mirror of
https://github.com/smartcmd/MinecraftConsoles.git
synced 2026-03-23 02:18:14 +05:00
The previous crash fix forced HD skins at every resolution which made everything blurry at 720p and below because Iggy was downscaling 1080p assets. The real problem was that 4J loaded the HD skin libraries (skinHD.swf, skinHDHud.swf etc) unconditionally on Win64 but the HD platform skin was only registered above 720p. At 720p or lower Iggy couldnt find platformskinHD.swf and crashed. Now on Win64 we load both skin sets at startup, HD and non-HD, each with their own registered name so they dont conflict. loadMovie() picks 1080.swf or 720.swf based on actual screen height, and each scene SWF naturally imports the right skin chain. No crash, no blurriness. 4J already had the eLibraryFallback enum slots for this (including eLibraryFallback_Platform) but it was behind a debug-only guard and the platform skin slot was never actually loaded. Removed the guard and added the missing load.
1441 lines
37 KiB
C++
1441 lines
37 KiB
C++
#include "stdafx.h"
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#include "UI.h"
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#include "UIScene.h"
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#include "UISplitScreenHelpers.h"
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#include "..\..\Lighting.h"
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#include "..\..\LocalPlayer.h"
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#include "..\..\ItemRenderer.h"
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#include "..\..\..\Minecraft.World\net.minecraft.world.item.h"
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UIScene::UIScene(int iPad, UILayer *parentLayer)
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{
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m_parentLayer = parentLayer;
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m_iPad = iPad;
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swf = nullptr;
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m_pItemRenderer = nullptr;
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bHasFocus = false;
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m_hasTickedOnce = false;
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m_bFocussedOnce = false;
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m_bVisible = true;
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m_bCanHandleInput = false;
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m_bIsReloading = false;
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m_iFocusControl = -1;
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m_iFocusChild = 0;
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m_lastOpacity = 1.0f;
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m_bUpdateOpacity = false;
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m_backScene = nullptr;
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m_cacheSlotRenders = false;
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m_needsCacheRendered = true;
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m_expectedCachedSlotCount = 0;
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m_callbackUniqueId = 0;
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}
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UIScene::~UIScene()
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{
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/* Destroy the Iggy player. */
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IggyPlayerDestroy( swf );
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for(auto & it : m_registeredTextures)
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{
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ui.unregisterSubstitutionTexture( it.first, it.second );
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}
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if(m_callbackUniqueId != 0)
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{
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ui.UnregisterCallbackId(m_callbackUniqueId);
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}
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if(m_pItemRenderer != nullptr) delete m_pItemRenderer;
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}
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void UIScene::destroyMovie()
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{
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/* Destroy the Iggy player. */
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IggyPlayerDestroy( swf );
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swf = nullptr;
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// Clear out the controls collection (doesn't delete the controls, and they get re-setup later)
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m_controls.clear();
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// Clear out all the fast names for the current movie
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m_fastNames.clear();
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}
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void UIScene::reloadMovie(bool force)
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{
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if(!force && (stealsFocus() && (getSceneType() != eUIScene_FullscreenProgress && !bHasFocus))) return;
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m_bIsReloading = true;
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if(swf)
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{
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/* Destroy the Iggy player. */
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IggyPlayerDestroy( swf );
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// Clear out the controls collection (doesn't delete the controls, and they get re-setup later)
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m_controls.clear();
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// Clear out all the fast names for the current movie
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m_fastNames.clear();
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}
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// Reload everything
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initialiseMovie();
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handlePreReload();
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// Reload controls
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for(auto & it : m_controls)
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{
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it->ReInit();
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}
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updateComponents();
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handleReload();
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IggyDataValue result;
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IggyDataValue value[1];
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value[0].type = IGGY_DATATYPE_number;
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value[0].number = m_iFocusControl;
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IggyResult out = IggyPlayerCallMethodRS ( getMovie() , &result, IggyPlayerRootPath( getMovie() ), m_funcSetFocus , 1 , value );
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m_needsCacheRendered = true;
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m_bIsReloading = false;
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}
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bool UIScene::needsReloaded()
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{
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return !swf && (!stealsFocus() || bHasFocus);
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}
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bool UIScene::hasMovie()
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{
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return swf != nullptr;
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}
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F64 UIScene::getSafeZoneHalfHeight()
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{
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float height = ui.getScreenHeight();
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float safeHeight = 0.0f;
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#ifndef __PSVITA__
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if( !RenderManager.IsHiDef() && RenderManager.IsWidescreen() )
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{
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// 90% safezone
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safeHeight = height * (0.15f / 2);
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}
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else
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{
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// 90% safezone
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safeHeight = height * (0.1f / 2);
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}
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#endif
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return safeHeight;
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}
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F64 UIScene::getSafeZoneHalfWidth()
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{
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float width = ui.getScreenWidth();
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float safeWidth = 0.0f;
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#ifndef __PSVITA__
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if( !RenderManager.IsHiDef() && RenderManager.IsWidescreen() )
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{
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// 85% safezone
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safeWidth = width * (0.15f / 2);
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}
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else
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{
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// 90% safezone
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safeWidth = width * (0.1f / 2);
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}
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#endif
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return safeWidth;
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}
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void UIScene::updateSafeZone()
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{
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// Distance from edge
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F64 safeTop = 0.0;
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F64 safeBottom = 0.0;
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F64 safeLeft = 0.0;
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F64 safeRight = 0.0;
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switch( m_parentLayer->getViewport() )
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{
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case C4JRender::VIEWPORT_TYPE_SPLIT_TOP:
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safeTop = getSafeZoneHalfHeight();
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break;
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case C4JRender::VIEWPORT_TYPE_SPLIT_BOTTOM:
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safeBottom = getSafeZoneHalfHeight();
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break;
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case C4JRender::VIEWPORT_TYPE_SPLIT_LEFT:
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safeLeft = getSafeZoneHalfWidth();
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break;
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case C4JRender::VIEWPORT_TYPE_SPLIT_RIGHT:
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safeRight = getSafeZoneHalfWidth();
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break;
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case C4JRender::VIEWPORT_TYPE_QUADRANT_TOP_LEFT:
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safeTop = getSafeZoneHalfHeight();
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safeLeft = getSafeZoneHalfWidth();
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break;
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case C4JRender::VIEWPORT_TYPE_QUADRANT_TOP_RIGHT:
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safeTop = getSafeZoneHalfHeight();
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safeRight = getSafeZoneHalfWidth();
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break;
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case C4JRender::VIEWPORT_TYPE_QUADRANT_BOTTOM_LEFT:
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safeBottom = getSafeZoneHalfHeight();
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safeLeft = getSafeZoneHalfWidth();
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break;
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case C4JRender::VIEWPORT_TYPE_QUADRANT_BOTTOM_RIGHT:
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safeBottom = getSafeZoneHalfHeight();
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safeRight = getSafeZoneHalfWidth();
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break;
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case C4JRender::VIEWPORT_TYPE_FULLSCREEN:
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default:
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safeTop = getSafeZoneHalfHeight();
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safeBottom = getSafeZoneHalfHeight();
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safeLeft = getSafeZoneHalfWidth();
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safeRight = getSafeZoneHalfWidth();
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break;
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}
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setSafeZone(safeTop, safeBottom, safeLeft, safeRight);
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}
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void UIScene::setSafeZone(S32 safeTop, S32 safeBottom, S32 safeLeft, S32 safeRight)
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{
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IggyDataValue result;
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IggyDataValue value[4];
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value[0].type = IGGY_DATATYPE_number;
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value[0].number = safeTop;
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value[1].type = IGGY_DATATYPE_number;
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value[1].number = safeBottom;
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value[2].type = IGGY_DATATYPE_number;
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value[2].number = safeLeft;
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value[3].type = IGGY_DATATYPE_number;
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value[3].number = safeRight;
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IggyResult out = IggyPlayerCallMethodRS ( getMovie() , &result, IggyPlayerRootPath( getMovie() ), m_funcSetSafeZone , 4 , value );
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}
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void UIScene::initialiseMovie()
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{
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loadMovie();
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mapElementsAndNames();
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updateSafeZone();
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m_bUpdateOpacity = true;
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}
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#if defined(__PSVITA__) || defined(_WINDOWS64)
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void UIScene::SetFocusToElement(int iID)
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{
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IggyDataValue result;
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IggyDataValue value[1];
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value[0].type = IGGY_DATATYPE_number;
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value[0].number = iID;
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IggyResult out = IggyPlayerCallMethodRS ( getMovie() , &result, IggyPlayerRootPath( getMovie() ), m_funcSetFocus , 1 , value );
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// also trigger handle focus change (just in case if anything else in relation needs updating!)
