARGE_WORLDS;_DEBUG_MENUS_ENABLED;_DEBUG;_LIB;_CRT_NON_CONFORMING_SWPRINTFS;_CRT_SECURE_NO_WARNINGS;_WINDOWS64>
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$<$<NOT:$<CONFIG:Debug>>:_LARGE_WORLDS;_DEBUG_MENUS_ENABLED;_LIB;_CRT_NON_CONFORMING_SWPRINTFS;_CRT_SECURE_NO_WARNINGS;_WINDOWS64>
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)
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if(MSVC)
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configure_msvc_target(MinecraftWorld)
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endif()
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add_executable(MinecraftClient WIN32 ${MINECRAFT_CLIENT_SOURCES})
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target_include_directories(MinecraftClient PRIVATE
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"${CMAKE_CURRENT_SOURCE_DIR}/Minecraft.Client"
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"${CMAKE_CURRENT_SOURCE_DIR}/Minecraft.Client/Windows64/Iggy/include"
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"${CMAKE_CURRENT_SOURCE_DIR}/Minecraft.Client/Xbox/Sentient/Include"
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"${CMAKE_CURRENT_SOURCE_DIR}/Minecraft.World/x64headers"
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"${CMAKE_CURRENT_SOURCE_DIR}/include/"
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)
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target_compile_definitions(MinecraftClient PRIVATE
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$<$<CONFIG:Debug>:_LARGE_WORLDS;_DEBUG_MENUS_ENABLED;_DEBUG;_CRT_NON_CONFORMING_SWPRINTFS;_CRT_SECURE_NO_WARNINGS;_WINDOWS64>
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$<$<NOT:$<CONFIG:Debug>>:_LARGE_WORLDS;_DEBUG_MENUS_ENABLED;_CRT_NON_CONFORMING_SWPRINTFS;_CRT_SECURE_NO_WARNINGS;_WINDOWS64>
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)
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if(MSVC)
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configure_msvc_target(MinecraftClient)
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target_link_options(MinecraftClient PRIVATE
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$<$<CONFIG:Release>:/LTCG /INCREMENTAL:NO>
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)
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endif()
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set_target_properties(MinecraftClient PROPERTIES
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VS_DEBUGGER_WORKING_DIRECTORY "$<TARGET_FILE_DIR:MinecraftClient>"
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)
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target_link_libraries(MinecraftClient PRIVATE
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MinecraftWorld
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d3d11
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XInput9_1_0
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wsock32
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legacy_stdio_definitions
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"${CMAKE_CURRENT_SOURCE_DIR}/Minecraft.Client/Windows64/Iggy/lib/iggy_w64.lib"
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"${CMAKE_CURRENT_SOURCE_DIR}/Minecraft.Client/Windows64/Iggy/lib/iggyperfmon_w64.lib"
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"${CMAKE_CURRENT_SOURCE_DIR}/Minecraft.Client/Windows64/Iggy/lib/iggyexpruntime_w64.lib"
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$<$<CONFIG:Debug>:
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"${CMAKE_CURRENT_SOURCE_DIR}/Minecraft.Client/Windows64/4JLibs/libs/4J_Input_d.lib"
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"${CMAKE_CURRENT_SOURCE_DIR}/Minecraft.Client/Windows64/4JLibs/libs/4J_Storage_d.lib"
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"${CMAKE_CURRENT_SOURCE_DIR}/Minecraft.Client/Windows64/4JLibs/libs/4J_Render_PC_d.lib"
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>
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$<$<NOT:$<CONFIG:Debug>>:
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"${CMAKE_CURRENT_SOURCE_DIR}/Minecraft.Client/Windows64/4JLibs/libs/4J_Input.lib"
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"${CMAKE_CURRENT_SOURCE_DIR}/Minecraft.Client/Windows64/4JLibs/libs/4J_Storage.lib"
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"${CMAKE_CURRENT_SOURCE_DIR}/Minecraft.Client/Windows64/4JLibs/libs/4J_Render_PC.lib"
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>
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)
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set(MINECRAFT_SERVER_SOURCES ${MINECRAFT_CLIENT_SOURCES})
