mirror of
https://github.com/smartcmd/MinecraftConsoles.git
synced 2026-03-22 07:48:13 +05:00
win cpp23 compat: Minecraft.Client
This commit is contained in:
@@ -103,7 +103,7 @@ char SoundEngine::m_szRedistName[]={"redist"};
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#endif
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char *SoundEngine::m_szStreamFileA[eStream_Max]=
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const char *SoundEngine::m_szStreamFileA[eStream_Max]=
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{
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"calm1",
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"calm2",
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@@ -151,7 +151,7 @@ private:
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static char m_szSoundPath[];
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static char m_szMusicPath[];
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static char m_szRedistName[];
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static char *m_szStreamFileA[eStream_Max];
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static const char *m_szStreamFileA[eStream_Max];
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AUDIO_LISTENER m_ListenerA[MAX_LOCAL_PLAYERS];
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int m_validListenerCount;
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@@ -4,7 +4,7 @@
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unordered_map<wstring,eMinecraftColour> ColourTable::s_colourNamesMap;
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wchar_t *ColourTable::ColourTableElements[eMinecraftColour_COUNT] =
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const wchar_t *ColourTable::ColourTableElements[eMinecraftColour_COUNT] =
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{
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L"NOTSET",
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@@ -5,7 +5,7 @@ class ColourTable
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private:
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unsigned int m_colourValues[eMinecraftColour_COUNT];
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static wchar_t *ColourTableElements[eMinecraftColour_COUNT];
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static const wchar_t *ColourTableElements[eMinecraftColour_COUNT];
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static unordered_map<wstring,eMinecraftColour> s_colourNamesMap;
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public:
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@@ -26,7 +26,7 @@ PBYTE DLCAudioFile::getData(DWORD &dwBytes)
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return m_pbData;
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}
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WCHAR *DLCAudioFile::wchTypeNamesA[]=
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const WCHAR *DLCAudioFile::wchTypeNamesA[]=
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{
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L"CUENAME",
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L"CREDIT",
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@@ -28,7 +28,7 @@ public:
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e_AudioParamType_Max,
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};
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static WCHAR *wchTypeNamesA[e_AudioParamType_Max];
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static const WCHAR *wchTypeNamesA[e_AudioParamType_Max];
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DLCAudioFile(const wstring &path);
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@@ -7,7 +7,7 @@
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#include "..\..\Minecraft.h"
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#include "..\..\TexturePackRepository.h"
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WCHAR *DLCManager::wchTypeNamesA[]=
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const WCHAR *DLCManager::wchTypeNamesA[]=
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{
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L"DISPLAYNAME",
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L"THEMENAME",
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@@ -48,7 +48,7 @@ public:
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e_DLCParamType_Max,
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};
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static WCHAR *wchTypeNamesA[e_DLCParamType_Max];
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static const WCHAR *wchTypeNamesA[e_DLCParamType_Max];
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private:
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vector<DLCPack *> m_packs;
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@@ -12,7 +12,7 @@
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#include "ConsoleGameRules.h"
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#include "GameRuleManager.h"
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WCHAR *GameRuleManager::wchTagNameA[] =
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const WCHAR *GameRuleManager::wchTagNameA[] =
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{
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L"", // eGameRuleType_Root
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L"MapOptions", // eGameRuleType_LevelGenerationOptions
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@@ -34,7 +34,7 @@ WCHAR *GameRuleManager::wchTagNameA[] =
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L"UpdatePlayer", // eGameRuleType_UpdatePlayerRule
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};
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WCHAR *GameRuleManager::wchAttrNameA[] =
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const WCHAR *GameRuleManager::wchAttrNameA[] =
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{
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L"descriptionName", // eGameRuleAttr_descriptionName
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L"promptName", // eGameRuleAttr_promptName
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@@ -24,8 +24,8 @@ class WstringLookup;
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class GameRuleManager
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{
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public:
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static WCHAR *wchTagNameA[ConsoleGameRules::eGameRuleType_Count];
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static WCHAR *wchAttrNameA[ConsoleGameRules::eGameRuleAttr_Count];
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static const WCHAR *wchTagNameA[ConsoleGameRules::eGameRuleType_Count];
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static const WCHAR *wchAttrNameA[ConsoleGameRules::eGameRuleAttr_Count];
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static const short version_number = 2;
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@@ -1051,7 +1051,8 @@ void UIScene_LoadOrJoinMenu::GetSaveInfo()
