mirror of
https://github.com/smartcmd/MinecraftConsoles.git
synced 2026-03-27 14:38:13 +05:00
* add: Dedicated Server implementation - Introduced `ServerMain.cpp` for the dedicated server logic, handling command-line arguments, server initialization, and network management. - Created `postbuild_server.ps1` script for post-build tasks, including copying necessary resources and DLLs for the dedicated server. - Added `CopyServerAssets.cmake` to manage the copying of server assets during the build process, ensuring required files are available for the dedicated server. - Defined project filters in `Minecraft.Server.vcxproj.filters` for better organization of server-related files. * add: refactor world loader & add server properties - Introduced ServerLogger for logging startup steps and world I/O operations. - Implemented ServerProperties for loading and saving server configuration from `server.properties`. - Added WorldManager to handle world loading and creation based on server properties. - Updated ServerMain to integrate server properties loading and world management. - Enhanced project files to include new source and header files for the server components. * update: implement enhanced logging functionality with configurable log levels * update: update keyboard and mouse input initialization1dc8a005ed* fix: change virtual screen resolution to 1920x1080(HD) Since 31881af56936aeef38ff322b975fd0 , `skinHud.swf` for 720 is not included in `MediaWindows64.arc`, the app crashes unless the virtual screen is set to HD. * fix: dedicated server build settings for miniaudio migration and missing sources - remove stale Windows64 Miles (mss64) link/copy references from server build - add Common/Filesystem/Filesystem.cpp to Minecraft.Server.vcxproj - add Windows64/PostProcesser.cpp to Minecraft.Server.vcxproj - fix unresolved externals (PostProcesser::*, FileExists) in dedicated server build * update: changed the virtual screen to 720p Since the crash caused by the 720p `skinHud.swf` not being included in `MediaWindows64.arc` has been resolved, switching back to 720p to reduce resource usage. * add: add Docker support for Dedicated Server add with entrypoint and build scripts * fix: add initial save for newly created worlds in dedicated server on the server side, I fixed the behavior introduced after commitaadb511, where newly created worlds are intentionally not saved to disk immediately. * update: add basically all configuration options that are implemented in the classes to `server.properties` * update: add LAN advertising configuration for server.properties LAN-Discovery, which isn’t needed in server mode and could potentially be a security risk, has also been disabled(only server mode). * add: add implementing interactive command line using linenoise - Integrated linenoise library for line editing and completion in the server console. - Updated ServerLogger to handle external writes safely during logging. - Modified ServerMain to initialize and manage the ServerCli for command input. - The implementation is separate from everything else, so it doesn't affect anything else. - The command input section and execution section are separated into threads. * update: enhance command line completion with predictive hints Like most command line tools, it highlights predictions in gray. * add: implement `StringUtils` for string manipulation and refactor usages Unified the scattered utility functions. * fix: send DisconnectPacket on shutdown and fix Win64 recv-thread teardown race Before this change, server/host shutdown closed sockets directly in ServerConnection::stop(), which bypassed the normal disconnect flow. As a result, clients could be dropped without receiving a proper DisconnectPacket during stop/kill/world-close paths. Also, WinsockNetLayer::Shutdown() could destroy synchronization objects while host-side recv threads were still exiting, causing a crash in RecvThreadProc (access violation on world close in host mode). * fix: return client to menus when Win64 host connection drops - Add client-side host disconnect handling in CPlatformNetworkManagerStub::DoWork() for _WINDOWS64. - When in QNET_STATE_GAME_PLAY as a non-host and WinsockNetLayer::IsConnected() becomes false, trigger g_NetworkManager.HandleDisconnect(false) to enter the normal disconnect/UI flow. - Use m_bLeaveGameOnTick as a one-shot guard to prevent repeated disconnect handling while the link remains down. - Reset m_bLeaveGameOnTick on LeaveGame(), HostGame(), and JoinGame() to avoid stale state across sessions. * update: converted