mirror of
https://github.com/smartcmd/MinecraftConsoles.git
synced 2026-03-22 22:58:13 +05:00
* add: Dedicated Server implementation - Introduced `ServerMain.cpp` for the dedicated server logic, handling command-line arguments, server initialization, and network management. - Created `postbuild_server.ps1` script for post-build tasks, including copying necessary resources and DLLs for the dedicated server. - Added `CopyServerAssets.cmake` to manage the copying of server assets during the build process, ensuring required files are available for the dedicated server. - Defined project filters in `Minecraft.Server.vcxproj.filters` for better organization of server-related files. * add: refactor world loader & add server properties - Introduced ServerLogger for logging startup steps and world I/O operations. - Implemented ServerProperties for loading and saving server configuration from `server.properties`. - Added WorldManager to handle world loading and creation based on server properties. - Updated ServerMain to integrate server properties loading and world management. - Enhanced project files to include new source and header files for the server components. * update: implement enhanced logging functionality with configurable log levels * update: update keyboard and mouse input initialization1dc8a005ed* fix: change virtual screen resolution to 1920x1080(HD) Since 31881af56936aeef38ff322b975fd0 , `skinHud.swf` for 720 is not included in `MediaWindows64.arc`, the app crashes unless the virtual screen is set to HD. * fix: dedicated server build settings for miniaudio migration and missing sources - remove stale Windows64 Miles (mss64) link/copy references from server build - add Common/Filesystem/Filesystem.cpp to Minecraft.Server.vcxproj - add Windows64/PostProcesser.cpp to Minecraft.Server.vcxproj - fix unresolved externals (PostProcesser::*, FileExists) in dedicated server build * update: changed the virtual screen to 720p Since the crash caused by the 720p `skinHud.swf` not being included in `MediaWindows64.arc` has been resolved, switching back to 720p to reduce resource usage. * add: add Docker support for Dedicated Server add with entrypoint and build scripts * fix: add initial save for newly created worlds in dedicated server on the server side, I fixed the behavior introduced after commitaadb511, where newly created worlds are intentionally not saved to disk immediately. * update: add basically all configuration options that are implemented in the classes to `server.properties` * update: add LAN advertising configuration for server.properties LAN-Discovery, which isn’t needed in server mode and could potentially be a security risk, has also been disabled(only server mode). * add: add implementing interactive command line using linenoise - Integrated linenoise library for line editing and completion in the server console. - Updated ServerLogger to handle external writes safely during logging. - Modified ServerMain to initialize and manage the ServerCli for command input. - The implementation is separate from everything else, so it doesn't affect anything else. - The command input section and execution section are separated into threads. * update: enhance command line completion with predictive hints Like most command line tools, it highlights predictions in gray. * add: implement `StringUtils` for string manipulation and refactor usages Unified the scattered utility functions. * fix: send DisconnectPacket on shutdown and fix Win64 recv-thread teardown race Before this change, server/host shutdown closed sockets directly in ServerConnection::stop(), which bypassed the normal disconnect flow. As a result, clients could be dropped without receiving a proper DisconnectPacket during stop/kill/world-close paths. Also, WinsockNetLayer::Shutdown() could destroy synchronization objects while host-side recv threads were still exiting, causing a crash in RecvThreadProc (access violation on world close in host mode). * fix: return client to menus when Win64 host connection drops - Add client-side host disconnect handling in CPlatformNetworkManagerStub::DoWork() for _WINDOWS64. - When in QNET_STATE_GAME_PLAY as a non-host and WinsockNetLayer::IsConnected() becomes false, trigger g_NetworkManager.HandleDisconnect(false) to enter the normal disconnect/UI flow. - Use m_bLeaveGameOnTick as a one-shot guard to prevent repeated disconnect handling while the link remains down. - Reset m_bLeaveGameOnTick on LeaveGame(), HostGame(), and JoinGame() to avoid stale state across sessions. * update: converted Japanese comments to English * add: create `Minecraft.Server` developer guide in English and Japanese * update: add note about issue * add: add `nlohmann/json` json lib * add: add FileUtils Moved file operations to `utils`. * add: Dedicated Server BAN access manager with persistent player and IP bans - add Access frontend that publishes thread-safe ban manager snapshots for dedicated server use - add BanManager storage for banned-players.json and banned-ips.json with load/save/update flows - add persistent player and IP ban checks during dedicated server connection handling - add UTF-8 BOM-safe JSON parsing and shared file helpers backed by nlohmann/json - add Unicode-safe ban file read/write and safer atomic replacement behavior on Windows - add active-ban snapshot APIs and expiry-aware filtering for expires metadata - add RAII-based dedicated access shutdown handling during server startup and teardown * update: changed file read/write operations to use `FileUtils`. - As a side effect, saving has become faster! * fix: Re-added the source that had somehow disappeared. * add: significantly improved the dedicated server logging system - add ServerLogManager to Minecraft.Server as the single entry point for dedicated-server log output - forward CMinecraftApp logger output to the server logger when running with g_Win64DedicatedServer - add named network logs for incoming, accepted, rejected, and disconnected connections - cache connection metadata by smallId so player name and remote IP remain available for disconnect logs - keep Minecraft.Client changes minimal by using lightweight hook points and handling log orchestration on the server side * fix: added the updated library source * add: add `ban` and `pardon` commands for Player and