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_handleFocusChange(iID, 0);
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}
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#endif
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bool UIScene::mapElementsAndNames()
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{
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m_rootPath = IggyPlayerRootPath( swf );
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m_funcRemoveObject = registerFastName( L"RemoveObject" );
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m_funcSlideLeft = registerFastName( L"SlideLeft" );
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m_funcSlideRight = registerFastName( L"SlideRight" );
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m_funcSetSafeZone = registerFastName( L"SetSafeZone" );
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m_funcSetAlpha = registerFastName( L"SetAlpha" );
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m_funcSetFocus = registerFastName( L"SetFocus" );
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m_funcHorizontalResizeCheck = registerFastName( L"DoHorizontalResizeCheck");
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return true;
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}
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extern CRITICAL_SECTION s_loadSkinCS;
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void UIScene::loadMovie()
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{
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EnterCriticalSection(&UIController::ms_reloadSkinCS); // MGH - added to prevent crash loading Iggy movies while the skins were being reloaded
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wstring moviePath = getMoviePath();
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#ifdef __PS3__
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if(RenderManager.IsWidescreen())
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{
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moviePath.append(L"720.swf");
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m_loadedResolution = eSceneResolution_720;
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}
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else
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{
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moviePath.append(L"480.swf");
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m_loadedResolution = eSceneResolution_480;
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}
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#elif defined __PSVITA__
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moviePath.append(L"Vita.swf");
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m_loadedResolution = eSceneResolution_Vita;
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#elif defined _WINDOWS64
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if(ui.getScreenHeight() > 720.0f)
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{
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moviePath.append(L"1080.swf");
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m_loadedResolution = eSceneResolution_1080;
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}
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else
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{
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moviePath.append(L"720.swf");
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m_loadedResolution = eSceneResolution_720;
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}
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#else
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moviePath.append(L"1080.swf");
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m_loadedResolution = eSceneResolution_1080;
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#endif
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if(!app.hasArchiveFile(moviePath))
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{
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app.DebugPrintf("WARNING: Could not find iggy movie %ls, falling back on 720\n", moviePath.c_str());
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moviePath = getMoviePath();
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moviePath.append(L"720.swf");
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m_loadedResolution = eSceneResolution_720;
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if(!app.hasArchiveFile(moviePath))
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{
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app.DebugPrintf("ERROR: Could not find any iggy movie for %ls!\n", moviePath.c_str());
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#ifndef _CONTENT_PACKAGE
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__debugbreak();
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#endif
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app.FatalLoadError();
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}
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}
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byteArray baFile = ui.getMovieData(moviePath.c_str());
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int64_t beforeLoad = ui.iggyAllocCount;
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swf = IggyPlayerCreateFromMemory ( baFile.data , baFile.length, nullptr);
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int64_t afterLoad = ui.iggyAllocCount;
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if(!swf)
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{
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app.DebugPrintf("ERROR: Failed to load iggy scene!\n");
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#ifndef _CONTENT_PACKAGE
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__debugbreak();
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#endif
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app.FatalLoadError();
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}
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// Read movie dimensions from the SWF header (available immediately after
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// CreateFromMemory, no init tick needed).
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IggyProperties *properties = IggyPlayerProperties ( swf );
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m_movieHeight = properties->movie_height_in_pixels;
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m_movieWidth = properties->movie_width_in_pixels;
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m_renderWidth = m_movieWidth;
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m_renderHeight = m_movieHeight;
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// Set display size BEFORE the init tick to match what render() will use.
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// InitializeAndTickRS runs ActionScript that creates text fields. If the
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// display size here differs from what render() passes to SetDisplaySize,
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// Iggy can cache glyph rasterizations at one scale during init and then
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// reuse them at a different scale during draw, producing mixed glyph sizes.
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#ifdef _WINDOWS64
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{
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S32 fitW, fitH, fitOffX, fitOffY;
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Fit16x9(ui.getScreenWidth(), ui.getScreenHeight(), fitW, fitH, fitOffX, fitOffY);
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IggyPlayerSetDisplaySize( swf, fitW, fitH );
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}
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#else
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IggyPlayerSetDisplaySize( swf, m_movieWidth, m_movieHeight );
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#endif
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IggyPlayerInitializeAndTickRS ( swf );
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int64_t afterTick = ui.iggyAllocCount;
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#ifdef _WINDOWS64
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// Flush Iggy's internal font caches so all glyphs get rasterized fresh
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// at the current display scale on the first Draw. Without this, stale
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// cache entries from a previous scene (loaded at a different display size)
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// cause mixed glyph sizes. ResizeD3D already calls this, which is why
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// fonts look correct after a resize but break when a scene reloads
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// without one.