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m_pSaveDetails=StorageManager.ReturnSavesInfo();
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if(m_pSaveDetails==NULL)
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{
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C4JStorage::ESaveGameState eSGIStatus= StorageManager.GetSavesInfo(m_iPad,NULL,this,"save");
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char savename[] = "save";
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C4JStorage::ESaveGameState eSGIStatus = StorageManager.GetSavesInfo(m_iPad, NULL, this, savename);
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}
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#if TO_BE_IMPLEMENTED
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@@ -13,7 +13,7 @@
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//#define SKIN_SELECT_PACK_PLAYER_CUSTOM 1
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#define SKIN_SELECT_MAX_DEFAULTS 2
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WCHAR *UIScene_SkinSelectMenu::wchDefaultNamesA[]=
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const WCHAR *UIScene_SkinSelectMenu::wchDefaultNamesA[]=
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{
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L"USE LOCALISED VERSION", // Server selected
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L"Steve",
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@@ -6,7 +6,7 @@
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class UIScene_SkinSelectMenu : public UIScene
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{
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private:
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static WCHAR *wchDefaultNamesA[eDefaultSkins_Count];
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static const WCHAR *wchDefaultNamesA[eDefaultSkins_Count];
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// 4J Stu - How many to show on each side of the main control
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static const BYTE sidePreviewControls = 4;
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@@ -2,7 +2,7 @@
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class Chunk;
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class Mob;
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class DirtyChunkSorter : public std::binary_function<const Chunk *,const Chunk *,bool>
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class DirtyChunkSorter
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{
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private:
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shared_ptr<LivingEntity> cameraEntity;
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@@ -2,7 +2,7 @@
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class Entity;
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class Chunk;
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class DistanceChunkSorter : public std::binary_function<const Chunk *,const Chunk *,bool>
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class DistanceChunkSorter
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{
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private:
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double ix, iy, iz;
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@@ -24,7 +24,7 @@ bool Textures::MIPMAP = true;
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C4JRender::eTextureFormat Textures::TEXTURE_FORMAT = C4JRender::TEXTURE_FORMAT_RxGyBzAw;
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int Textures::preLoadedIdx[TN_COUNT];
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wchar_t *Textures::preLoaded[TN_COUNT] =
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const wchar_t *Textures::preLoaded[TN_COUNT] =
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{
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L"%blur%misc/pumpkinblur",
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// L"%blur%/misc/vignette", // Not currently used
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@@ -1520,7 +1520,7 @@ TEXTURE_NAME TUImages[] =
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};
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// This is for any TU textures that aren't part of our enum indexed preload set
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wchar_t *TUImagePaths[] =
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const wchar_t *TUImagePaths[] =
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{
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L"font/Default",
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L"font/Mojangles_7",
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@@ -1579,7 +1579,7 @@ TEXTURE_NAME OriginalImages[] =
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TN_COUNT
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};
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wchar_t *OriginalImagesPaths[] =
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const wchar_t *OriginalImagesPaths[] =
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{
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L"misc/watercolor.png",
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@@ -243,7 +243,7 @@ public:
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static C4JRender::eTextureFormat TEXTURE_FORMAT;
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private:
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static wchar_t *preLoaded[TN_COUNT];
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static const wchar_t *preLoaded[TN_COUNT];
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static int preLoadedIdx[TN_COUNT];
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unordered_map<wstring, int> idMap;
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@@ -56,7 +56,7 @@ typedef ID3D11DeviceContext ID3D1XContext;
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typedef F32 ViewCoord;
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typedef gdraw_d3d11_resourcetype gdraw_resourcetype;
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static void report_d3d_error(HRESULT hr, char *call, char *context);
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static void report_d3d_error(HRESULT hr, const char *call, const char *context);
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static void *map_buffer(ID3D1XContext *ctx, ID3D11Buffer *buf, bool discard)
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{
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@@ -200,7 +200,7 @@ static void safe_release(T *&p)
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}
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}
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static void report_d3d_error(HRESULT hr, char *call, char *context)
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static void report_d3d_error(HRESULT hr, const char *call, const char *context)
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{
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if (hr == E_OUTOFMEMORY)
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IggyGDrawSendWarning(NULL, "GDraw D3D out of memory in %s%s", call, context);