Japanese comments to English * add: create `Minecraft.Server` developer guide in English and Japanese * update: add note about issue * add: add `nlohmann/json` json lib * add: add FileUtils Moved file operations to `utils`. * add: Dedicated Server BAN access manager with persistent player and IP bans - add Access frontend that publishes thread-safe ban manager snapshots for dedicated server use - add BanManager storage for banned-players.json and banned-ips.json with load/save/update flows - add persistent player and IP ban checks during dedicated server connection handling - add UTF-8 BOM-safe JSON parsing and shared file helpers backed by nlohmann/json - add Unicode-safe ban file read/write and safer atomic replacement behavior on Windows - add active-ban snapshot APIs and expiry-aware filtering for expires metadata - add RAII-based dedicated access shutdown handling during server startup and teardown * update: changed file read/write operations to use `FileUtils`. - As a side effect, saving has become faster! * fix: Re-added the source that had somehow disappeared. * add: significantly improved the dedicated server logging system - add ServerLogManager to Minecraft.Server as the single entry point for dedicated-server log output - forward CMinecraftApp logger output to the server logger when running with g_Win64DedicatedServer - add named network logs for incoming, accepted, rejected, and disconnected connections - cache connection metadata by smallId so player name and remote IP remain available for disconnect logs - keep Minecraft.Client changes minimal by using lightweight hook points and handling log orchestration on the server side * fix: added the updated library source * add: add `ban` and `pardon` commands for Player and IP * fix: fix stop command shutdown process add dedicated server shutdown request handling * fix: fixed the save logic during server shutdown Removed redundant repeated saves and eliminated the risks of async writes. * update: added new sever files to Docker entrypoint * fix: replace shutdown flag with atomic variable for thread safety * update: update Dedicated Server developer guide English is machine translated. Please forgive me. * update: check for the existence of `GameHDD` and create * add: add Whitelist to Dedicated Server * refactor: clean up and refactor the code - unify duplicated implementations that were copied repeatedly - update outdated patterns to more modern ones * fix: include UI header (new update fix) * fix: fix the detection range for excessive logging `getHighestNonEmptyY()` returning `-1` occurs normally when the chunk is entirely air. The caller (`Minecraft.World/LevelChunk.cpp:2400`) normalizes `-1` to `0`. * update: add world size config to dedicated server properties * update: update README add explanation of `server.properties` & launch arguments * update: add nightly release workflow for dedicated server and client builds to Actions * fix: update name for workflow * add random seed generation * add: add Docker nightly workflow for Dedicated Server publish to GitHub Container Registry * fix: ghost player when clients disconnect out of order #4 * fix: fix 7zip option * fix: fix Docker workflow for Dedicated Server artifact handling * add: add no build Dedicated Server startup scripts and Docker Compose * update: add README for Docker Dedicated Server setup with no local build * refactor: refactor command path structure As the number of commands has increased and become harder to navigate, each command has been organized into separate folders. * update: support stream(file stdin) input mode for server CLI Support for the stream (file stdin) required when attaching a tty to a Docker container on Linux. * add: add new CLI Console Commands for Dedicated Server Most of these commands are executed using the command dispatcher implemented on the `Minecraft.World` side. When registering them with the dispatcher, the sender uses a permission-enabled configuration that treats the CLI as a player. - default game. - enchant - experience. - give - kill(currently, getting a permission error for some reason) - time - weather. - update tp & gamemode command * fix: change player map icon to random select * update: increase the player limit * add: restore the basic anti-cheat implementation and add spawn protection Added the following anti-cheat measures and add spawn protection to `server.properties`. - instant break - speed - reach * fix: fix Docker image tag --------- Co-authored-by: sylvessa <225480449+sylvessa@users.noreply.github.com>