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IggyFlushInstalledFonts();
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#endif
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app.DebugPrintf( app.USER_SR, "Loaded iggy movie %ls\n", moviePath.c_str() );
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IggyPlayerSetUserdata(swf,this);
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//#ifdef _DEBUG
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#if 0
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IggyMemoryUseInfo memoryInfo;
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rrbool res;
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int iteration = 0;
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int64_t totalStatic = 0;
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int64_t totalDynamic = 0;
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while(res = IggyDebugGetMemoryUseInfo ( swf ,
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nullptr ,
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0 ,
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0 ,
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iteration ,
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&memoryInfo ))
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{
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totalStatic += memoryInfo.static_allocation_bytes;
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totalDynamic += memoryInfo.dynamic_allocation_bytes;
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app.DebugPrintf(app.USER_SR, "%ls - %.*s static: %d ( %d ) dynamic: %d ( %d )\n", moviePath.c_str(), memoryInfo.subcategory_stringlen, memoryInfo.subcategory,
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memoryInfo.static_allocation_bytes, memoryInfo.static_allocation_count, memoryInfo.dynamic_allocation_bytes, memoryInfo.dynamic_allocation_count);
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++iteration;
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//if(memoryInfo.static_allocation_bytes > 0) getDebugMemoryUseRecursive(moviePath, memoryInfo);
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}
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app.DebugPrintf(app.USER_SR, "%ls - Total: %d, Expected: %d, Diff: %d\n", moviePath.c_str(), totalStatic + totalDynamic, afterTick - beforeLoad, (afterTick - beforeLoad) - (totalStatic + totalDynamic));
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#endif
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LeaveCriticalSection(&UIController::ms_reloadSkinCS);
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}
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void UIScene::getDebugMemoryUseRecursive(const wstring &moviePath, IggyMemoryUseInfo &memoryInfo)
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{
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rrbool res;
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IggyMemoryUseInfo internalMemoryInfo;
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int internalIteration = 0;
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while (res = IggyDebugGetMemoryUseInfo(swf,
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0,
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memoryInfo.subcategory,
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memoryInfo.subcategory_stringlen,
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internalIteration,
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&internalMemoryInfo))
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{
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app.DebugPrintf(app.USER_SR, "%ls - %.*s static: %d ( %d ) dynamic: %d ( %d )\n", moviePath.c_str(), internalMemoryInfo.subcategory_stringlen, internalMemoryInfo.subcategory,
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internalMemoryInfo.static_allocation_bytes, internalMemoryInfo.static_allocation_count, internalMemoryInfo.dynamic_allocation_bytes, internalMemoryInfo.dynamic_allocation_count);
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++internalIteration;
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if (internalMemoryInfo.subcategory_stringlen > memoryInfo.subcategory_stringlen)
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getDebugMemoryUseRecursive(moviePath, internalMemoryInfo);
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}
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}
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void UIScene::PrintTotalMemoryUsage(int64_t &totalStatic, int64_t &totalDynamic)
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{
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if(!swf) return;
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IggyMemoryUseInfo memoryInfo;
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rrbool res;
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int iteration = 0;
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int64_t sceneStatic = 0;
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int64_t sceneDynamic = 0;
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while(res = IggyDebugGetMemoryUseInfo ( swf ,
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0 ,
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"" ,
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0 ,
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iteration ,
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&memoryInfo ))
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{
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sceneStatic += memoryInfo.static_allocation_bytes;
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sceneDynamic += memoryInfo.dynamic_allocation_bytes;
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totalStatic += memoryInfo.static_allocation_bytes;
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totalDynamic += memoryInfo.dynamic_allocation_bytes;
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++iteration;
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}
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app.DebugPrintf(app.USER_SR, " \\- Scene static: %d , Scene dynamic: %d , Total: %d - %ls\n", sceneStatic, sceneDynamic, sceneStatic + sceneDynamic, getMoviePath().c_str());
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}
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void UIScene::tick()
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{
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if(m_bIsReloading) return;
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if(m_hasTickedOnce) m_bCanHandleInput = true;
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while(IggyPlayerReadyToTick( swf ))
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{
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tickTimers();
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for(auto & it : m_controls)
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{
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it->tick();
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}
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IggyPlayerTickRS( swf );
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m_hasTickedOnce = true;
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}
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#ifdef _WINDOWS64
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{
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vector<UIControl_TextInput*> inputs;
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getDirectEditInputs(inputs);
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for (size_t i = 0; i < inputs.size(); i++)
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{
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UIControl_TextInput::EDirectEditResult result = inputs[i]->tickDirectEdit();
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if (result != UIControl_TextInput::eDirectEdit_Continue)
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onDirectEditFinished(inputs[i], result);
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}
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}
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#endif
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}
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UIControl* UIScene::GetMainPanel()
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{
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return nullptr;
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}
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#ifdef _WINDOWS64
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bool UIScene::isDirectEditBlocking()
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{
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vector<UIControl_TextInput*> inputs;
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getDirectEditInputs(inputs);
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for (size_t i = 0; i < inputs.size(); i++)
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{
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if (inputs[i]->isDirectEditing() || inputs[i]->getDirectEditCooldown() > 0)
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return true;
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}
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return false;
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}
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bool UIScene::handleMouseClick(F32 x, F32 y)
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{
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S32 panelOffsetX = 0, panelOffsetY = 0;
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UIControl *pMainPanel = GetMainPanel();
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if (pMainPanel)
|
|
{
|
|
pMainPanel->UpdateControl();
|
|
panelOffsetX = pMainPanel->getXPos();
|
|
panelOffsetY = pMainPanel->getYPos();
|
|
}
|
|
|
|
// Click-outside-to-deselect: confirm any active direct edit if
|
|
// the click landed outside the editing text input.
|
|
{
|
|
vector<UIControl_TextInput*> deInputs;
|
|
getDirectEditInputs(deInputs);
|
|
for (size_t i = 0; i < deInputs.size(); i++)
|
|
{
|
|
if (!deInputs[i]->isDirectEditing())
|
|
continue;
|
|
deInputs[i]->UpdateControl();
|
|
S32 cx = deInputs[i]->getXPos() + panelOffsetX;
|
|
S32 cy = deInputs[i]->getYPos() + panelOffsetY;
|
|
S32 cw = deInputs[i]->getWidth();
|
|
S32 ch = deInputs[i]->getHeight();
|
|
if (!(cw > 0 && ch > 0 && x >= cx && x <= cx + cw && y >= cy && y <= cy + ch))
|
|
{
|
|
deInputs[i]->confirmDirectEdit();
|
|
onDirectEditFinished(deInputs[i], UIControl_TextInput::eDirectEdit_Confirmed);
|
|
}
|
|
}
|
|
}
|
|
|
|
vector<UIControl *> *controls = GetControls();
|
|
if (!controls) return false;
|
|
|
|
// Hit-test controls and pick the smallest-area match to handle
|
|
// overlapping Flash bounds correctly without sacrificing precision.