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@@ -478,7 +478,7 @@ static GDrawTexture * RADLINK gdraw_MakeTextureEnd(GDraw_MakeTexture_ProcessingI
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D3D1X_(SUBRESOURCE_DATA) mipdata[24];
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S32 i, w, h, nmips, bpp;
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HRESULT hr = S_OK;
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char *failed_call;
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const char *failed_call;
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U8 *ptr;
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// generate mip maps and set up descriptors for them
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@@ -700,7 +700,7 @@ static void RADLINK gdraw_DescribeVertexBuffer(GDrawVertexBuffer *vbuf, GDraw_Ve
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static GDrawHandle *get_color_rendertarget(GDrawStats *stats)
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{
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char *failed_call;
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const char *failed_call;
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// try to recycle LRU rendertarget
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GDrawHandle *t = gdraw_HandleCacheGetLRU(&gdraw->rendertargets);
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@@ -762,7 +762,7 @@ static GDrawHandle *get_color_rendertarget(GDrawStats *stats)
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static ID3D1X(DepthStencilView) *get_rendertarget_depthbuffer(GDrawStats *stats)
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{
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if (!gdraw->depth_buffer[1]) {
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char *failed_call;
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const char *failed_call;
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assert(!gdraw->rt_depth_buffer);
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D3D1X_(TEXTURE2D_DESC) desc = { static_cast<U32>(gdraw->frametex_width), static_cast<U32>(gdraw->frametex_height), 1U, 1U, DXGI_FORMAT_D24_UNORM_S8_UINT, { 1, 0 },
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@@ -2384,7 +2384,7 @@ static S32 num_pixels(S32 w, S32 h, S32 mipmaps)
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GDrawTexture * RADLINK gdraw_D3D1X_(MakeTextureFromResource)(U8 *resource_file, S32 /*len*/, IggyFileTextureRaw *texture)
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{
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char *failed_call="";
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const char *failed_call="";
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U8 *free_data = 0;
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GDrawTexture *t=0;
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S32 width, height, mipmaps, size, blk;
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@@ -2405,6 +2405,8 @@ GDrawTexture * RADLINK gdraw_D3D1X_(MakeTextureFromResource)(U8 *resource_file,
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D3D1X_(TEXTURE2D_DESC) desc = { static_cast<U32>(width), static_cast<U32>(height), static_cast<U32>(mipmaps), 1U, DXGI_FORMAT_UNKNOWN, { 1, 0 },
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D3D1X_(USAGE_IMMUTABLE), D3D1X_(BIND_SHADER_RESOURCE), 0U, 0U };
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bool done = false;
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switch (texture->format) {
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case IFT_FORMAT_rgba_8888 : size= 4; d3dfmt = DXGI_FORMAT_R8G8B8A8_UNORM; break;
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case IFT_FORMAT_DXT1 : size= 8; d3dfmt = DXGI_FORMAT_BC1_UNORM; blk = 4; break;
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@@ -2412,60 +2414,62 @@ GDrawTexture * RADLINK gdraw_D3D1X_(MakeTextureFromResource)(U8 *resource_file,
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case IFT_FORMAT_DXT5 : size=16; d3dfmt = DXGI_FORMAT_BC3_UNORM; blk = 4; break;
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default: {
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IggyGDrawSendWarning(NULL, "GDraw .iggytex raw texture format %d not supported by hardware", texture->format);
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goto done;
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done = true;
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}
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}
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desc.Format = d3dfmt;
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U8 *data = resource_file + texture->file_offset;
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if (texture->format == IFT_FORMAT_i_8 || texture->format == IFT_FORMAT_i_4) {
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// convert from intensity to luma+alpha
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S32 i;
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S32 total_size = 2 * num_pixels(width,height,mipmaps);
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free_data = (U8 *) IggyGDrawMalloc(total_size);
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if (!free_data) {
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IggyGDrawSendWarning(NULL, "GDraw out of memory to store texture data to pass to D3D for %d x %d texture", width, height);
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goto done;
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}
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U8 *cur = free_data;
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for (k=0; k < mipmaps; ++k) {
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S32 w = RR_MAX(width >> k, 1);
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S32 h = RR_MAX(height >> k, 1);
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for (i=0; i < w*h; ++i) {
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cur[0] = cur[1] = *data++;
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cur += 2;
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if (!done) {
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desc.Format = d3dfmt;
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U8 *data = resource_file + texture->file_offset;
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if (texture->format == IFT_FORMAT_i_8 || texture->format == IFT_FORMAT_i_4) {
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// convert from intensity to luma+alpha
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S32 i;
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S32 total_size = 2 * num_pixels(width,height,mipmaps);
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free_data = (U8 *) IggyGDrawMalloc(total_size);
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if (!free_data) {
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IggyGDrawSendWarning(NULL, "GDraw out of memory to store texture data to pass to D3D for %d x %d texture", width, height);
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done = true;