449 lines
7.8 KiB
Plaintext
449 lines
7.8 KiB
Plaintext
# Created by https://www.toptal.com/developers/gitignore/api/visualstudio
|
|
# Edit at https://www.toptal.com/developers/gitignore?templates=visualstudio
|
|
|
|
### VisualStudio ###
|
|
## Ignore Visual Studio temporary files, build results, and
|
|
## files generated by popular Visual Studio add-ons.
|
|
##
|
|
## Get latest from https://github.com/github/gitignore/blob/main/VisualStudio.gitignore
|
|
|
|
# User-specific files
|
|
*.rsuser
|
|
*.suo
|
|
*.user
|
|
*.userosscache
|
|
*.sln.docstates
|
|
|
|
# User-specific files (MonoDevelop/Xamarin Studio)
|
|
*.userprefs
|
|
|
|
# Mono auto generated files
|
|
mono_crash.*
|
|
|
|
# Build results
|
|
[Dd]ebug/
|
|
[Dd]ebugPublic/
|
|
[Rr]elease/
|
|
[Rr]eleases/
|
|
x64/
|
|
x86/
|
|
[Ww][Ii][Nn]32/
|
|
[Aa][Rr][Mm]/
|
|
[Aa][Rr][Mm]64/
|
|
bld/
|
|
[Bb]in/
|
|
[Oo]bj/
|
|
[Ll]og/
|
|
[Ll]ogs/
|
|
|
|
# Visual Studio 2015/2017 cache/options directory
|
|
.vs/
|
|
# Uncomment if you have tasks that create the project's static files in wwwroot
|
|
#wwwroot/
|
|
|
|
# Visual Studio 2017 auto generated files
|
|
Generated\ Files/
|
|
|
|
# MSTest test Results
|
|
[Tt]est[Rr]esult*/
|
|
[Bb]uild[Ll]og.*
|
|
|
|
# NUnit
|
|
*.VisualState.xml
|
|
TestResult.xml
|
|
nunit-*.xml
|
|
|
|
# Build Results of an ATL Project
|
|
[Dd]ebugPS/
|
|
[Rr]eleasePS/
|
|
dlldata.c
|
|
|
|
# Benchmark Results
|
|
BenchmarkDotNet.Artifacts/
|
|
|
|
# .NET Core
|
|
project.lock.json
|
|
project.fragment.lock.json
|
|
artifacts/
|
|
|
|
# ASP.NET Scaffolding
|
|
ScaffoldingReadMe.txt
|
|
|
|
# StyleCop
|
|
StyleCopReport.xml
|
|
|
|
# Files built by Visual Studio
|
|
*_i.c
|
|
*_p.c
|
|
*_h.h
|
|
*.ilk
|
|
*.meta
|
|
*.obj
|
|
*.iobj
|
|
*.pch
|
|
*.pdb
|
|
*.ipdb
|
|
*.pgc
|
|
*.pgd
|
|
*.rsp
|
|
*.sbr
|
|
*.tlb
|
|
*.tli
|
|
*.tlh
|
|
*.tmp
|
|
*.tmp_proj
|
|
*_wpftmp.csproj
|
|
*.log
|
|
*.tlog
|
|
*.vspscc
|
|
*.vssscc
|
|
.builds
|
|
*.pidb
|
|
*.svclog
|
|
*.scc
|
|
|
|
# Chutzpah Test files
|
|
_Chutzpah*
|
|
|
|
# Visual C++ cache files
|
|
ipch/
|
|
*.aps
|
|
*.ncb
|
|
*.opendb
|
|
*.opensdf
|
|
*.sdf
|
|
*.cachefile
|
|
*.VC.db
|
|
*.VC.VC.opendb
|
|
|
|
# Visual Studio profiler
|
|
*.psess
|
|
*.vsp
|
|
*.vspx
|
|
*.sap
|
|
|
|
# Visual Studio Trace Files
|
|
*.e2e
|
|
|
|
# TFS 2012 Local Workspace
|
|
$tf/
|
|
|
|
# Guidance Automation Toolkit
|
|
*.gpState
|
|
|
|
# ReSharper is a .NET coding add-in
|
|
_ReSharper*/
|
|
*.[Rr]e[Ss]harper
|
|
*.DotSettings.user
|
|
|
|
# TeamCity is a build add-in
|
|
_TeamCity*
|
|
|
|
# DotCover is a Code Coverage Tool
|
|
*.dotCover
|
|
|
|
# AxoCover is a Code Coverage Tool
|
|
.axoCover/*
|
|
!.axoCover/settings.json
|
|
|
|
# Coverlet is a free, cross platform Code Coverage Tool
|
|
coverage*.json
|
|
coverage*.xml
|
|
coverage*.info
|
|
|
|
# Visual Studio code coverage results
|
|
*.coverage
|
|
*.coveragexml
|
|
|
|
# NCrunch
|
|
_NCrunch_*
|
|
.*crunch*.local.xml
|
|
nCrunchTemp_*
|
|
|
|
# MightyMoose
|
|
*.mm.*
|
|
AutoTest.Net/
|
|
|
|
# Web workbench (sass)
|
|
.sass-cache/
|
|
|
|
# Installshield output folder
|
|
[Ee]xpress/
|
|
|
|
# DocProject is a documentation generator add-in
|
|
DocProject/buildhelp/
|
|
DocProject/Help/*.HxT