|
|
int bestId = -1;
|
|
S32 bestArea = INT_MAX;
|
|
UIControl *bestCtrl = NULL;
|
|
|
|
for (size_t i = 0; i < controls->size(); ++i)
|
|
{
|
|
UIControl *ctrl = (*controls)[i];
|
|
if (!ctrl || ctrl->getHidden() || !ctrl->getVisible() || ctrl->getId() < 0)
|
|
continue;
|
|
|
|
UIControl::eUIControlType type = ctrl->getControlType();
|
|
if (type != UIControl::eButton && type != UIControl::eTextInput &&
|
|
type != UIControl::eCheckBox)
|
|
continue;
|
|
|
|
if (pMainPanel && ctrl->getParentPanel() != pMainPanel)
|
|
continue;
|
|
|
|
ctrl->UpdateControl();
|
|
S32 cx = ctrl->getXPos() + panelOffsetX;
|
|
S32 cy = ctrl->getYPos() + panelOffsetY;
|
|
S32 cw = ctrl->getWidth();
|
|
S32 ch = ctrl->getHeight();
|
|
if (cw <= 0 || ch <= 0)
|
|
continue;
|
|
|
|
if (x >= cx && x <= cx + cw && y >= cy && y <= cy + ch)
|
|
{
|
|
S32 area = cw * ch;
|
|
if (area < bestArea)
|
|
{
|
|
bestArea = area;
|
|
bestId = ctrl->getId();
|
|
bestCtrl = ctrl;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (bestId >= 0 && bestCtrl)
|
|
{
|
|
if (bestCtrl->getControlType() == UIControl::eCheckBox)
|
|
{
|
|
UIControl_CheckBox *cb = static_cast<UIControl_CheckBox*>(bestCtrl);
|
|
bool newState = !cb->IsChecked();
|
|
cb->setChecked(newState);
|
|
handleCheckboxToggled((F64)bestId, newState);
|
|
}
|
|
else
|
|
{
|
|
handlePress((F64)bestId, 0);
|
|
}
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
#endif
|
|
|
|
void UIScene::addTimer(int id, int ms)
|
|
{
|
|
int currentTime = System::currentTimeMillis();
|
|
|
|
TimerInfo info;
|
|
info.running = true;
|
|
info.duration = ms;
|
|
info.targetTime = currentTime + ms;
|
|
m_timers[id] = info;
|
|
}
|
|
|
|
void UIScene::killTimer(int id)
|
|
{
|
|
auto it = m_timers.find(id);
|
|
if(it != m_timers.end())
|
|
{
|
|
it->second.running = false;
|
|
}
|
|
}
|
|
|
|
void UIScene::tickTimers()
|
|
{
|
|
int currentTime = System::currentTimeMillis();
|
|
for (auto it = m_timers.begin(); it != m_timers.end();)
|
|
{
|
|
if(!it->second.running)
|
|
{
|
|
it = m_timers.erase(it);
|
|
}
|
|
else
|
|
{
|
|
if(currentTime > it->second.targetTime)
|
|
{
|
|
handleTimerComplete(it->first);
|
|
|
|
// Auto-restart
|
|
it->second.targetTime = it->second.duration + currentTime;
|
|
}
|
|
++it;
|
|
}
|
|
}
|
|
}
|
|
|
|
IggyName UIScene::registerFastName(const wstring &name)
|
|
{
|
|
IggyName var;
|
|
auto it = m_fastNames.find(name);
|
|
if(it != m_fastNames.end())
|
|
{
|
|
var = it->second;
|
|
}
|
|
else
|
|
{
|
|
var = IggyPlayerCreateFastName ( getMovie() , (IggyUTF16 *)name.c_str() , -1 );
|
|
m_fastNames[name] = var;
|
|
}
|
|
return var;
|
|
}
|
|
|
|
void UIScene::removeControl( UIControl_Base *control, bool centreScene)
|
|
{
|
|
IggyDataValue result;
|
|
IggyDataValue value[2];
|
|
|
|
string name = control->getControlName();
|
|
IggyStringUTF8 stringVal;
|
|
stringVal.string = (char*)name.c_str();
|
|
stringVal.length = name.length();
|
|
value[0].type = IGGY_DATATYPE_string_UTF8;
|
|
value[0].string8 = stringVal;
|
|
|
|
value[1].type = IGGY_DATATYPE_boolean;
|
|
value[1].boolval = centreScene;
|
|
IggyResult out = IggyPlayerCallMethodRS ( getMovie() , &result, IggyPlayerRootPath( getMovie() ), m_funcRemoveObject , 2 , value );
|
|
|
|
#ifdef __PSVITA__
|
|
// update the button positions since they may have changed
|
|
UpdateSceneControls();
|
|
|
|
// remove it from the touchboxes
|
|
ui.TouchBoxRebuild(control->getParentScene());
|
|
#endif
|
|
|
|
// mark the button as removed so hover/touch hit-tests skip it
|
|
control->setHidden(true);
|
|
|
|
}
|
|
|
|
void UIScene::slideLeft()
|
|
{
|
|
IggyDataValue result;
|
|
IggyResult out = IggyPlayerCallMethodRS ( getMovie() , &result, IggyPlayerRootPath( getMovie() ), m_funcSlideLeft , 0 , nullptr );
|
|
}
|
|
|
|
void UIScene::slideRight()
|
|
{
|
|
IggyDataValue result;
|
|
IggyResult out = IggyPlayerCallMethodRS ( getMovie() , &result, IggyPlayerRootPath( getMovie() ), m_funcSlideRight , 0 , nullptr );
|
|
}
|
|
|
|
void UIScene::doHorizontalResizeCheck()
|
|
{
|
|
IggyDataValue result;
|
|
IggyResult out = IggyPlayerCallMethodRS ( getMovie() , &result, IggyPlayerRootPath( getMovie() ), m_funcHorizontalResizeCheck , 0 , nullptr );
|
|
}
|
|
|
|
void UIScene::render(S32 width, S32 height, C4JRender::eViewportType viewport)
|
|
{
|
|
if(m_bIsReloading) return;
|
|
if(!m_hasTickedOnce || !swf) return;
|
|
|
|
if(viewport != C4JRender::VIEWPORT_TYPE_FULLSCREEN)
|
|
{
|
|
F32 originX, originY, viewW, viewH;
|
|
GetViewportRect(ui.getScreenWidth(), ui.getScreenHeight(), viewport, originX, originY, viewW, viewH);
|
|
S32 fitW, fitH, offsetX, offsetY;
|
|
Fit16x9(viewW, viewH, fitW, fitH, offsetX, offsetY);
|
|
ui.setupRenderPosition(static_cast<S32>(originX) + offsetX, static_cast<S32>(originY) + offsetY);
|
|
IggyPlayerSetDisplaySize( swf, fitW, fitH );
|
|
IggyPlayerDraw( swf );
|
|
}
|
|
else
|
|
{
|
|
ui.setupRenderPosition(viewport);
|
|
IggyPlayerSetDisplaySize( swf, width, height );
|
|
IggyPlayerDraw( swf );
|
|
}
|
|
}
|
|
|
|
void UIScene::setOpacity(float percent)
|
|
{
|
|