IP * fix: fix stop command shutdown process add dedicated server shutdown request handling * fix: fixed the save logic during server shutdown Removed redundant repeated saves and eliminated the risks of async writes. * update: added new sever files to Docker entrypoint * fix: replace shutdown flag with atomic variable for thread safety * update: update Dedicated Server developer guide English is machine translated. Please forgive me. * update: check for the existence of `GameHDD` and create * add: add Whitelist to Dedicated Server * refactor: clean up and refactor the code - unify duplicated implementations that were copied repeatedly - update outdated patterns to more modern ones * fix: include UI header (new update fix) * fix: fix the detection range for excessive logging `getHighestNonEmptyY()` returning `-1` occurs normally when the chunk is entirely air. The caller (`Minecraft.World/LevelChunk.cpp:2400`) normalizes `-1` to `0`. * update: add world size config to dedicated server properties * update: update README add explanation of `server.properties` & launch arguments * update: add nightly release workflow for dedicated server and client builds to Actions * fix: update name for workflow * add random seed generation * add: add Docker nightly workflow for Dedicated Server publish to GitHub Container Registry * fix: ghost player when clients disconnect out of order #4 * fix: fix 7zip option * fix: fix Docker workflow for Dedicated Server artifact handling * add: add no build Dedicated Server startup scripts and Docker Compose * update: add README for Docker Dedicated Server setup with no local build * refactor: refactor command path structure As the number of commands has increased and become harder to navigate, each command has been organized into separate folders. * update: support stream(file stdin) input mode for server CLI Support for the stream (file stdin) required when attaching a tty to a Docker container on Linux. * add: add new CLI Console Commands for Dedicated Server Most of these commands are executed using the command dispatcher implemented on the `Minecraft.World` side. When registering them with the dispatcher, the sender uses a permission-enabled configuration that treats the CLI as a player. - default game. - enchant - experience. - give - kill(currently, getting a permission error for some reason) - time - weather. - update tp & gamemode command * fix: change player map icon to random select * update: increase the player limit * add: restore the basic anti-cheat implementation and add spawn protection Added the following anti-cheat measures and add spawn protection to `server.properties`. - instant break - speed - reach * fix: fix Docker image tag --------- Co-authored-by: sylvessa <225480449+sylvessa@users.noreply.github.com>
719 lines
22 KiB
C++
719 lines
22 KiB
C++
#include "stdafx.h"
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#include "Common/App_Defines.h"
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#include "Common/Network/GameNetworkManager.h"
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#include "Input.h"
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#include "Minecraft.h"
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#include "MinecraftServer.h"
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#include "..\Access\Access.h"
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#include "..\Common\StringUtils.h"
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#include "..\ServerLogger.h"
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#include "..\ServerLogManager.h"
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#include "..\ServerProperties.h"
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#include "..\ServerShutdown.h"
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#include "..\WorldManager.h"
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#include "..\Console\ServerCli.h"
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#include "Tesselator.h"
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#include "Windows64/4JLibs/inc/4J_Render.h"
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#include "Windows64/GameConfig/Minecraft.spa.h"
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#include "Windows64/KeyboardMouseInput.h"
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#include "Windows64/Network/WinsockNetLayer.h"
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#include "Windows64/Windows64_UIController.h"
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#include "Common/UI/UI.h"
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#include "../../Minecraft.World/AABB.h"
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#include "../../Minecraft.World/Vec3.h"
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#include "../../Minecraft.World/IntCache.h"
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#include "../../Minecraft.World/ChunkSource.h"
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#include "../../Minecraft.World/TilePos.h"
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#include "../../Minecraft.World/compression.h"
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#include "../../Minecraft.World/OldChunkStorage.h"
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#include "../../Minecraft.World/net.minecraft.world.level.tile.h"
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#include "../../Minecraft.World/Random.h"
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#include <stdio.h>
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#include <stdlib.h>
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#include <string.h>
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#include <atomic>
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extern ATOM MyRegisterClass(HINSTANCE hInstance);
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extern BOOL InitInstance(HINSTANCE hInstance, int nCmdShow);
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extern HRESULT InitDevice();
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extern void CleanupDevice();
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extern void DefineActions(void);
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extern HWND g_hWnd;
