Fix crash by ensuring FOV is not less than 1

This commit is contained in:
qwasdrizzel
2026-03-05 22:20:39 -06:00
committed by GitHub
parent cffe636e35
commit 255a18fe8e

View File

@@ -389,6 +389,8 @@ float GameRenderer::getFov(float a, bool applyEffects)
shared_ptr<LocalPlayer> player = dynamic_pointer_cast<LocalPlayer>(mc->cameraTargetPlayer);
int playerIdx = player ? player->GetXboxPad() : 0;
float fov = m_fov;//70;
if (fov < 1) fov = 0.01; // Crash fix
if (applyEffects)
{
fov += mc->options->fov * 40;