if(percent != m_lastOpacity || (m_bUpdateOpacity && getMovie()))
|
|
{
|
|
m_lastOpacity = percent;
|
|
|
|
// 4J-TomK once a scene has been freshly loaded or re-loaded we force update opacity via initialiseMovie
|
|
if(m_bUpdateOpacity)
|
|
m_bUpdateOpacity = false;
|
|
|
|
IggyDataValue result;
|
|
IggyDataValue value[1];
|
|
value[0].type = IGGY_DATATYPE_number;
|
|
value[0].number = percent;
|
|
|
|
IggyResult out = IggyPlayerCallMethodRS ( getMovie() , &result, IggyPlayerRootPath( getMovie() ), m_funcSetAlpha , 1 , value );
|
|
}
|
|
}
|
|
|
|
void UIScene::setVisible(bool visible)
|
|
{
|
|
m_bVisible = visible;
|
|
}
|
|
|
|
void UIScene::customDraw(IggyCustomDrawCallbackRegion *region)
|
|
{
|
|
app.DebugPrintf("Handling custom draw for scene with no override!\n");
|
|
}
|
|
|
|
void UIScene::customDrawSlotControl(IggyCustomDrawCallbackRegion *region, int iPad, shared_ptr<ItemInstance> item, float fAlpha, bool isFoil, bool bDecorations)
|
|
{
|
|
if (item!= nullptr)
|
|
{
|
|
if(m_cacheSlotRenders)
|
|
{
|
|
if( (m_cachedSlotDraw.size() + 1) == m_expectedCachedSlotCount)
|
|
{
|
|
//Make sure that pMinecraft->player is the correct player so that player specific rendering
|
|
// eg clock and compass, are rendered correctly
|
|
Minecraft *pMinecraft=Minecraft::GetInstance();
|
|
shared_ptr<MultiplayerLocalPlayer> oldPlayer = pMinecraft->player;
|
|
if( iPad >= 0 && iPad < XUSER_MAX_COUNT ) pMinecraft->player = pMinecraft->localplayers[iPad];
|
|
|
|
// Setup GDraw, normal game render states and matrices
|
|
//CustomDrawData *customDrawRegion = ui.setupCustomDraw(this,region);
|
|
PIXBeginNamedEvent(0,"Starting Iggy custom draw\n");
|
|
CustomDrawData *customDrawRegion = ui.calculateCustomDraw(region);
|
|
ui.beginIggyCustomDraw4J(region, customDrawRegion);
|
|
ui.setupCustomDrawGameState();
|
|
|
|
int list = m_parentLayer->m_parentGroup->getCommandBufferList();
|
|
|
|
bool useCommandBuffers = false;
|
|
#ifdef _XBOX_ONE
|
|
useCommandBuffers = true;
|
|
|
|
// 4J Stu - Temporary until we fix the glint animation which needs updated if we are just replaying a command buffer
|
|
m_needsCacheRendered = true;
|
|
#endif
|
|
|
|
if(!useCommandBuffers || m_needsCacheRendered)
|
|
{
|
|
#if (!defined __PS3__) && (!defined __PSVITA__)
|
|
if(useCommandBuffers) RenderManager.CBuffStart(list, true);
|
|
#endif
|
|
PIXBeginNamedEvent(0,"Draw uncached");
|
|
ui.setupCustomDrawMatrices(this, customDrawRegion);
|
|
_customDrawSlotControl(customDrawRegion, iPad, item, fAlpha, isFoil, bDecorations, useCommandBuffers);
|
|
delete customDrawRegion;
|
|
PIXEndNamedEvent();
|
|
|
|
PIXBeginNamedEvent(0,"Draw all cache");
|
|
// Draw all the cached slots
|
|
for(auto& drawData : m_cachedSlotDraw)
|
|
{
|
|
ui.setupCustomDrawMatrices(this, drawData->customDrawRegion);
|
|
_customDrawSlotControl(drawData->customDrawRegion, iPad, drawData->item, drawData->fAlpha, drawData->isFoil, drawData->bDecorations, useCommandBuffers);
|
|
delete drawData->customDrawRegion;
|
|
delete drawData;
|
|
}
|
|
PIXEndNamedEvent();
|
|
#ifndef __PS3__
|
|
if(useCommandBuffers) RenderManager.CBuffEnd();
|
|
#endif
|
|
}
|
|
m_cachedSlotDraw.clear();
|
|
|
|
#ifndef __PS3__
|
|
if(useCommandBuffers) RenderManager.CBuffCall(list);
|
|
#endif
|
|
|
|
// Finish GDraw and anything else that needs to be finalised
|
|
ui.endCustomDraw(region);
|
|
|
|
pMinecraft->player = oldPlayer;
|
|
}
|
|
else
|
|
{
|
|
PIXBeginNamedEvent(0,"Caching region");
|
|
CachedSlotDrawData *drawData = new CachedSlotDrawData();
|
|
drawData->item = item;
|
|
drawData->fAlpha = fAlpha;
|
|
drawData->isFoil = isFoil;
|
|
drawData->bDecorations = bDecorations;
|
|
drawData->customDrawRegion = ui.calculateCustomDraw(region);
|
|
|
|
m_cachedSlotDraw.push_back(drawData);
|
|
PIXEndNamedEvent();
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// Setup GDraw, normal game render states and matrices
|
|
CustomDrawData *customDrawRegion = ui.setupCustomDraw(this,region);
|
|
|
|
Minecraft *pMinecraft=Minecraft::GetInstance();
|
|
|
|
//Make sure that pMinecraft->player is the correct player so that player specific rendering
|
|
// eg clock and compass, are rendered correctly
|
|
shared_ptr<MultiplayerLocalPlayer> oldPlayer = pMinecraft->player;
|
|
if( iPad >= 0 && iPad < XUSER_MAX_COUNT ) pMinecraft->player = pMinecraft->localplayers[iPad];
|
|
|
|
_customDrawSlotControl(customDrawRegion, iPad, item, fAlpha, isFoil, bDecorations, false);
|
|
delete customDrawRegion;
|
|
pMinecraft->player = oldPlayer;
|
|
|
|
// Finish GDraw and anything else that needs to be finalised
|
|
ui.endCustomDraw(region);
|
|
}
|
|
}
|
|
}
|
|
|
|
void UIScene::_customDrawSlotControl(CustomDrawData *region, int iPad, shared_ptr<ItemInstance> item, float fAlpha, bool isFoil, bool bDecorations, bool usingCommandBuffer)
|
|
{
|
|
Minecraft *pMinecraft=Minecraft::GetInstance();
|
|
|
|
float bwidth,bheight;
|
|
bwidth = region->x1 - region->x0;
|
|
bheight = region->y1 - region->y0;
|
|
|
|
float x = region->x0;
|
|
float y = region->y0;
|
|
|
|