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extern int g_iScreenWidth;
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extern int g_iScreenHeight;
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extern char g_Win64Username[17];
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extern wchar_t g_Win64UsernameW[17];
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extern ID3D11Device* g_pd3dDevice;
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extern ID3D11DeviceContext* g_pImmediateContext;
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extern IDXGISwapChain* g_pSwapChain;
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extern ID3D11RenderTargetView* g_pRenderTargetView;
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extern ID3D11DepthStencilView* g_pDepthStencilView;
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extern DWORD dwProfileSettingsA[];
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static const int kProfileValueCount = 5;
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static const int kProfileSettingCount = 4;
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struct DedicatedServerConfig
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{
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int port;
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char bindIP[256];
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char name[17];
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int maxPlayers;
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int worldSize;
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int worldSizeChunks;
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int worldHellScale;
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__int64 seed;
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ServerRuntime::EServerLogLevel logLevel;
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bool hasSeed;
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bool showHelp;
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};
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static std::atomic<bool> g_shutdownRequested(false);
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static const DWORD kDefaultAutosaveIntervalMs = 60 * 1000;
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static const int kServerActionPad = 0;
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static bool IsShutdownRequested()
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{
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return g_shutdownRequested.load();
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}
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namespace ServerRuntime
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{
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void RequestDedicatedServerShutdown()
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{
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g_shutdownRequested.store(true);
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}
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}
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/**
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* Calls Access::Shutdown automatically once dedicated access control was initialized successfully
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* アクセス制御初期化後のShutdownを自動化する
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*/
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class AccessShutdownGuard
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{
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public:
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AccessShutdownGuard()
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: m_active(false)
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{
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}
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void Activate()
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{
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m_active = true;
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}
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~AccessShutdownGuard()
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{
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if (m_active)
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{
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ServerRuntime::Access::Shutdown();
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}
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}
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private:
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bool m_active;
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};
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static BOOL WINAPI ConsoleCtrlHandlerProc(DWORD ctrlType)
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{
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switch (ctrlType)
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{
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case CTRL_C_EVENT:
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case CTRL_BREAK_EVENT:
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case CTRL_CLOSE_EVENT:
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case CTRL_SHUTDOWN_EVENT:
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ServerRuntime::RequestDedicatedServerShutdown();
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return TRUE;
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default:
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return FALSE;
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}
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}
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/**
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* **Wait For Server Stopped Signal**
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*
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* Thread entry used during shutdown to wait until the network layer reports server stop completion
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* 停止通知待機用の終了スレッド処理
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*/