|
|
DocProject/Help/*.HxC
|
|
DocProject/Help/*.hhc
|
|
DocProject/Help/*.hhk
|
|
DocProject/Help/*.hhp
|
|
DocProject/Help/Html2
|
|
DocProject/Help/html
|
|
|
|
# Click-Once directory
|
|
publish/
|
|
|
|
# Publish Web Output
|
|
*.[Pp]ublish.xml
|
|
*.azurePubxml
|
|
# Note: Comment the next line if you want to checkin your web deploy settings,
|
|
# but database connection strings (with potential passwords) will be unencrypted
|
|
*.pubxml
|
|
*.publishproj
|
|
|
|
# Microsoft Azure Web App publish settings. Comment the next line if you want to
|
|
# checkin your Azure Web App publish settings, but sensitive information contained
|
|
# in these scripts will be unencrypted
|
|
PublishScripts/
|
|
|
|
# NuGet Packages
|
|
*.nupkg
|
|
# NuGet Symbol Packages
|
|
*.snupkg
|
|
# The packages folder can be ignored because of Package Restore
|
|
**/[Pp]ackages/*
|
|
# except build/, which is used as an MSBuild target.
|
|
!**/[Pp]ackages/build/
|
|
# Uncomment if necessary however generally it will be regenerated when needed
|
|
#!**/[Pp]ackages/repositories.config
|
|
# NuGet v3's project.json files produces more ignorable files
|
|
*.nuget.props
|
|
*.nuget.targets
|
|
|
|
# Microsoft Azure Build Output
|
|
csx/
|
|
*.build.csdef
|
|
|
|
# Microsoft Azure Emulator
|
|
ecf/
|
|
rcf/
|
|
|
|
# Windows Store app package directories and files
|
|
AppPackages/
|
|
BundleArtifacts/
|
|
Package.StoreAssociation.xml
|
|
_pkginfo.txt
|
|
*.appx
|
|
*.appxbundle
|
|
*.appxupload
|
|
|
|
# Visual Studio cache files
|
|
# files ending in .cache can be ignored
|
|
*.[Cc]ache
|
|
# but keep track of directories ending in .cache
|
|
!?*.[Cc]ache/
|
|
|
|
# Others
|
|
ClientBin/
|
|
~$*
|
|
*~
|
|
*.dbmdl
|
|
*.dbproj.schemaview
|
|
*.jfm
|
|
*.pfx
|
|
*.publishsettings
|
|
orleans.codegen.cs
|
|
|
|
# Including strong name files can present a security risk
|
|
# (https://github.com/github/gitignore/pull/2483#issue-259490424)
|
|
#*.snk
|
|
|
|
# Since there are multiple workflows, uncomment next line to ignore bower_components
|
|
# (https://github.com/github/gitignore/pull/1529#issuecomment-104372622)
|
|
#bower_components/
|
|
|
|
# RIA/Silverlight projects
|
|
Generated_Code/
|
|
|
|
# Backup & report files from converting an old project file
|
|
# to a newer Visual Studio version. Backup files are not needed,
|
|
# because we have git ;-)
|
|
_UpgradeReport_Files/
|
|
Backup*/
|
|
UpgradeLog*.XML
|
|
UpgradeLog*.htm
|
|
ServiceFabricBackup/
|
|
*.rptproj.bak
|
|
|
|
# SQL Server files
|
|
*.mdf
|
|
*.ldf
|
|
*.ndf
|
|
|
|
# Business Intelligence projects
|
|
*.rdl.data
|
|
*.bim.layout
|
|
*.bim_*.settings
|
|
*.rptproj.rsuser
|
|
*- [Bb]ackup.rdl
|
|
*- [Bb]ackup ([0-9]).rdl
|
|
*- [Bb]ackup ([0-9][0-9]).rdl
|
|
|
|
# Microsoft Fakes
|
|
FakesAssemblies/
|
|
|
|
# GhostDoc plugin setting file
|
|
*.GhostDoc.xml
|
|
|
|
# Node.js Tools for Visual Studio
|
|
.ntvs_analysis.dat
|
|
node_modules/
|
|
|
|
# Visual Studio 6 build log
|
|
*.plg
|
|
|
|
# Visual Studio 6 workspace options file
|
|
*.opt
|
|
|
|
# Visual Studio 6 auto-generated workspace file (contains which files were open etc.)
|
|
*.vbw
|
|
|
|
# Visual Studio 6 auto-generated project file (contains which files were open etc.)
|