// Base scale on height of this control, compared to height of what the item renderer normally renders (16 pixels high). Potentially
|
|
// we might want separate x & y scales here
|
|
|
|
float scaleX = bwidth / 16.0f;
|
|
float scaleY = bheight / 16.0f;
|
|
|
|
glEnable(GL_RESCALE_NORMAL);
|
|
glPushMatrix();
|
|
glRotatef(120, 1, 0, 0);
|
|
Lighting::turnOn();
|
|
glPopMatrix();
|
|
|
|
float pop = item->popTime;
|
|
if (pop > 0)
|
|
{
|
|
glPushMatrix();
|
|
float squeeze = 1 + pop / static_cast<float>(Inventory::POP_TIME_DURATION);
|
|
float sx = x;
|
|
float sy = y;
|
|
float sxoffs = 8 * scaleX;
|
|
float syoffs = 12 * scaleY;
|
|
glTranslatef((float)(sx + sxoffs), (float)(sy + syoffs), 0);
|
|
glScalef(1 / squeeze, (squeeze + 1) / 2, 1);
|
|
glTranslatef((float)-(sx + sxoffs), (float)-(sy + syoffs), 0);
|
|
}
|
|
|
|
PIXBeginNamedEvent(0,"Render and decorate");
|
|
if(m_pItemRenderer == nullptr) m_pItemRenderer = new ItemRenderer();
|
|
RenderManager.StateSetBlendEnable(true);
|
|
RenderManager.StateSetBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
|
RenderManager.StateSetBlendFactor(0xffffffff);
|
|
m_pItemRenderer->renderAndDecorateItem(pMinecraft->font, pMinecraft->textures, item, x, y,scaleX,scaleY,fAlpha,isFoil,false, !usingCommandBuffer);
|
|
PIXEndNamedEvent();
|
|
|
|
if (pop > 0)
|
|
{
|
|
glPopMatrix();
|
|
}
|
|
|
|
if(bDecorations)
|
|
{
|
|
if((scaleX!=1.0f) ||(scaleY!=1.0f))
|
|
{
|
|
glPushMatrix();
|
|
glScalef(scaleX, scaleY, 1.0f);
|
|
int iX= static_cast<int>(0.5f + ((float)x) / scaleX);
|
|
int iY= static_cast<int>(0.5f + ((float)y) / scaleY);
|
|
|
|
m_pItemRenderer->renderGuiItemDecorations(pMinecraft->font, pMinecraft->textures, item, iX, iY, fAlpha);
|
|
glPopMatrix();
|
|
}
|
|
else
|
|
{
|
|
m_pItemRenderer->renderGuiItemDecorations(pMinecraft->font, pMinecraft->textures, item, static_cast<int>(x), static_cast<int>(y), fAlpha);
|
|
}
|
|
}
|
|
|
|
Lighting::turnOff();
|
|
glDisable(GL_RESCALE_NORMAL);
|
|
}
|
|
|
|
// 4J Stu - Not threadsafe
|
|
//void UIScene::navigateForward(int iPad, EUIScene scene, void *initData)
|
|
//{
|
|
// if(m_parentLayer == nullptr)
|
|
// {
|
|
// app.DebugPrintf("A scene is trying to navigate forwards, but it's parent layer is nullptr!\n");
|
|
//#ifndef _CONTENT_PACKAGE
|
|
// __debugbreak();
|
|
//#endif
|
|
// }
|
|
// else
|
|
// {
|
|
// m_parentLayer->NavigateToScene(iPad,scene,initData);
|
|
// }
|
|
//}
|
|
|
|
void UIScene::navigateBack()
|
|
{
|
|
//CD - Added for audio
|
|
ui.PlayUISFX(eSFX_Back);
|
|
|
|
ui.NavigateBack(m_iPad);
|
|
|
|
if(m_parentLayer == nullptr)
|
|
{
|
|
// app.DebugPrintf("A scene is trying to navigate back, but it's parent layer is nullptr!\n");
|
|
#ifndef _CONTENT_PACKAGE
|
|
// __debugbreak();
|
|
#endif
|
|
}
|
|
else
|
|
{
|
|
// m_parentLayer->removeScene(this);
|
|
|
|
#ifdef _DURANGO
|
|
if (ui.GetTopScene(0))
|
|
InputManager.SetEnabledGtcButtons( ui.GetTopScene(0)->getDefaultGtcButtons() );
|
|
#endif
|
|
}
|
|
|
|
}
|
|
|
|
void UIScene::gainFocus()
|
|
{
|
|
if( !bHasFocus && stealsFocus() )
|
|
{
|
|
// 4J Stu - Don't do this
|
|
/*
|
|
IggyEvent event;
|
|
IggyMakeEventFocusGained( &event , 0);
|
|
|
|
IggyEventResult result;
|
|
IggyPlayerDispatchEventRS( getMovie() , &event , &result );
|
|
|
|
app.DebugPrintf("Sent gain focus event to scene\n");
|
|
*/
|
|
bHasFocus = true;
|
|
if(needsReloaded())
|
|
{
|
|
reloadMovie();
|
|
}
|
|
|
|
updateTooltips();
|
|
updateComponents();
|
|
|
|
if(!m_bFocussedOnce)
|
|
{
|
|
IggyDataValue result;
|
|
IggyDataValue value[1];
|
|
|
|
value[0].type = IGGY_DATATYPE_number;
|
|
value[0].number = -1;
|
|
|
|
IggyResult out = IggyPlayerCallMethodRS ( getMovie() , &result, IggyPlayerRootPath( getMovie() ), m_funcSetFocus , 1 , value );
|
|
}
|
|
|
|
handleGainFocus(m_bFocussedOnce);
|
|
if(bHasFocus) m_bFocussedOnce = true;
|
|
}
|
|
else if(bHasFocus && stealsFocus())
|
|
{
|
|
updateTooltips();
|
|
}
|
|
}
|
|
|
|
void UIScene::loseFocus()
|
|
{
|
|
if(bHasFocus)
|
|
{
|
|
// 4J Stu - Don't do this
|
|
/*
|
|
IggyEvent event;
|
|
IggyMakeEventFocusLost( &event );
|
|
IggyEventResult result;
|
|
IggyPlayerDispatchEventRS ( getMovie() , &event , &result );
|
|
*/
|
|
|
|
app.DebugPrintf("Sent lose focus event to scene\n");
|
|
bHasFocus = false;
|
|
handleLoseFocus();
|
|
}
|
|
}
|
|
|
|
void UIScene::handleGainFocus(bool navBack)
|
|
{
|
|
#ifdef _DURANGO
|
|
InputManager.SetEnabledGtcButtons( this->getDefaultGtcButtons() );
|
|
#endif
|
|
}
|
|
|
|
void UIScene::updateTooltips()
|
|
{
|
|
if(!ui.IsReloadingSkin())
|
|
ui.SetTooltips(m_iPad, -1);
|
|
}
|
|
|
|
void UIScene::sendInputToMovie(int key, bool repeat, bool pressed, bool released)
|
|
{
|
|
if(!swf) return;
|
|
|
|
int iggyKeyCode = convertGameActionToIggyKeycode(key);
|
|
|
|
if(iggyKeyCode < 0)
|
|
{
|
|
app.DebugPrintf("UI WARNING: Ignoring input as game action does not translate to an Iggy keycode\n");
|
|
return;
|
|
}
|
|
|
|
#ifdef _WINDOWS64
|
|
// If a navigation key is pressed with no focused element, focus the first
|
|
// available one so arrow keys work even when the mouse is over empty space.
