Files
MinecraftConsoles/Minecraft.Client/AbstractProjectileDispenseBehavior.cpp
2026-03-01 11:00:23 -06:00

38 lines
1.2 KiB
C++

#include "stdafx.h"
#include "..\Minecraft.World\net.minecraft.core.h"
#include "..\Minecraft.World\net.minecraft.world.entity.projectile.h"
#include "..\Minecraft.World\net.minecraft.world.level.tile.h"
#include "..\Minecraft.World\net.minecraft.world.level.h"
#include "AbstractProjectileDispenseBehavior.h"
shared_ptr<ItemInstance> AbstractProjectileDispenseBehavior::execute(BlockSource *source, shared_ptr<ItemInstance> dispensed)
{
Level *world = source->getWorld();
Position position = DispenserTile::getDispensePosition(source);
FacingEnum *facing = DispenserTile::getFacing(source->getData());
shared_ptr<Projectile> arrow = getProjectile(world, position);
arrow->shoot(facing->getStepX(), facing->getStepY() + .1f, facing->getStepZ(), getPower(), getUncertainty());
world->addEntity(arrow);
dispensed->remove(1);
return dispensed;
}
void AbstractProjectileDispenseBehavior::playSound(BlockSource *source)
{
source->getWorld()->levelEvent(LevelEvent::SOUND_LAUNCH, source->getBlockX(), source->getBlockY(), source->getBlockZ(), 0);
}
float AbstractProjectileDispenseBehavior::getUncertainty()
{
return 6;
}
float AbstractProjectileDispenseBehavior::getPower()
{
return 1.1f;
}