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static int WaitForServerStoppedThreadProc(void *)
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{
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if (g_NetworkManager.ServerStoppedValid())
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{
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g_NetworkManager.ServerStoppedWait();
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}
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return 0;
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}
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static void PrintUsage()
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{
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ServerRuntime::LogInfo("usage", "Minecraft.Server.exe [options]");
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ServerRuntime::LogInfo("usage", " -port <1-65535> Listen TCP port (default: server.properties:server-port)");
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ServerRuntime::LogInfo("usage", " -ip <addr> Bind address (default: server.properties:server-ip)");
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ServerRuntime::LogInfo("usage", " -bind <addr> Alias of -ip");
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ServerRuntime::LogInfo("usage", " -name <name> Host display name (max 16 chars, default: server.properties:server-name)");
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ServerRuntime::LogInfo("usage", " -maxplayers <1-8> Public slots (default: server.properties:max-players)");
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ServerRuntime::LogInfo("usage", " -seed <int64> World seed (overrides server.properties:level-seed)");
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ServerRuntime::LogInfo("usage", " -loglevel <level> debug|info|warn|error (default: server.properties:log-level)");
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ServerRuntime::LogInfo("usage", " -help Show this help");
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}
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using ServerRuntime::LoadServerPropertiesConfig;
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using ServerRuntime::LogError;
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using ServerRuntime::LogErrorf;
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using ServerRuntime::LogInfof;
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using ServerRuntime::LogDebugf;
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using ServerRuntime::LogStartupStep;
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using ServerRuntime::LogWarn;
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using ServerRuntime::LogWorldIO;
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using ServerRuntime::SaveServerPropertiesConfig;
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using ServerRuntime::SetServerLogLevel;
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using ServerRuntime::ServerPropertiesConfig;
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using ServerRuntime::TryParseServerLogLevel;
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using ServerRuntime::StringUtils::WideToUtf8;
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using ServerRuntime::BootstrapWorldForServer;
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using ServerRuntime::eWorldBootstrap_CreatedNew;
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using ServerRuntime::eWorldBootstrap_Failed;
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using ServerRuntime::eWorldBootstrap_Loaded;
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using ServerRuntime::WaitForWorldActionIdle;
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using ServerRuntime::WorldBootstrapResult;
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static bool ParseIntArg(const char *value, int *outValue)
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{
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if (value == NULL || *value == 0)
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return false;
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char *end = NULL;
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long parsed = strtol(value, &end, 10);
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if (end == value || *end != 0)
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return false;
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*outValue = (int)parsed;
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return true;
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}
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static bool ParseInt64Arg(const char *value, __int64 *outValue)
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{
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if (value == NULL || *value == 0)
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return false;
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char *end = NULL;
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__int64 parsed = _strtoi64(value, &end, 10);
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if (end == value || *end != 0)
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return false;
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*outValue = parsed;
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return true;
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}
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static bool ParseCommandLine(int argc, char **argv, DedicatedServerConfig *config)
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{
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for (int i = 1; i < argc; ++i)
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{
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const char *arg = argv[i];
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if (_stricmp(arg, "-help") == 0 || _stricmp(arg, "--help") == 0 || _stricmp(arg, "-h") == 0)
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{
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config->showHelp = true;
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return true;
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}