|
|
if(pressed && (iggyKeyCode == IGGY_KEYCODE_UP || iggyKeyCode == IGGY_KEYCODE_DOWN ||
|
|
iggyKeyCode == IGGY_KEYCODE_LEFT || iggyKeyCode == IGGY_KEYCODE_RIGHT))
|
|
{
|
|
IggyFocusHandle currentFocus = IGGY_FOCUS_NULL;
|
|
IggyFocusableObject focusables[64];
|
|
S32 numFocusables = 0;
|
|
IggyPlayerGetFocusableObjects(swf, ¤tFocus, focusables, 64, &numFocusables);
|
|
if(currentFocus == IGGY_FOCUS_NULL && numFocusables > 0)
|
|
{
|
|
IggyPlayerSetFocusRS(swf, focusables[0].object, 0);
|
|
return;
|
|
}
|
|
}
|
|
#endif
|
|
|
|
IggyEvent keyEvent;
|
|
// 4J Stu - Keyloc is always standard as we don't care about shift/alt
|
|
IggyMakeEventKey( &keyEvent, pressed?IGGY_KEYEVENT_Down:IGGY_KEYEVENT_Up, static_cast<IggyKeycode>(iggyKeyCode), IGGY_KEYLOC_Standard );
|
|
|
|
IggyEventResult result;
|
|
IggyPlayerDispatchEventRS ( swf , &keyEvent , &result );
|
|
}
|
|
|
|
int UIScene::convertGameActionToIggyKeycode(int action)
|
|
{
|
|
// TODO: This action to key mapping should probably use the control mapping
|
|
int keycode = -1;
|
|
switch(action)
|
|
{
|
|
#ifdef __ORBIS__
|
|
case ACTION_MENU_TOUCHPAD_PRESS:
|
|
#endif
|
|
case ACTION_MENU_A:
|
|
keycode = IGGY_KEYCODE_ENTER;
|
|
break;
|
|
case ACTION_MENU_B:
|
|
keycode = IGGY_KEYCODE_ESCAPE;
|
|
break;
|
|
case ACTION_MENU_X:
|
|
keycode = IGGY_KEYCODE_F1;
|
|
break;
|
|
case ACTION_MENU_Y:
|
|
keycode = IGGY_KEYCODE_F2;
|
|
break;
|
|
case ACTION_MENU_OK:
|
|
keycode = IGGY_KEYCODE_ENTER;
|
|
break;
|
|
case ACTION_MENU_CANCEL:
|
|
keycode = IGGY_KEYCODE_ESCAPE;
|
|
break;
|
|
case ACTION_MENU_UP:
|
|
keycode = IGGY_KEYCODE_UP;
|
|
break;
|
|
case ACTION_MENU_DOWN:
|
|
keycode = IGGY_KEYCODE_DOWN;
|
|
break;
|
|
case ACTION_MENU_RIGHT:
|
|
keycode = IGGY_KEYCODE_RIGHT;
|
|
break;
|
|
case ACTION_MENU_LEFT:
|
|
keycode = IGGY_KEYCODE_LEFT;
|
|
break;
|
|
case ACTION_MENU_PAGEUP:
|
|
keycode = IGGY_KEYCODE_PAGE_UP;
|
|
break;
|
|
case ACTION_MENU_PAGEDOWN:
|
|
#ifdef __PSVITA__
|
|
if (!InputManager.IsVitaTV())
|
|
{
|
|
keycode = IGGY_KEYCODE_F6;
|
|
}
|
|
else
|
|
#endif
|
|
{
|
|
keycode = IGGY_KEYCODE_PAGE_DOWN;
|
|
}
|
|
break;
|
|
case ACTION_MENU_RIGHT_SCROLL:
|
|
keycode = IGGY_KEYCODE_F3;
|
|
break;
|
|
case ACTION_MENU_LEFT_SCROLL:
|
|
keycode = IGGY_KEYCODE_F4;
|
|
break;
|
|
case ACTION_MENU_STICK_PRESS:
|
|
break;
|
|
case ACTION_MENU_OTHER_STICK_PRESS:
|
|
keycode = IGGY_KEYCODE_F5;
|
|
break;
|
|
case ACTION_MENU_OTHER_STICK_UP:
|
|
keycode = IGGY_KEYCODE_F11;
|
|
break;
|
|
case ACTION_MENU_OTHER_STICK_DOWN:
|
|
keycode = IGGY_KEYCODE_F12;
|
|
break;
|
|
case ACTION_MENU_OTHER_STICK_LEFT:
|
|
break;
|
|
case ACTION_MENU_OTHER_STICK_RIGHT:
|
|
break;
|
|
};
|
|
|
|
return keycode;
|
|
}
|
|
|
|
bool UIScene::allowRepeat(int key)
|
|
{
|
|
// 4J-PB - ignore repeats of action ABXY buttons
|
|
// fix for PS3 213 - [MAIN MENU] Holding down buttons will continue to activate every prompt.
|
|
switch(key)
|
|
{
|
|
case ACTION_MENU_OK:
|
|
case ACTION_MENU_CANCEL:
|
|
case ACTION_MENU_A:
|
|
case ACTION_MENU_B:
|
|
case ACTION_MENU_X:
|
|
case ACTION_MENU_Y:
|
|
return false;
|
|
}
|
|
return true;
|
|
}
|
|
|
|
void UIScene::externalCallback(IggyExternalFunctionCallUTF16 * call)
|
|
{
|
|
if(wcscmp((wchar_t *)call->function_name.string,L"handlePress")==0)
|
|
{
|
|
if(call->num_arguments != 2)
|
|
{
|
|
app.DebugPrintf("Callback for handlePress did not have the correct number of arguments\n");
|
|
#ifndef _CONTENT_PACKAGE
|
|
__debugbreak();
|
|
#endif
|
|
return;
|
|
}
|
|
if(call->arguments[0].type != IGGY_DATATYPE_number || call->arguments[1].type != IGGY_DATATYPE_number)
|
|
{
|
|
app.DebugPrintf("Arguments for handlePress were not of the correct type\n");
|
|
#ifndef _CONTENT_PACKAGE
|
|
__debugbreak();
|
|
#endif
|
|
return;
|
|
}
|
|
handlePress(call->arguments[0].number, call->arguments[1].number);
|
|
}
|
|
else if(wcscmp((wchar_t *)call->function_name.string,L"handleFocusChange")==0)
|
|
{
|
|
if(call->num_arguments != 2)
|
|
{
|
|
app.DebugPrintf("Callback for handleFocusChange did not have the correct number of arguments\n");
|
|
#ifndef _CONTENT_PACKAGE
|
|
__debugbreak();
|
|
#endif
|
|
return;
|
|
}
|
|
if(call->arguments[0].type != IGGY_DATATYPE_number || call->arguments[1].type != IGGY_DATATYPE_number)
|
|
{
|
|
app.DebugPrintf("Arguments for handleFocusChange were not of the correct type\n");
|
|
#ifndef _CONTENT_PACKAGE
|
|
__debugbreak();
|
|
#endif
|
|
return;
|
|
}
|
|
_handleFocusChange(call->arguments[0].number, call->arguments[1].number);
|
|
}
|
|
else if(wcscmp((wchar_t *)call->function_name.string,L"handleInitFocus")==0)
|
|
{
|
|
if(call->num_arguments != 2)
|
|
{
|
|
app.DebugPrintf("Callback for handleInitFocus did not have the correct number of arguments\n");
|
|
#ifndef _CONTENT_PACKAGE
|
|
__debugbreak();
|
|
#endif
|
|
return;
|
|
}
|
|
if(call->arguments[0].type != IGGY_DATATYPE_number || call->arguments[1].type != IGGY_DATATYPE_number)
|
|
{
|
|
app.DebugPrintf("Arguments for handleInitFocus were not of the correct type\n");
|
|
#ifndef _CONTENT_PACKAGE
|
|
__debugbreak();
|
|
#endif
|
|
return;
|
|
}
|
|
_handleInitFocus(call->arguments[0].number, call->arguments[1].number);
|
|
}
|
|
else if(wcscmp((wchar_t *)call->function_name.string,L"handleCheckboxToggled")==0)
|
|
{
|
|
if(call->num_arguments != 2)
|
|
{
|
|
