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Update README, remove servers.txt references
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23
README.md
23
README.md
@@ -35,30 +35,11 @@ Basic LAN multiplayer is available on the Windows build
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- Other players on the same LAN can discover the session from the in-game Join Game menu
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- Game connections use TCP port `25565` by default
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- LAN discovery uses UDP port `25566`
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- Add servers to your server list with `servers.txt` (temp solution)
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- Add servers to your server list with the in-game Add Server button (temp)
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- Rename yourself without losing data by keeping your `uid.dat`
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Parts of this feature are based on code from [LCEMP](https://github.com/LCEMP/LCEMP) (thanks!)
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### servers.txt
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To add a server to your game, create the `servers.txt` file in the same directory as you have `Minecraft.Client.exe`. Inside, follow this format:
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```
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serverip.example.com
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25565
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The name of your server in UI!
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```
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For example, here's a valid servers.txt
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```
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1.1.1.1
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25565
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Cloudflare's Very Own LCE Server
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127.0.0.1
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25565
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Localhost Test Crap
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```
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### Launch Arguments
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| Argument | Description |
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@@ -100,7 +81,7 @@ Minecraft.Client.exe -name Steve -fullscreen
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2. Clone the repository.
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3. Open the project by double-clicking `MinecraftConsoles.sln`.
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4. Make sure `Minecraft.Client` is set as the Startup Project.
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5. Set the build configuration to **Debug** (Release is also OK but has some bugs) and the target platform to **Windows64**, then build and run.
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5. Set the build configuration to **Debug** (Release is also ok but missing some debug features) and the target platform to **Windows64**, then build and run.
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### CMake (Windows x64)
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