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else if ((_stricmp(arg, "-port") == 0) && (i + 1 < argc))
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{
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int port = 0;
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if (!ParseIntArg(argv[++i], &port) || port <= 0 || port > 65535)
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{
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LogError("startup", "Invalid -port value.");
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return false;
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}
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config->port = port;
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}
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else if ((_stricmp(arg, "-ip") == 0 || _stricmp(arg, "-bind") == 0) && (i + 1 < argc))
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{
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strncpy_s(config->bindIP, sizeof(config->bindIP), argv[++i], _TRUNCATE);
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}
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else if ((_stricmp(arg, "-name") == 0) && (i + 1 < argc))
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{
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strncpy_s(config->name, sizeof(config->name), argv[++i], _TRUNCATE);
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}
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else if ((_stricmp(arg, "-maxplayers") == 0) && (i + 1 < argc))
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{
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int maxPlayers = 0;
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if (!ParseIntArg(argv[++i], &maxPlayers) || maxPlayers <= 0 || maxPlayers > MINECRAFT_NET_MAX_PLAYERS)
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{
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LogError("startup", "Invalid -maxplayers value.");
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return false;
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}
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config->maxPlayers = maxPlayers;
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}
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else if ((_stricmp(arg, "-seed") == 0) && (i + 1 < argc))
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{
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if (!ParseInt64Arg(argv[++i], &config->seed))
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{
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LogError("startup", "Invalid -seed value.");
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return false;
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}
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config->hasSeed = true;
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}
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else if ((_stricmp(arg, "-loglevel") == 0) && (i + 1 < argc))
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{
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if (!TryParseServerLogLevel(argv[++i], &config->logLevel))
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{
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LogError("startup", "Invalid -loglevel value. Use debug/info/warn/error.");
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return false;
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}
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}
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else
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{
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LogErrorf("startup", "Unknown or incomplete argument: %s", arg);
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return false;
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}
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}
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return true;
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}
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static void SetExeWorkingDirectory()
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{
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char exePath[MAX_PATH] = {};
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GetModuleFileNameA(NULL, exePath, MAX_PATH);
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char *slash = strrchr(exePath, '\\');
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if (slash != NULL)
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{
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*(slash + 1) = 0;
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SetCurrentDirectoryA(exePath);
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}
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}
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static void ApplyServerPropertiesToDedicatedConfig(const ServerPropertiesConfig &serverProperties, DedicatedServerConfig *config)
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{
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if (config == NULL)
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{
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return;
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}
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config->port = serverProperties.serverPort;
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strncpy_s(
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config->bindIP,
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sizeof(config->bindIP),
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serverProperties.serverIp.empty() ? "0.0.0.0" : serverProperties.serverIp.c_str(),
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_TRUNCATE);
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strncpy_s(
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config->name,
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sizeof(config->name),
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serverProperties.serverName.empty() ? "DedicatedServer" : serverProperties.serverName.c_str(),
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_TRUNCATE);