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} else {
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U8 *cur = free_data;
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for (k=0; k < mipmaps; ++k) {
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S32 w = RR_MAX(width >> k, 1);
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S32 h = RR_MAX(height >> k, 1);
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for (i=0; i < w*h; ++i) {
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cur[0] = cur[1] = *data++;
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cur += 2;
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}
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}
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data = free_data;
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}
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}
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if (!done) {
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for (k=0; k < mipmaps; ++k) {
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S32 w = RR_MAX(width >> k, 1);
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S32 h = RR_MAX(height >> k, 1);
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S32 blkw = (w + blk-1) / blk;
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S32 blkh = (h + blk-1) / blk;
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mipdata[k].pSysMem = data;
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mipdata[k].SysMemPitch = blkw * size;
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data += blkw * blkh * size;
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}
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failed_call = "CreateTexture2D";
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hr = gdraw->d3d_device->CreateTexture2D(&desc, mipdata, &tex);
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if (!FAILED(hr)) {
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failed_call = "CreateShaderResourceView for texture creation";
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hr = gdraw->d3d_device->CreateShaderResourceView(tex, NULL, &view);
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if (!FAILED(hr))
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t = gdraw_D3D1X_(WrappedTextureCreate)(view);
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}
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}
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data = free_data;
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}
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for (k=0; k < mipmaps; ++k) {
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S32 w = RR_MAX(width >> k, 1);
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S32 h = RR_MAX(height >> k, 1);
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S32 blkw = (w + blk-1) / blk;
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S32 blkh = (h + blk-1) / blk;
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mipdata[k].pSysMem = data;
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mipdata[k].SysMemPitch = blkw * size;
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data += blkw * blkh * size;
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}
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failed_call = "CreateTexture2D";
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hr = gdraw->d3d_device->CreateTexture2D(&desc, mipdata, &tex);
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if (FAILED(hr)) goto done;
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failed_call = "CreateShaderResourceView for texture creation";
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hr = gdraw->d3d_device->CreateShaderResourceView(tex, NULL, &view);
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if (FAILED(hr)) goto done;
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t = gdraw_D3D1X_(WrappedTextureCreate)(view);
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done:
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if (FAILED(hr)) {
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report_d3d_error(hr, failed_call, "");
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}
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@@ -20,6 +20,23 @@
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// #endif
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// #endif
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#ifdef _WINDOWS64
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#define _HAS_STD_BYTE 0 // solve (std::)'byte' ambiguity with windows headers
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#define WIN32_LEAN_AND_MEAN // Exclude rarely-used stuff from Windows headers
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// Windows Header Files:
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#include <malloc.h>
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#include <tchar.h>
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#include <windows.h>
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#include <windowsx.h>
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// TODO: reference additional headers your program requires here
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#include <DirectXMath.h>
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#include <d3d11.h>
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using namespace DirectX;
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#define HRESULT_SUCCEEDED(hr) (((HRESULT)(hr)) >= 0)
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#endif
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#ifdef __PS3__
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#include "Ps3Types.h"
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@@ -59,23 +76,6 @@
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#include <vector>
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#endif
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#ifdef _WINDOWS64
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#define WIN32_LEAN_AND_MEAN // Exclude rarely-used stuff from Windows headers
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// Windows Header Files:
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#include <windows.h>
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#include <windowsx.h>
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#include <malloc.h>
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#include <tchar.h>
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// TODO: reference additional headers your program requires here
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#include <d3d11.h>
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#include <DirectXMath.h>
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using namespace DirectX;
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#define HRESULT_SUCCEEDED(hr) (((HRESULT)(hr)) >= 0)
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#endif
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#ifdef _DURANGO
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#include <xdk.h>
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