app.DebugPrintf("Callback for handleCheckboxToggled did not have the correct number of arguments\n");
|
|
#ifndef _CONTENT_PACKAGE
|
|
__debugbreak();
|
|
#endif
|
|
return;
|
|
}
|
|
if(call->arguments[0].type != IGGY_DATATYPE_number || call->arguments[1].type != IGGY_DATATYPE_boolean)
|
|
{
|
|
app.DebugPrintf("Arguments for handleCheckboxToggled were not of the correct type\n");
|
|
#ifndef _CONTENT_PACKAGE
|
|
__debugbreak();
|
|
#endif
|
|
return;
|
|
}
|
|
handleCheckboxToggled(call->arguments[0].number, call->arguments[1].boolval);
|
|
}
|
|
else if(wcscmp((wchar_t *)call->function_name.string,L"handleSliderMove")==0)
|
|
{
|
|
if(call->num_arguments != 2)
|
|
{
|
|
app.DebugPrintf("Callback for handleSliderMove did not have the correct number of arguments\n");
|
|
#ifndef _CONTENT_PACKAGE
|
|
__debugbreak();
|
|
#endif
|
|
return;
|
|
}
|
|
if(call->arguments[0].type != IGGY_DATATYPE_number || call->arguments[1].type != IGGY_DATATYPE_number)
|
|
{
|
|
app.DebugPrintf("Arguments for handleSliderMove were not of the correct type\n");
|
|
#ifndef _CONTENT_PACKAGE
|
|
__debugbreak();
|
|
#endif
|
|
return;
|
|
}
|
|
handleSliderMove(call->arguments[0].number, call->arguments[1].number);
|
|
}
|
|
else if(wcscmp((wchar_t *)call->function_name.string,L"handleAnimationEnd")==0)
|
|
{
|
|
if(call->num_arguments != 0)
|
|
{
|
|
app.DebugPrintf("Callback for handleAnimationEnd did not have the correct number of arguments\n");
|
|
#ifndef _CONTENT_PACKAGE
|
|
__debugbreak();
|
|
#endif
|
|
return;
|
|
}
|
|
handleAnimationEnd();
|
|
}
|
|
else if(wcscmp((wchar_t *)call->function_name.string,L"handleSelectionChanged")==0)
|
|
{
|
|
if(call->num_arguments != 1)
|
|
{
|
|
app.DebugPrintf("Callback for handleSelectionChanged did not have the correct number of arguments\n");
|
|
#ifndef _CONTENT_PACKAGE
|
|
__debugbreak();
|
|
#endif
|
|
return;
|
|
}
|
|
if(call->arguments[0].type != IGGY_DATATYPE_number)
|
|
{
|
|
app.DebugPrintf("Arguments for handleSelectionChanged were not of the correct type\n");
|
|
#ifndef _CONTENT_PACKAGE
|
|
__debugbreak();
|
|
#endif
|
|
return;
|
|
}
|
|
handleSelectionChanged(call->arguments[0].number);
|
|
}
|
|
else if(wcscmp((wchar_t *)call->function_name.string,L"handleRequestMoreData")==0)
|
|
{
|
|
if(call->num_arguments == 0)
|
|
{
|
|
handleRequestMoreData(0,false);
|
|
}
|
|
else
|
|
{
|
|
if(call->num_arguments != 2)
|
|
{
|
|
app.DebugPrintf("Callback for handleRequestMoreData did not have the correct number of arguments\n");
|
|
#ifndef _CONTENT_PACKAGE
|
|
__debugbreak();
|
|
#endif
|
|
return;
|
|
}
|
|
if(call->arguments[0].type != IGGY_DATATYPE_number || call->arguments[1].type != IGGY_DATATYPE_boolean)
|
|
{
|
|
app.DebugPrintf("Arguments for handleRequestMoreData were not of the correct type\n");
|
|
#ifndef _CONTENT_PACKAGE
|
|
__debugbreak();
|
|
#endif
|
|
return;
|
|
}
|
|
handleRequestMoreData(call->arguments[0].number, call->arguments[1].boolval);
|
|
}
|
|
}
|
|
else if(wcscmp((wchar_t *)call->function_name.string,L"handleTouchBoxRebuild")==0)
|
|
{
|
|
handleTouchBoxRebuild();
|
|
}
|
|
else
|
|
{
|
|
app.DebugPrintf("Unhandled callback: %s\n", call->function_name.string);
|
|
}
|
|
}
|
|
|
|
void UIScene::registerSubstitutionTexture(const wstring &textureName, PBYTE pbData, DWORD dwLength, bool deleteData)
|
|
{
|
|
m_registeredTextures[textureName] = deleteData;;
|
|
ui.registerSubstitutionTexture(textureName, pbData, dwLength);
|
|
}
|
|
|
|
bool UIScene::hasRegisteredSubstitutionTexture(const wstring &textureName)
|
|
{
|
|
auto it = m_registeredTextures.find(textureName);
|
|
|
|
return it != m_registeredTextures.end();
|
|
}
|
|
|
|
void UIScene::_handleFocusChange(F64 controlId, F64 childId)
|
|
{
|
|
int newControl = static_cast<int>(controlId);
|
|
int newChild = static_cast<int>(childId);
|
|
if (newControl != m_iFocusControl || newChild != m_iFocusChild)
|
|
{
|
|
m_iFocusControl = newControl;
|
|
m_iFocusChild = newChild;
|
|
|
|
handleFocusChange(controlId, childId);
|
|
ui.PlayUISFX(eSFX_Focus);
|
|
}
|
|
}
|
|
|
|
void UIScene::_handleInitFocus(F64 controlId, F64 childId)
|
|
{
|
|
m_iFocusControl = static_cast<int>(controlId);
|
|
m_iFocusChild = static_cast<int>(childId);
|
|
|
|
//handleInitFocus(controlId, childId);
|
|
handleFocusChange(controlId, childId);
|
|
}
|
|
|
|
bool UIScene::controlHasFocus(int iControlId)
|
|
{
|
|
return m_iFocusControl == iControlId;
|
|
}
|
|
|
|
bool UIScene::controlHasFocus(UIControl_Base *control)
|
|
{
|
|
return controlHasFocus( control->getId() );
|
|
}
|
|
|
|
int UIScene::getControlChildFocus()
|
|
{
|
|
return m_iFocusChild;
|
|
}
|
|
|
|
int UIScene::getControlFocus()
|
|
{
|
|
return m_iFocusControl;
|
|
}
|
|
|
|
void UIScene::setBackScene(UIScene *scene)
|
|
{
|
|
m_backScene = scene;
|
|
}
|
|
|
|
UIScene *UIScene::getBackScene()
|
|
{
|
|
return m_backScene;
|
|
}
|
|
#ifdef __PSVITA__
|
|
void UIScene::UpdateSceneControls()
|
|
{
|
|
for ( UIControl *control : *GetControls() )
|
|
{
|
|
control->UpdateControl();
|
|
}
|
|
}
|
|
#endif
|
|
|
|
void UIScene::HandleMessage(EUIMessage message, void *data)
|
|
{
|
|
}
|
|
|
|
size_t UIScene::GetCallbackUniqueId()
|
|
{
|
|
if( m_callbackUniqueId == 0)
|
|
{
|
|
m_callbackUniqueId = ui.RegisterForCallbackId(this);
|
|
}
|
|
return m_callbackUniqueId;
|
|
}
|
|
|
|
bool UIScene::isReadyToDelete()
|
|
{
|
|
return true;
|
|
} |