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43 lines
1.5 KiB
C++
43 lines
1.5 KiB
C++
#include "stdafx.h"
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#include "OcelotRenderer.h"
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#include "..\Minecraft.World\net.minecraft.world.entity.animal.h"
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ResourceLocation OcelotRenderer::CAT_BLACK_LOCATION = ResourceLocation(TN_MOB_CAT_BLACK);
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ResourceLocation OcelotRenderer::CAT_OCELOT_LOCATION = ResourceLocation(TN_MOB_OCELOT);
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ResourceLocation OcelotRenderer::CAT_RED_LOCATION = ResourceLocation(TN_MOB_CAT_RED);
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ResourceLocation OcelotRenderer::CAT_SIAMESE_LOCATION = ResourceLocation(TN_MOB_CAT_SIAMESE);
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OcelotRenderer::OcelotRenderer(Model *model, float shadow) : MobRenderer(model, shadow)
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{
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}
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void OcelotRenderer::render(shared_ptr<Entity> _mob, double x, double y, double z, float rot, float a)
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{
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MobRenderer::render(_mob, x, y, z, rot, a);
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}
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ResourceLocation *OcelotRenderer::getTextureLocation(shared_ptr<Entity> entity)
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{
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shared_ptr<Ocelot> cat = dynamic_pointer_cast<Ocelot>(entity);
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switch (cat->getCatType())
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{
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default:
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case Ocelot::TYPE_OCELOT: return &CAT_OCELOT_LOCATION;
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case Ocelot::TYPE_BLACK: return &CAT_BLACK_LOCATION;
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case Ocelot::TYPE_RED: return &CAT_RED_LOCATION;
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case Ocelot::TYPE_SIAMESE: return &CAT_SIAMESE_LOCATION;
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}
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}
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void OcelotRenderer::scale(shared_ptr<LivingEntity> _mob, float a)
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{
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// 4J - original version used generics and thus had an input parameter of type Blaze rather than shared_ptr<Entity> we have here -
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// do some casting around instead
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shared_ptr<Ocelot> mob = dynamic_pointer_cast<Ocelot>(_mob);
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MobRenderer::scale(mob, a);
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if (mob->isTame())
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{
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glScalef(.8f, .8f, .8f);
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}
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} |