mirror of
https://github.com/smartcmd/MinecraftConsoles.git
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* Move to cmake * Move sources to source_groups and ditch more old VS files * Add BuildVer.h generation * Break out cmake source lists to platforms * Don't copy swf files * Revert audio changes from merge * Add platform defines * Match MSBuild flags * Move BuildVer.h to common include and fix rebuild issue * Seperate projects properly * Exclude more files and make sure GameHDD exists * Missing line * Remove remaining VS project files * Update readme and actions * Use incremental LTCG * Update workflows * Update build workflows and output folder * Disable vcpkg checks * Force MSVC * Use precompiled headers * Only use PCH for cpp * Exclude compat_shims from PCH * Handle per-platform source includes * Copy only current platform media * Define Iggy libs per platform * Fix EnsureGameHDD check * Only set WIN32_EXECUTABLE on Windows * Correct Iggy libs path * Remove include of terrain_MipmapLevel * Correct path to xsb/xwb * Implement copilot suggestions * Add clang flags (untested) * Fix robocopy error checking * Update documentation * Drop CMakePresets.json version as we dont use v6 features * Always cleanup artifacts in nightly even if some builds fail * Re-work compiler target options * Move newer iggy dll into redist and cleanup * Fix typos * Remove 'Source Files' from all source groups * Remove old ps1 build scripts
97 lines
3.8 KiB
CMake
97 lines
3.8 KiB
CMake
include("${CMAKE_CURRENT_LIST_DIR}/cmake/sources/Common.cmake")
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include("${CMAKE_CURRENT_LIST_DIR}/cmake/sources/Durango.cmake")
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include("${CMAKE_CURRENT_LIST_DIR}/cmake/sources/ORBIS.cmake")
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include("${CMAKE_CURRENT_LIST_DIR}/cmake/sources/PS3.cmake")
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include("${CMAKE_CURRENT_LIST_DIR}/cmake/sources/PSVita.cmake")
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include("${CMAKE_CURRENT_LIST_DIR}/cmake/sources/Windows.cmake")
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include("${CMAKE_CURRENT_LIST_DIR}/cmake/sources/Xbox360.cmake")
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include("${CMAKE_SOURCE_DIR}/cmake/CommonSources.cmake")
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include("${CMAKE_SOURCE_DIR}/cmake/Utils.cmake")
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# Combine all source files into a single variable for the target
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# We cant use CMAKE_CONFIGURE_PRESET here as VS doesn't set it, so just rely on the folder
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set(MINECRAFT_CLIENT_SOURCES
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${MINECRAFT_CLIENT_COMMON}
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$<$<STREQUAL:${PLATFORM_NAME},Durango>:${MINECRAFT_CLIENT_DURANGO}>
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$<$<STREQUAL:${PLATFORM_NAME},Orbis>:${MINECRAFT_CLIENT_ORBIS}>
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$<$<STREQUAL:${PLATFORM_NAME},PS3>:${MINECRAFT_CLIENT_PS3}>
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$<$<STREQUAL:${PLATFORM_NAME},PSVita>:${MINECRAFT_CLIENT_PSVITA}>
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$<$<STREQUAL:${PLATFORM_NAME},Windows64>:${MINECRAFT_CLIENT_WINDOWS}>
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$<$<STREQUAL:${PLATFORM_NAME},Xbox>:${MINECRAFT_CLIENT_XBOX360}>
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${SOURCES_COMMON}
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)
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add_executable(Minecraft.Client ${MINECRAFT_CLIENT_SOURCES})
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# Only define executable on windows
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if(PLATFORM_NAME STREQUAL "Windows64")
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set_target_properties(Minecraft.Client PROPERTIES WIN32_EXECUTABLE TRUE)
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endif()
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target_include_directories(Minecraft.Client PRIVATE
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"${CMAKE_BINARY_DIR}/generated/" # This is for the generated BuildVer.h
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"${CMAKE_CURRENT_SOURCE_DIR}"
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"${CMAKE_CURRENT_SOURCE_DIR}/${PLATFORM_NAME}/Iggy/include"
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"${CMAKE_SOURCE_DIR}/include/"
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)
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target_compile_definitions(Minecraft.Client PRIVATE
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${MINECRAFT_SHARED_DEFINES}
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)
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target_precompile_headers(Minecraft.Client PRIVATE "$<$<COMPILE_LANGUAGE:CXX>:stdafx.h>")
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set_source_files_properties(compat_shims.cpp PROPERTIES SKIP_PRECOMPILE_HEADERS ON) # This redefines internal MSVC CRT symbols which will cause an issue with PCH
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configure_compiler_target(Minecraft.Client)
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set_target_properties(Minecraft.Client PROPERTIES
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OUTPUT_NAME "Minecraft.Client"
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VS_DEBUGGER_WORKING_DIRECTORY "$<TARGET_FILE_DIR:Minecraft.Client>"
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)
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target_link_libraries(Minecraft.Client PRIVATE
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Minecraft.World
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d3d11
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d3dcompiler
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XInput9_1_0
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wsock32
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legacy_stdio_definitions
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$<$<CONFIG:Debug>: # Debug 4J libraries
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"${CMAKE_CURRENT_SOURCE_DIR}/${PLATFORM_NAME}/4JLibs/libs/4J_Input_d.lib"
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"${CMAKE_CURRENT_SOURCE_DIR}/${PLATFORM_NAME}/4JLibs/libs/4J_Storage_d.lib"
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"${CMAKE_CURRENT_SOURCE_DIR}/${PLATFORM_NAME}/4JLibs/libs/4J_Render_PC_d.lib"
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>
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$<$<NOT:$<CONFIG:Debug>>: # Release 4J libraries
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"${CMAKE_CURRENT_SOURCE_DIR}/${PLATFORM_NAME}/4JLibs/libs/4J_Input.lib"
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"${CMAKE_CURRENT_SOURCE_DIR}/${PLATFORM_NAME}/4JLibs/libs/4J_Storage.lib"
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"${CMAKE_CURRENT_SOURCE_DIR}/${PLATFORM_NAME}/4JLibs/libs/4J_Render_PC.lib"
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>
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)
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# Iggy libs
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foreach(lib IN LISTS IGGY_LIBS)
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target_link_libraries(Minecraft.Client PRIVATE "${CMAKE_CURRENT_SOURCE_DIR}/${PLATFORM_NAME}/Iggy/lib/${lib}")
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endforeach()
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# ---
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# Asset / redist copy
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# ---
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include("${CMAKE_SOURCE_DIR}/cmake/CopyAssets.cmake")
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set(ASSET_FOLDER_PAIRS
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"${CMAKE_CURRENT_SOURCE_DIR}/music" "music"
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"${CMAKE_CURRENT_SOURCE_DIR}/Common/Media" "Common/Media"
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"${CMAKE_CURRENT_SOURCE_DIR}/Common/res" "Common/res"
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"${CMAKE_CURRENT_SOURCE_DIR}/Common/Trial" "Common/Trial"
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"${CMAKE_CURRENT_SOURCE_DIR}/Common/Tutorial" "Common/Tutorial"
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"${CMAKE_CURRENT_SOURCE_DIR}/${PLATFORM_NAME}Media" "${PLATFORM_NAME}Media"
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)
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setup_asset_folder_copy(Minecraft.Client "${ASSET_FOLDER_PAIRS}")
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# Copy redist files
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add_copyredist_target(Minecraft.Client)
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# Make sure GameHDD exists on Windows
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if(PLATFORM_NAME STREQUAL "Windows64")
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add_gamehdd_target(Minecraft.Client)
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endif()
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