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list(APPEND MINECRAFT_SERVER_SOURCES
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"${CMAKE_CURRENT_SOURCE_DIR}/Minecraft.Server/Windows64/ServerMain.cpp"
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"${CMAKE_CURRENT_SOURCE_DIR}/Minecraft.Server/Access/Access.cpp"
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"${CMAKE_CURRENT_SOURCE_DIR}/Minecraft.Server/Access/BanManager.cpp"
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"${CMAKE_CURRENT_SOURCE_DIR}/Minecraft.Server/Access/WhitelistManager.cpp"
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"${CMAKE_CURRENT_SOURCE_DIR}/Minecraft.Server/Console/ServerCli.cpp"
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"${CMAKE_CURRENT_SOURCE_DIR}/Minecraft.Server/Console/ServerCliInput.cpp"
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"${CMAKE_CURRENT_SOURCE_DIR}/Minecraft.Server/Console/ServerCliParser.cpp"
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"${CMAKE_CURRENT_SOURCE_DIR}/Minecraft.Server/Console/ServerCliEngine.cpp"
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"${CMAKE_CURRENT_SOURCE_DIR}/Minecraft.Server/Console/ServerCliRegistry.cpp"
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"${CMAKE_CURRENT_SOURCE_DIR}/Minecraft.Server/Console/commands/ban/CliCommandBan.cpp"
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"${CMAKE_CURRENT_SOURCE_DIR}/Minecraft.Server/Console/commands/ban-ip/CliCommandBanIp.cpp"
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"${CMAKE_CURRENT_SOURCE_DIR}/Minecraft.Server/Console/commands/ban-list/CliCommandBanList.cpp"
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"${CMAKE_CURRENT_SOURCE_DIR}/Minecraft.Server/Console/commands/help/CliCommandHelp.cpp"
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"${CMAKE_CURRENT_SOURCE_DIR}/Minecraft.Server/Console/commands/pardon/CliCommandPardon.cpp"
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"${CMAKE_CURRENT_SOURCE_DIR}/Minecraft.Server/Console/commands/pardon-ip/CliCommandPardonIp.cpp"
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"${CMAKE_CURRENT_SOURCE_DIR}/Minecraft.Server/Console/commands/stop/CliCommandStop.cpp"
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"${CMAKE_CURRENT_SOURCE_DIR}/Minecraft.Server/Console/commands/list/CliCommandList.cpp"
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"${CMAKE_CURRENT_SOURCE_DIR}/Minecraft.Server/Console/commands/tp/CliCommandTp.cpp"
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"${CMAKE_CURRENT_SOURCE_DIR}/Minecraft.Server/Console/commands/whitelist/CliCommandWhitelist.cpp"
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"${CMAKE_CURRENT_SOURCE_DIR}/Minecraft.Server/Console/commands/gamemode/CliCommandGamemode.cpp"
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"${CMAKE_CURRENT_SOURCE_DIR}/Minecraft.Server/Console/commands/time/CliCommandTime.cpp"
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"${CMAKE_CURRENT_SOURCE_DIR}/Minecraft.Server/Console/commands/weather/CliCommandWeather.cpp"
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"${CMAKE_CURRENT_SOURCE_DIR}/Minecraft.Server/Console/commands/give/CliCommandGive.cpp"
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"${CMAKE_CURRENT_SOURCE_DIR}/Minecraft.Server/Console/commands/enchant/CliCommandEnchant.cpp"
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"${CMAKE_CURRENT_SOURCE_DIR}/Minecraft.Server/Console/commands/kill/CliCommandKill.cpp"
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"${CMAKE_CURRENT_SOURCE_DIR}/Minecraft.Server/Console/commands/defaultgamemode/CliCommandDefaultGamemode.cpp"
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"${CMAKE_CURRENT_SOURCE_DIR}/Minecraft.Server/Console/commands/experience/CliCommandExperience.cpp"
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"${CMAKE_CURRENT_SOURCE_DIR}/Minecraft.Server/Common/FileUtils.cpp"
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"${CMAKE_CURRENT_SOURCE_DIR}/Minecraft.Server/Common/StringUtils.cpp"
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"${CMAKE_CURRENT_SOURCE_DIR}/Minecraft.Server/ServerLogger.cpp"
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"${CMAKE_CURRENT_SOURCE_DIR}/Minecraft.Server/ServerLogManager.cpp"
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"${CMAKE_CURRENT_SOURCE_DIR}/Minecraft.Server/ServerProperties.cpp"
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"${CMAKE_CURRENT_SOURCE_DIR}/Minecraft.Server/vendor/linenoise/linenoise.c"
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"${CMAKE_CURRENT_SOURCE_DIR}/Minecraft.Server/WorldManager.cpp"