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config->maxPlayers = serverProperties.maxPlayers;
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config->worldSize = serverProperties.worldSize;
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config->worldSizeChunks = serverProperties.worldSizeChunks;
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config->worldHellScale = serverProperties.worldHellScale;
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config->logLevel = serverProperties.logLevel;
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config->hasSeed = serverProperties.hasSeed;
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config->seed = serverProperties.seed;
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}
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/**
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* **Tick Core Async Subsystems**
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*
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* Advances core subsystems for one frame to keep async processing alive
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* Call continuously even inside wait loops to avoid stalling storage/profile/network work
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* 非同期進行維持のためのティック処理
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*/
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static void TickCoreSystems()
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{
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g_NetworkManager.DoWork();
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ProfileManager.Tick();
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StorageManager.Tick();
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}
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/**
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* **Handle Queued XUI Server Action Once**
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*
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* Processes queued XUI/server action once
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* XUIアクションの単発処理
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*/
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static void HandleXuiActions()
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{
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app.HandleXuiActions();
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}
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/**
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* Dedicated Server Entory Point
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*
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* 主な責務:
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* - プロセス/描画/ネットワークの初期化
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* - `WorldManager` によるワールドロードまたは新規作成
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* - メインループと定期オートセーブ実行
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* - 終了時の最終保存と各サブシステムの安全停止
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*/
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int main(int argc, char **argv)
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{
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DedicatedServerConfig config;
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config.port = WIN64_NET_DEFAULT_PORT;
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strncpy_s(config.bindIP, sizeof(config.bindIP), "0.0.0.0", _TRUNCATE);
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strncpy_s(config.name, sizeof(config.name), "DedicatedServer", _TRUNCATE);
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config.maxPlayers = MINECRAFT_NET_MAX_PLAYERS;
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config.worldSize = e_worldSize_Classic;
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config.worldSizeChunks = LEVEL_WIDTH_CLASSIC;
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config.worldHellScale = HELL_LEVEL_SCALE_CLASSIC;
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config.seed = 0;
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config.logLevel = ServerRuntime::eServerLogLevel_Info;
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config.hasSeed = false;
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config.showHelp = false;
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SetConsoleCtrlHandler(ConsoleCtrlHandlerProc, TRUE);
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SetExeWorkingDirectory();
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// Load base settings from server.properties, then override with CLI values when provided
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ServerPropertiesConfig serverProperties = LoadServerPropertiesConfig();
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ApplyServerPropertiesToDedicatedConfig(serverProperties, &config);
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if (!ParseCommandLine(argc, argv, &config))
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{
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PrintUsage();
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return 1;
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}
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if (config.showHelp)
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{
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PrintUsage();
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return 0;
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}
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SetServerLogLevel(config.logLevel);
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LogStartupStep("initializing process state");
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AccessShutdownGuard accessShutdownGuard;
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g_iScreenWidth = 1280;
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g_iScreenHeight = 720;
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strncpy_s(g_Win64Username, sizeof(g_Win64Username), config.name, _TRUNCATE);
|
|
MultiByteToWideChar(CP_ACP, 0, g_Win64Username, -1, g_Win64UsernameW, 17);
|
|
|
|
g_Win64MultiplayerHost = true;
