win cpp23 compat: Minecraft.Client

This commit is contained in:
VivyaCC
2026-03-06 23:25:57 +01:00
committed by void_17
parent 6dfdd90328
commit 52b1882f13
20 changed files with 96 additions and 91 deletions

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@@ -103,7 +103,7 @@ char SoundEngine::m_szRedistName[]={"redist"};
#endif
char *SoundEngine::m_szStreamFileA[eStream_Max]=
const char *SoundEngine::m_szStreamFileA[eStream_Max]=
{
"calm1",
"calm2",

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@@ -151,7 +151,7 @@ private:
static char m_szSoundPath[];
static char m_szMusicPath[];
static char m_szRedistName[];
static char *m_szStreamFileA[eStream_Max];
static const char *m_szStreamFileA[eStream_Max];
AUDIO_LISTENER m_ListenerA[MAX_LOCAL_PLAYERS];
int m_validListenerCount;

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@@ -4,7 +4,7 @@
unordered_map<wstring,eMinecraftColour> ColourTable::s_colourNamesMap;
wchar_t *ColourTable::ColourTableElements[eMinecraftColour_COUNT] =
const wchar_t *ColourTable::ColourTableElements[eMinecraftColour_COUNT] =
{
L"NOTSET",

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@@ -5,7 +5,7 @@ class ColourTable
private:
unsigned int m_colourValues[eMinecraftColour_COUNT];
static wchar_t *ColourTableElements[eMinecraftColour_COUNT];
static const wchar_t *ColourTableElements[eMinecraftColour_COUNT];
static unordered_map<wstring,eMinecraftColour> s_colourNamesMap;
public:

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@@ -26,7 +26,7 @@ PBYTE DLCAudioFile::getData(DWORD &dwBytes)
return m_pbData;
}
WCHAR *DLCAudioFile::wchTypeNamesA[]=
const WCHAR *DLCAudioFile::wchTypeNamesA[]=
{
L"CUENAME",
L"CREDIT",

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@@ -28,7 +28,7 @@ public:
e_AudioParamType_Max,
};
static WCHAR *wchTypeNamesA[e_AudioParamType_Max];
static const WCHAR *wchTypeNamesA[e_AudioParamType_Max];
DLCAudioFile(const wstring &path);

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@@ -7,7 +7,7 @@
#include "..\..\Minecraft.h"
#include "..\..\TexturePackRepository.h"
WCHAR *DLCManager::wchTypeNamesA[]=
const WCHAR *DLCManager::wchTypeNamesA[]=
{
L"DISPLAYNAME",
L"THEMENAME",

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@@ -48,7 +48,7 @@ public:
e_DLCParamType_Max,
};
static WCHAR *wchTypeNamesA[e_DLCParamType_Max];
static const WCHAR *wchTypeNamesA[e_DLCParamType_Max];
private:
vector<DLCPack *> m_packs;

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@@ -12,7 +12,7 @@
#include "ConsoleGameRules.h"
#include "GameRuleManager.h"
WCHAR *GameRuleManager::wchTagNameA[] =
const WCHAR *GameRuleManager::wchTagNameA[] =
{
L"", // eGameRuleType_Root
L"MapOptions", // eGameRuleType_LevelGenerationOptions
@@ -34,7 +34,7 @@ WCHAR *GameRuleManager::wchTagNameA[] =
L"UpdatePlayer", // eGameRuleType_UpdatePlayerRule
};
WCHAR *GameRuleManager::wchAttrNameA[] =
const WCHAR *GameRuleManager::wchAttrNameA[] =
{
L"descriptionName", // eGameRuleAttr_descriptionName
L"promptName", // eGameRuleAttr_promptName

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@@ -24,8 +24,8 @@ class WstringLookup;
class GameRuleManager
{
public:
static WCHAR *wchTagNameA[ConsoleGameRules::eGameRuleType_Count];
static WCHAR *wchAttrNameA[ConsoleGameRules::eGameRuleAttr_Count];
static const WCHAR *wchTagNameA[ConsoleGameRules::eGameRuleType_Count];
static const WCHAR *wchAttrNameA[ConsoleGameRules::eGameRuleAttr_Count];
static const short version_number = 2;

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@@ -1051,7 +1051,8 @@ void UIScene_LoadOrJoinMenu::GetSaveInfo()
m_pSaveDetails=StorageManager.ReturnSavesInfo();
if(m_pSaveDetails==NULL)
{
C4JStorage::ESaveGameState eSGIStatus= StorageManager.GetSavesInfo(m_iPad,NULL,this,"save");
char savename[] = "save";
C4JStorage::ESaveGameState eSGIStatus = StorageManager.GetSavesInfo(m_iPad, NULL, this, savename);
}
#if TO_BE_IMPLEMENTED