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)
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add_executable(MinecraftServer ${MINECRAFT_SERVER_SOURCES})
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target_include_directories(MinecraftServer PRIVATE
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"${CMAKE_CURRENT_SOURCE_DIR}/Minecraft.Client"
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"${CMAKE_CURRENT_SOURCE_DIR}/Minecraft.Client/Windows64/Iggy/include"
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"${CMAKE_CURRENT_SOURCE_DIR}/Minecraft.Client/Xbox/Sentient/Include"
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"${CMAKE_CURRENT_SOURCE_DIR}/Minecraft.World/x64headers"
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"${CMAKE_CURRENT_SOURCE_DIR}/include/"
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"${CMAKE_CURRENT_SOURCE_DIR}/Minecraft.Server/Windows64"
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)
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target_compile_definitions(MinecraftServer PRIVATE
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$<$<CONFIG:Debug>:_LARGE_WORLDS;_DEBUG_MENUS_ENABLED;_DEBUG;_CRT_NON_CONFORMING_SWPRINTFS;_CRT_SECURE_NO_WARNINGS;_WINDOWS64;MINECRAFT_SERVER_BUILD>
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$<$<NOT:$<CONFIG:Debug>>:_LARGE_WORLDS;_DEBUG_MENUS_ENABLED;_CRT_NON_CONFORMING_SWPRINTFS;_CRT_SECURE_NO_WARNINGS;_WINDOWS64;MINECRAFT_SERVER_BUILD>
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)
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if(MSVC)
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configure_msvc_target(MinecraftServer)
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target_link_options(MinecraftServer PRIVATE
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$<$<CONFIG:Release>:/LTCG /INCREMENTAL:NO>
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)
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endif()
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set_target_properties(MinecraftServer PROPERTIES
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OUTPUT_NAME "Minecraft.Server"
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VS_DEBUGGER_WORKING_DIRECTORY "$<TARGET_FILE_DIR:MinecraftServer>"
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VS_DEBUGGER_COMMAND_ARGUMENTS "-port 25565 -bind 0.0.0.0 -name DedicatedServer"
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)
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target_link_libraries(MinecraftServer PRIVATE
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MinecraftWorld
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d3d11
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XInput9_1_0
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wsock32
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legacy_stdio_definitions
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"${CMAKE_CURRENT_SOURCE_DIR}/Minecraft.Client/Windows64/Iggy/lib/iggy_w64.lib"
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"${CMAKE_CURRENT_SOURCE_DIR}/Minecraft.Client/Windows64/Iggy/lib/iggyperfmon_w64.lib"
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"${CMAKE_CURRENT_SOURCE_DIR}/Minecraft.Client/Windows64/Iggy/lib/iggyexpruntime_w64.lib"
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$<$<CONFIG:Debug>:
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"${CMAKE_CURRENT_SOURCE_DIR}/Minecraft.Client/Windows64/4JLibs/libs/4J_Input_d.lib"
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"${CMAKE_CURRENT_SOURCE_DIR}/Minecraft.Client/Windows64/4JLibs/libs/4J_Storage_d.lib"
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"${CMAKE_CURRENT_SOURCE_DIR}/Minecraft.Client/Windows64/4JLibs/libs/4J_Render_PC_d.lib"
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>
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$<$<NOT:$<CONFIG:Debug>>:
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"${CMAKE_CURRENT_SOURCE_DIR}/Minecraft.Client/Windows64/4JLibs/libs/4J_Input.lib"
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"${CMAKE_CURRENT_SOURCE_DIR}/Minecraft.Client/Windows64/4JLibs/libs/4J_Storage.lib"
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"${CMAKE_CURRENT_SOURCE_DIR}/Minecraft.Client/Windows64/4JLibs/libs/4J_Render_PC.lib"
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>
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)
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if(CMAKE_HOST_WIN32)
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message(STATUS "Starting redist copy...")