|
|
g_Win64MultiplayerJoin = false;
|
|
g_Win64MultiplayerPort = config.port;
|
|
strncpy_s(g_Win64MultiplayerIP, sizeof(g_Win64MultiplayerIP), config.bindIP, _TRUNCATE);
|
|
g_Win64DedicatedServer = true;
|
|
g_Win64DedicatedServerPort = config.port;
|
|
strncpy_s(g_Win64DedicatedServerBindIP, sizeof(g_Win64DedicatedServerBindIP), config.bindIP, _TRUNCATE);
|
|
g_Win64DedicatedServerLanAdvertise = serverProperties.lanAdvertise;
|
|
LogStartupStep("initializing server log manager");
|
|
ServerRuntime::ServerLogManager::Initialize();
|
|
LogStartupStep("initializing dedicated access control");
|
|
if (!ServerRuntime::Access::Initialize(".", serverProperties.whiteListEnabled))
|
|
{
|
|
LogError("startup", "Failed to initialize dedicated server access control.");
|
|
return 2;
|
|
}
|
|
accessShutdownGuard.Activate();
|
|
LogInfof("startup", "LAN advertise: %s", serverProperties.lanAdvertise ? "enabled" : "disabled");
|
|
LogInfof("startup", "Whitelist: %s", serverProperties.whiteListEnabled ? "enabled" : "disabled");
|
|
LogInfof("startup", "Spawn protection radius: %d", serverProperties.spawnProtectionRadius);
|
|
#ifdef _LARGE_WORLDS
|
|
LogInfof(
|
|
"startup",
|
|
"World size preset: %d (xz=%d, hell-scale=%d)",
|
|
config.worldSize,
|
|
config.worldSizeChunks,
|
|
config.worldHellScale);
|
|
#endif
|
|
|
|
LogStartupStep("registering hidden window class");
|
|
HINSTANCE hInstance = GetModuleHandle(NULL);
|
|
MyRegisterClass(hInstance);
|
|
|
|
LogStartupStep("creating hidden window");
|
|
if (!InitInstance(hInstance, SW_HIDE))
|
|
{
|
|
LogError("startup", "Failed to create window instance.");
|
|
|
|
return 2;
|
|
}
|
|
ShowWindow(g_hWnd, SW_HIDE);
|
|
|
|
LogStartupStep("initializing graphics device wrappers");
|
|
if (FAILED(InitDevice()))
|
|
{
|
|
LogError("startup", "Failed to initialize D3D device.");
|
|
CleanupDevice();
|
|
|
|
return 2;
|
|
}
|
|
|
|
LogStartupStep("loading media/string tables");
|
|
app.loadMediaArchive();
|
|
RenderManager.Initialise(g_pd3dDevice, g_pSwapChain);
|
|
app.loadStringTable();
|
|
ui.init(g_pd3dDevice, g_pImmediateContext, g_pRenderTargetView, g_pDepthStencilView, g_iScreenWidth, g_iScreenHeight);
|
|
|
|
InputManager.Initialise(1, 3, MINECRAFT_ACTION_MAX, ACTION_MAX_MENU);
|
|
g_KBMInput.Init();
|
|
DefineActions();
|
|
InputManager.SetJoypadMapVal(0, 0);
|
|
InputManager.SetKeyRepeatRate(0.3f, 0.2f);
|
|
|
|
ProfileManager.Initialise(
|
|
TITLEID_MINECRAFT,
|
|
app.m_dwOfferID,
|
|
PROFILE_VERSION_10,
|
|
kProfileValueCount,
|
|
kProfileSettingCount,
|
|
dwProfileSettingsA,
|
|
app.GAME_DEFINED_PROFILE_DATA_BYTES * XUSER_MAX_COUNT,
|
|
&app.uiGameDefinedDataChangedBitmask);
|
|
ProfileManager.SetDefaultOptionsCallback(&CConsoleMinecraftApp::DefaultOptionsCallback, (LPVOID)&app);
|
|
ProfileManager.SetDebugFullOverride(true);
|
|
|
|
LogStartupStep("initializing network manager");
|
|
g_NetworkManager.Initialise();
|
|
|
|
for (int i = 0; i < MINECRAFT_NET_MAX_PLAYERS; ++i)
|
|
{
|
|
IQNet::m_player[i].m_smallId = (BYTE)i;
|
|
IQNet::m_player[i].m_isRemote = false;
|
|
IQNet::m_player[i].m_isHostPlayer = (i == 0);
|
|
swprintf_s(IQNet::m_player[i].m_gamertag, 32, L"Player%d", i);
|
|
}
|
|
wcscpy_s(IQNet::m_player[0].m_gamertag, 32, g_Win64UsernameW);
|
|
WinsockNetLayer::Initialize();
|
|
|
|
Tesselator::CreateNewThreadStorage(1024 * 1024);
|
|
AABB::CreateNewThreadStorage();
|
|
Vec3::CreateNewThreadStorage();
|
|
IntCache::CreateNewThreadStorage();
|
|
Compression::CreateNewThreadStorage();
|
|
OldChunkStorage::CreateNewThreadStorage();
|
|
Level::enableLightingCache();
|
|
Tile::CreateNewThreadStorage();
|
|
|
|
LogStartupStep("creating Minecraft singleton");
|
|
Minecraft::main();
|
|
Minecraft *minecraft = Minecraft::GetInstance();
|
|
if (minecraft == NULL)
|
|
{
|
|
LogError("startup", "Minecraft initialization failed.");
|
|
CleanupDevice();
|
|
|
|
return 3;
|
|
}
|
|
|
|
app.InitGameSettings();
|
|
|
|
MinecraftServer::resetFlags();
|
|
app.SetTutorialMode(false);
|
|
app.SetCorruptSaveDeleted(false);
|
|
app.SetGameHostOption(eGameHostOption_Difficulty, serverProperties.difficulty);
|
|
app.SetGameHostOption(eGameHostOption_FriendsOfFriends, serverProperties.friendsOfFriends ? 1 : 0);
|
|
app.SetGameHostOption(eGameHostOption_Gamertags, serverProperties.gamertags ? 1 : 0);
|
|
app.SetGameHostOption(eGameHostOption_BedrockFog, serverProperties.bedrockFog ? 1 : 0);
|
|
app.SetGameHostOption(eGameHostOption_GameType, serverProperties.gameMode);
|
|
app.SetGameHostOption(eGameHostOption_LevelType, serverProperties.levelTypeFlat ? 1 : 0);
|
|
app.SetGameHostOption(eGameHostOption_Structures, serverProperties.generateStructures ? 1 : 0);
|
|
app.SetGameHostOption(eGameHostOption_BonusChest, serverProperties.bonusChest ? 1 : 0);
|
|
app.SetGameHostOption(eGameHostOption_PvP, serverProperties.pvp ? 1 : 0);
|
|
app.SetGameHostOption(eGameHostOption_TrustPlayers, serverProperties.trustPlayers ? 1 : 0);
|
|
app.SetGameHostOption(eGameHostOption_FireSpreads, serverProperties.fireSpreads ? 1 : 0);
|
|
app.SetGameHostOption(eGameHostOption_TNT, serverProperties.tnt ? 1 : 0);
|
|
app.SetGameHostOption(
|
|
eGameHostOption_CheatsEnabled,
|
|
(serverProperties.hostCanFly || serverProperties.hostCanChangeHunger || serverProperties.hostCanBeInvisible) ? 1 : 0);
|
|
app.SetGameHostOption(eGameHostOption_HostCanFly, serverProperties.hostCanFly ? 1 : 0);
|
|
app.SetGameHostOption(eGameHostOption_HostCanChangeHunger, serverProperties.hostCanChangeHunger ? 1 : 0);
|
|
app.SetGameHostOption(eGameHostOption_HostCanBeInvisible, serverProperties.hostCanBeInvisible ? 1 : 0);
|
|
app.SetGameHostOption(eGameHostOption_DisableSaving, serverProperties.disableSaving ? 1 : 0);
|
|
app.SetGameHostOption(eGameHostOption_MobGriefing, serverProperties.mobGriefing ? 1 : 0);
|
|
app.SetGameHostOption(eGameHostOption_KeepInventory, serverProperties.keepInventory ? 1 : 0);
|
|
app.SetGameHostOption(eGameHostOption_DoMobSpawning, serverProperties.doMobSpawning ? 1 : 0);
|
|
app.SetGameHostOption(eGameHostOption_DoMobLoot, serverProperties.doMobLoot ? 1 : 0);
|
|
app.SetGameHostOption(eGameHostOption_DoTileDrops, serverProperties.doTileDrops ? 1 : 0);
|
|
app.SetGameHostOption(eGameHostOption_NaturalRegeneration, serverProperties.naturalRegeneration ? 1 : 0);
|
|
