Files
MinecraftConsoles/Minecraft.World/RunAroundLikeCrazyGoal.cpp
ModMaker101 28614b922f Modernize project codebase (#906)
* Fixed boats falling and a TP glitch #266

* Replaced every C-style cast with C++ ones

* Replaced every C-style cast with C++ ones

* Fixed boats falling and a TP glitch #266

* Updated NULL to nullptr and fixing some type issues

* Modernized and fixed a few bugs

- Replaced most instances of `NULL` with `nullptr`.
- Replaced most `shared_ptr(new ...)` with `make_shared`.
- Removed the `nullptr` macro as it was interfering with the actual nullptr keyword in some instances.

* Fixing more conflicts

* Replace int loops with size_t and start work on overrides

* Add safety checks and fix a issue with vector going OOR
2026-03-08 18:08:36 -05:00

62 lines
1.8 KiB
C++

#include "stdafx.h"
#include "net.minecraft.world.entity.h"
#include "net.minecraft.world.entity.ai.control.h"
#include "net.minecraft.world.entity.animal.h"
#include "net.minecraft.world.entity.ai.navigation.h"
#include "net.minecraft.world.entity.player.h"
#include "net.minecraft.world.level.h"
#include "RandomPos.h"
#include "RunAroundLikeCrazyGoal.h"
RunAroundLikeCrazyGoal::RunAroundLikeCrazyGoal(EntityHorse *mob, double speedModifier)
{
horse = mob;
this->speedModifier = speedModifier;
setRequiredControlFlags(Control::MoveControlFlag);
}
bool RunAroundLikeCrazyGoal::canUse()
{
if (horse->isTamed() || horse->rider.lock() == nullptr) return false;
Vec3 *pos = RandomPos::getPos(dynamic_pointer_cast<PathfinderMob>(horse->shared_from_this()), 5, 4);
if (pos == nullptr) return false;
posX = pos->x;
posY = pos->y;
posZ = pos->z;
return true;
}
void RunAroundLikeCrazyGoal::start()
{
horse->getNavigation()->moveTo(posX, posY, posZ, speedModifier);
}
bool RunAroundLikeCrazyGoal::canContinueToUse()
{
return !horse->getNavigation()->isDone() && horse->rider.lock() != nullptr;
}
void RunAroundLikeCrazyGoal::tick()
{
if (horse->getRandom()->nextInt(50) == 0)
{
if ( horse->rider.lock()->instanceof(eTYPE_PLAYER) )
{
int temper = horse->getTemper();
int maxTemper = horse->getMaxTemper();
if (maxTemper > 0 && horse->getRandom()->nextInt(maxTemper) < temper)
{
horse->tameWithName(dynamic_pointer_cast<Player>(horse->rider.lock()));
horse->level->broadcastEntityEvent(horse->shared_from_this(), EntityEvent::TAMING_SUCCEEDED);
return;
}
horse->modifyTemper(5);
}
horse->rider.lock()->ride(nullptr);
horse->rider = weak_ptr<LivingEntity>();
horse->makeMad();
horse->level->broadcastEntityEvent(horse->shared_from_this(), EntityEvent::TAMING_FAILED);
}
}