|
*.vbp
|
|
|
|
# Visual Studio 6 workspace and project file (working project files containing files to include in project)
|
|
*.dsw
|
|
*.dsp
|
|
|
|
# Visual Studio 6 technical files
|
|
|
|
# Visual Studio LightSwitch build output
|
|
**/*.HTMLClient/GeneratedArtifacts
|
|
**/*.DesktopClient/GeneratedArtifacts
|
|
**/*.DesktopClient/ModelManifest.xml
|
|
**/*.Server/GeneratedArtifacts
|
|
**/*.Server/ModelManifest.xml
|
|
_Pvt_Extensions
|
|
|
|
# Paket dependency manager
|
|
.paket/paket.exe
|
|
paket-files/
|
|
|
|
# FAKE - F# Make
|
|
.fake/
|
|
|
|
# CodeRush personal settings
|
|
.cr/personal
|
|
|
|
# Python Tools for Visual Studio (PTVS)
|
|
__pycache__/
|
|
*.pyc
|
|
|
|
# Cake - Uncomment if you are using it
|
|
# tools/**
|
|
# !tools/packages.config
|
|
|
|
# Tabs Studio
|
|
*.tss
|
|
|
|
# Telerik's JustMock configuration file
|
|
*.jmconfig
|
|
|
|
# BizTalk build output
|
|
*.btp.cs
|
|
*.btm.cs
|
|
*.odx.cs
|
|
*.xsd.cs
|
|
|
|
# OpenCover UI analysis results
|
|
OpenCover/
|
|
|
|
# Azure Stream Analytics local run output
|
|
ASALocalRun/
|
|
|
|
# MSBuild Binary and Structured Log
|
|
*.binlog
|
|
|
|
# NVidia Nsight GPU debugger configuration file
|
|
*.nvuser
|
|
|
|
# MFractors (Xamarin productivity tool) working folder
|
|
.mfractor/
|
|
|
|
# Local History for Visual Studio
|
|
.localhistory/
|
|
|
|
# Visual Studio History (VSHistory) files
|
|
.vshistory/
|
|
|
|
# BeatPulse healthcheck temp database
|
|
healthchecksdb
|
|
|
|
# Backup folder for Package Reference Convert tool in Visual Studio 2017
|
|
MigrationBackup/
|
|
|
|
# Ionide (cross platform F# VS Code tools) working folder
|
|
.ionide/
|
|
|
|
# Fody - auto-generated XML schema
|
|
FodyWeavers.xsd
|
|
|
|
# VS Code files for those working on multiple tools
|
|
.vscode/*
|
|
!.vscode/settings.json
|
|
!.vscode/tasks.json
|
|
!.vscode/launch.json
|
|
!.vscode/extensions.json
|
|
*.code-workspace
|
|
|
|
# Local History for Visual Studio Code
|
|
.history/
|
|
|
|
# Windows Installer files from build outputs
|
|
*.cab
|
|
*.msi
|
|
*.msix
|
|
*.msm
|
|
*.msp
|
|
|
|
# JetBrains Rider
|
|
*.sln.iml
|
|
|
|
### VisualStudio Patch ###
|
|
# Additional files built by Visual Studio
|
|
|
|
# End of https://www.toptal.com/developers/gitignore/api/visualstudio
|
|
|
|
enc_temp_folder/
|
|
|
|
# Game data / assets
|
|
Minecraft.Client/Schematics/
|
|
Minecraft.Client/Windows64/GameHDD/
|
|
|
|
# Intermediate build files (per-project)
|
|
Minecraft.Client/x64/
|
|
Minecraft.Client/Debug/
|
|
Minecraft.Client/x64_Debug/
|
|
Minecraft.Client/Release/
|
|
Minecraft.Client/x64_Release/
|
|
|
|
Minecraft.World/x64/
|
|
Minecraft.World/Debug/
|
|
Minecraft.World/x64_Debug/
|
|
Minecraft.World/Release/
|
|
Minecraft.World/x64_Release/
|
|
|
|
Minecraft.Server/x64/
|
|
Minecraft.Server/Debug/
|
|
Minecraft.Server/x64_Debug/
|
|
Minecraft.Server/Release/
|
|
Minecraft.Server/x64_Release/
|
|
|
|
build/*
|
|
|
|
# Existing build output files
|
|
!x64/**/Effects.msscmp
|
|
!x64/**/iggy_w64.dll
|
|
!x64/**/mss64.dll
|
|
!x64/**/redist64/
|
|
|
|
# Local saves
|
|
Minecraft.Client/Saves/
|
|
|
|
tmp*/
|
|
_server_asset_probe/
|
|
server-data/
|
|
# Visual Studio Per-User Config
|
|
*.user
|
|
/out
|