app.SetGameHostOption(eGameHostOption_DoDaylightCycle, serverProperties.doDaylightCycle ? 1 : 0);
|
|
#ifdef _LARGE_WORLDS
|
|
app.SetGameHostOption(eGameHostOption_WorldSize, serverProperties.worldSize);
|
|
// Apply desired target size for loading existing worlds.
|
|
// Expansion happens only when target size is larger than current level size.
|
|
app.SetGameNewWorldSize(serverProperties.worldSizeChunks, true);
|
|
app.SetGameNewHellScale(serverProperties.worldHellScale);
|
|
#endif
|
|
|
|
StorageManager.SetSaveDisabled(serverProperties.disableSaving);
|
|
// Read world name and fixed save-id from server.properties
|
|
// Delegate load-vs-create decision to WorldManager
|
|
std::wstring targetWorldName = serverProperties.worldName;
|
|
if (targetWorldName.empty())
|
|
{
|
|
targetWorldName = L"world"; // Default world name
|
|
}
|
|
WorldBootstrapResult worldBootstrap = BootstrapWorldForServer(serverProperties, kServerActionPad, &TickCoreSystems);
|
|
if (worldBootstrap.status == eWorldBootstrap_Loaded)
|
|
{
|
|
const std::string &loadedSaveFilename = worldBootstrap.resolvedSaveId;
|
|
if (!loadedSaveFilename.empty() && _stricmp(loadedSaveFilename.c_str(), serverProperties.worldSaveId.c_str()) != 0)
|
|
{
|
|
// Persist the actually loaded save-id back to config
|
|
// Keep lookup keys aligned for next startup
|
|
LogWorldIO("updating level-id to loaded save filename");
|
|
serverProperties.worldSaveId = loadedSaveFilename;
|
|
if (!SaveServerPropertiesConfig(serverProperties))
|
|
{
|
|
LogWorldIO("failed to persist updated level-id");
|
|
}
|
|
}
|
|
}
|
|
else if (worldBootstrap.status == eWorldBootstrap_Failed)
|
|
{
|
|
LogErrorf("world-io", "Failed to load configured world \"%s\".", WideToUtf8(targetWorldName).c_str());
|
|
WinsockNetLayer::Shutdown();
|
|
g_NetworkManager.Terminate();
|
|
CleanupDevice();
|
|
|
|
return 4;
|
|
}
|
|
|
|
NetworkGameInitData *param = new NetworkGameInitData();
|
|
if (config.hasSeed)
|
|
{
|
|
param->seed = config.seed;
|
|
}
|
|
else
|
|
{
|
|
param->seed = (new Random())->nextLong();
|
|
}
|
|
#ifdef _LARGE_WORLDS
|
|
param->xzSize = (unsigned int)config.worldSizeChunks;
|
|
param->hellScale = (unsigned char)config.worldHellScale;
|
|
#endif
|
|
param->saveData = worldBootstrap.saveData;
|
|
param->settings = app.GetGameHostOption(eGameHostOption_All);
|
|
param->dedicatedNoLocalHostPlayer = true;
|
|
|
|
LogStartupStep("starting hosted network game thread");
|
|
g_NetworkManager.HostGame(0, true, false, (unsigned char)config.maxPlayers, 0);
|
|
g_NetworkManager.FakeLocalPlayerJoined();
|
|
|
|
C4JThread *startThread = new C4JThread(&CGameNetworkManager::RunNetworkGameThreadProc, (LPVOID)param, "RunNetworkGame");
|
|
startThread->Run();
|
|
|
|
while (startThread->isRunning() && !IsShutdownRequested())
|
|
{
|
|
TickCoreSystems();
|
|
Sleep(10);
|
|
}
|
|
|
|
startThread->WaitForCompletion(INFINITE);
|
|
int startupResult = startThread->GetExitCode();
|
|
delete startThread;
|
|
|
|
if (startupResult != 0)
|
|
{
|
|
LogErrorf("startup", "Failed to start dedicated server (code %d).", startupResult);
|
|
WinsockNetLayer::Shutdown();
|
|
g_NetworkManager.Terminate();
|
|
CleanupDevice();
|
|
|
|
return 4;
|
|
}
|
|
|
|
LogStartupStep("server startup complete");
|
|
LogInfof("startup", "Dedicated server listening on %s:%d", g_Win64MultiplayerIP, g_Win64MultiplayerPort);
|
|
if (worldBootstrap.status == eWorldBootstrap_CreatedNew && !IsShutdownRequested() && !app.m_bShutdown)
|
|
{
|
|
// Windows64 suppresses saveToDisc right after new world creation
|
|
// Dedicated Server explicitly runs the initial save here
|
|
LogWorldIO("requesting initial save for newly created world");
|
|
WaitForWorldActionIdle(kServerActionPad, 5000, &TickCoreSystems, &HandleXuiActions);
|
|
app.SetXuiServerAction(kServerActionPad, eXuiServerAction_AutoSaveGame);
|
|
if (!WaitForWorldActionIdle(kServerActionPad, 30000, &TickCoreSystems, &HandleXuiActions))
|
|
{
|
|
LogWorldIO("initial save timed out");
|
|
LogWarn("world-io", "Timed out waiting for initial save action to finish.");
|
|
}
|
|
else
|
|
{
|
|
LogWorldIO("initial save completed");
|
|
}
|
|
}
|
|
DWORD autosaveIntervalMs = kDefaultAutosaveIntervalMs;
|
|
if (serverProperties.autosaveIntervalSeconds > 0)
|
|
{
|
|
autosaveIntervalMs = (DWORD)(serverProperties.autosaveIntervalSeconds * 1000);
|
|
}
|
|
DWORD nextAutosaveTick = GetTickCount() + autosaveIntervalMs;
|
|
bool autosaveRequested = false;
|
|
ServerRuntime::ServerCli serverCli;
|
|
serverCli.Start();
|
|
|
|
while (!IsShutdownRequested() && !app.m_bShutdown)
|
|
{
|
|
TickCoreSystems();
|
|
HandleXuiActions();
|
|
serverCli.Poll();
|
|
|
|
if (IsShutdownRequested() || app.m_bShutdown)
|
|
{
|
|
break;
|
|
}
|
|
|
|
if (autosaveRequested && app.GetXuiServerAction(kServerActionPad) == eXuiServerAction_Idle)
|
|
{
|
|
LogWorldIO("autosave completed");
|
|
autosaveRequested = false;
|
|
}
|
|
|
|
if (MinecraftServer::serverHalted())
|
|
{
|
|
break;
|
|
}
|
|
|
|
DWORD now = GetTickCount();
|
|
if ((LONG)(now - nextAutosaveTick) >= 0)
|
|
{
|
|
if (app.GetXuiServerAction(kServerActionPad) == eXuiServerAction_Idle)
|
|
{
|
|
LogWorldIO("requesting autosave");
|
|
app.SetXuiServerAction(kServerActionPad, eXuiServerAction_AutoSaveGame);
|
|
autosaveRequested = true;
|
|
}
|
|
nextAutosaveTick = now + autosaveIntervalMs;
|
|
}
|
|
|
|
Sleep(10);
|
|
}
|
|
serverCli.Stop();
|
|
app.m_bShutdown = true;
|
|
|
|
LogInfof("shutdown", "Dedicated server stopped");
|
|
MinecraftServer *server = MinecraftServer::getInstance();
|
|
if (server != NULL)
|
|
{
|
|
server->setSaveOnExit(true);
|
|
}
|
|
if (server != NULL)
|
|
{
|
|
LogWorldIO("requesting save before shutdown");
|
|
LogWorldIO("using saveOnExit for shutdown");
|
|
}
|
|
|
|
MinecraftServer::HaltServer();
|
|
|
|
if (g_NetworkManager.ServerStoppedValid())
|
|
{
|
|
C4JThread waitThread(&WaitForServerStoppedThreadProc, NULL, "WaitServerStopped");
|
|
waitThread.Run();
|
|
waitThread.WaitForCompletion(INFINITE);
|
|
}
|
|
|
|
LogInfof("shutdown", "Cleaning up and exiting.");
|
|
WinsockNetLayer::Shutdown();
|
|
LogDebugf("shutdown", "Network layer shutdown complete.");
|
|
g_NetworkManager.Terminate();
|
|
LogDebugf("shutdown", "Network manager terminated.");
|
|
ServerRuntime::ServerLogManager::Shutdown();
|
|
CleanupDevice();
|
|
|
|
|
|
return 0;
|
|
}
|
|
|