Files
MinecraftConsoles/Minecraft.Client/ServerScoreboard.h
2026-03-01 11:00:23 -06:00

44 lines
1.3 KiB
C++

#pragma once
#include "..\Minecraft.World\Scoreboard.h"
class MinecraftServer;
class ScoreboardSaveData;
class Score;
class Objective;
class PlayerTeam;
class ServerScoreboard : public Scoreboard
{
private:
MinecraftServer *server;
unordered_set<Objective *> trackedObjectives;
ScoreboardSaveData *saveData;
public:
ServerScoreboard(MinecraftServer *server);
MinecraftServer *getServer();
void onScoreChanged(Score *score);
void onPlayerRemoved(const wstring &player);
void setDisplayObjective(int slot, Objective *objective);
void addPlayerToTeam(const wstring &player, PlayerTeam *team);
void removePlayerFromTeam(const wstring &player, PlayerTeam *team);
void onObjectiveAdded(Objective *objective);
void onObjectiveChanged(Objective *objective);
void onObjectiveRemoved(Objective *objective);
void onTeamAdded(PlayerTeam *team);
void onTeamChanged(PlayerTeam *team);
void onTeamRemoved(PlayerTeam *team);
void setSaveData(ScoreboardSaveData *data);
protected:
void setDirty();
public:
vector<shared_ptr<Packet> > *getStartTrackingPackets(Objective *objective);
void startTrackingObjective(Objective *objective);
vector<shared_ptr<Packet> > *getStopTrackingPackets(Objective *objective);
void stopTrackingObjective(Objective *objective);
int getObjectiveDisplaySlotCount(Objective *objective);
};