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execute_process(
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COMMAND robocopy.exe
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"${CMAKE_CURRENT_SOURCE_DIR}/x64/Release"
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"${CMAKE_CURRENT_BINARY_DIR}"
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/S /MT /R:0 /W:0 /NP
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)
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message(STATUS "Starting asset copy...")
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execute_process(
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COMMAND robocopy.exe
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"${CMAKE_CURRENT_SOURCE_DIR}/Minecraft.Client"
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"${CMAKE_CURRENT_BINARY_DIR}"
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/S /MT /R:0 /W:0 /NP
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/XF "*.cpp" "*.c" "*.h" "*.hpp" "*.asm"
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"*.xml" "*.lang" "*.vcxproj" "*.vcxproj.*" "*.sln"
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"*.docx" "*.xls"
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"*.bat" "*.cmd" "*.ps1" "*.py"
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"*Test*"
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/XD "Durango*" "Orbis*" "PS*" "Xbox"
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)
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message(STATUS "Patching Windows64Media...")
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execute_process(
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COMMAND robocopy.exe
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"${CMAKE_CURRENT_SOURCE_DIR}/Minecraft.Client/DurangoMedia"
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"${CMAKE_CURRENT_BINARY_DIR}/Windows64Media"
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/S /MT /R:0 /W:0 /NP
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/XF "*.h" "*.xml" "*.lang" "*.bat"
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)
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elseif(CMAKE_HOST_UNIX)
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message(STATUS "Starting redist copy...")
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execute_process(
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COMMAND rsync -av "${CMAKE_CURRENT_SOURCE_DIR}/x64/Release/" "${CMAKE_CURRENT_BINARY_DIR}/"
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)
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message(STATUS "Starting asset copy...")
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execute_process(
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COMMAND rsync -av
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"--exclude=*.cpp" "--exclude=*.c" "--exclude=*.h" "--exclude=*.hpp" "--exclude=*.asm"
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"--exclude=*.xml" "--exclude=*.lang" "--exclude=*.vcxproj" "--exclude=*.vcxproj.*" "--exclude=*.sln"
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"--exclude=*.docx" "--exclude=*.xls"
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"--exclude=*.bat" "--exclude=*.cmd" "--exclude=*.ps1" "--exclude=*.py"
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"--exclude=*Test*"
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"--exclude=Durango*" "--exclude=Orbis*" "--exclude=PS*" "--exclude=Xbox"
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"${CMAKE_CURRENT_SOURCE_DIR}/Minecraft.Client/" "${CMAKE_CURRENT_BINARY_DIR}/"
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)
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message(STATUS "Patching Windows64Media...")
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execute_process(
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COMMAND rsync -av
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"--exclude=*.h" "--exclude=*.xml" "--exclude=*.lang" "--exclude=*.bat"
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"${CMAKE_CURRENT_SOURCE_DIR}/Minecraft.Client/DurangoMedia/" "${CMAKE_CURRENT_BINARY_DIR}/Windows64Media/"
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)
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else()
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message(FATAL_ERROR "Redist and asset copying is only supported on Windows (Robocopy) and Unix systems (rsync).")
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endif()
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add_custom_command(TARGET MinecraftServer POST_BUILD
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COMMAND "${CMAKE_COMMAND}"
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-DPROJECT_SOURCE_DIR="${CMAKE_CURRENT_SOURCE_DIR}"
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-DOUTPUT_DIR="$<TARGET_FILE_DIR:MinecraftServer>"
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-DCONFIGURATION=$<CONFIG>
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-P "${CMAKE_CURRENT_SOURCE_DIR}/cmake/CopyServerAssets.cmake"
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VERBATIM
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)
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set_property(DIRECTORY PROPERTY VS_STARTUP_PROJECT MinecraftServer)
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