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@@ -13,7 +13,7 @@
//#define SKIN_SELECT_PACK_PLAYER_CUSTOM 1
#define SKIN_SELECT_MAX_DEFAULTS 2
WCHAR *UIScene_SkinSelectMenu::wchDefaultNamesA[]=
const WCHAR *UIScene_SkinSelectMenu::wchDefaultNamesA[]=
{
L"USE LOCALISED VERSION", // Server selected
L"Steve",

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@@ -6,7 +6,7 @@
class UIScene_SkinSelectMenu : public UIScene
{
private:
static WCHAR *wchDefaultNamesA[eDefaultSkins_Count];
static const WCHAR *wchDefaultNamesA[eDefaultSkins_Count];
// 4J Stu - How many to show on each side of the main control
static const BYTE sidePreviewControls = 4;

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@@ -2,7 +2,7 @@
class Chunk;
class Mob;
class DirtyChunkSorter : public std::binary_function<const Chunk *,const Chunk *,bool>
class DirtyChunkSorter
{
private:
shared_ptr<LivingEntity> cameraEntity;

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@@ -2,7 +2,7 @@
class Entity;
class Chunk;
class DistanceChunkSorter : public std::binary_function<const Chunk *,const Chunk *,bool>
class DistanceChunkSorter
{
private:
double ix, iy, iz;

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@@ -24,7 +24,7 @@ bool Textures::MIPMAP = true;
C4JRender::eTextureFormat Textures::TEXTURE_FORMAT = C4JRender::TEXTURE_FORMAT_RxGyBzAw;
int Textures::preLoadedIdx[TN_COUNT];
wchar_t *Textures::preLoaded[TN_COUNT] =
const wchar_t *Textures::preLoaded[TN_COUNT] =
{
L"%blur%misc/pumpkinblur",
// L"%blur%/misc/vignette", // Not currently used
@@ -1520,7 +1520,7 @@ TEXTURE_NAME TUImages[] =
};
// This is for any TU textures that aren't part of our enum indexed preload set
wchar_t *TUImagePaths[] =
const wchar_t *TUImagePaths[] =
{
L"font/Default",
L"font/Mojangles_7",
@@ -1579,7 +1579,7 @@ TEXTURE_NAME OriginalImages[] =
TN_COUNT
};
wchar_t *OriginalImagesPaths[] =
const wchar_t *OriginalImagesPaths[] =
{
L"misc/watercolor.png",

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@@ -243,7 +243,7 @@ public:
static C4JRender::eTextureFormat TEXTURE_FORMAT;
private:
static wchar_t *preLoaded[TN_COUNT];
static const wchar_t *preLoaded[TN_COUNT];
static int preLoadedIdx[TN_COUNT];
unordered_map<wstring, int> idMap;

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@@ -56,7 +56,7 @@ typedef ID3D11DeviceContext ID3D1XContext;
typedef F32 ViewCoord;
typedef gdraw_d3d11_resourcetype gdraw_resourcetype;
static void report_d3d_error(HRESULT hr, char *call, char *context);
static void report_d3d_error(HRESULT hr, const char *call, const char *context);
static void *map_buffer(ID3D1XContext *ctx, ID3D11Buffer *buf, bool discard)
{

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@@ -200,7 +200,7 @@ static void safe_release(T *&p)
}
}
static void report_d3d_error(HRESULT hr, char *call, char *context)
static void report_d3d_error(HRESULT hr, const char *call, const char *context)
{
if (hr == E_OUTOFMEMORY)
IggyGDrawSendWarning(NULL, "GDraw D3D out of memory in %s%s", call, context);
@@ -478,7 +478,7 @@ static GDrawTexture * RADLINK gdraw_MakeTextureEnd(GDraw_MakeTexture_ProcessingI
D3D1X_(SUBRESOURCE_DATA) mipdata[24];
S32 i, w, h, nmips, bpp;
HRESULT hr = S_OK;
char *failed_call;
const char *failed_call;
U8 *ptr;
// generate mip maps and set up descriptors for them
@@ -700,7 +700,7 @@ static void RADLINK gdraw_DescribeVertexBuffer(GDrawVertexBuffer *vbuf, GDraw_Ve
static GDrawHandle *get_color_rendertarget(GDrawStats *stats)
{
char *failed_call;
const char *failed_call;
// try to recycle LRU rendertarget
GDrawHandle *t = gdraw_HandleCacheGetLRU(&gdraw->rendertargets);
@@ -762,7 +762,7 @@ static GDrawHandle *get_color_rendertarget(GDrawStats *stats)
static ID3D1X(DepthStencilView) *get_rendertarget_depthbuffer(GDrawStats *stats)
{
if (!gdraw->depth_buffer[1]) {
char *failed_call;
const char *failed_call;
assert(!gdraw->rt_depth_buffer);
D3D1X_(TEXTURE2D_DESC) desc = { static_cast<U32>(gdraw->frametex_width), static_cast<U32>(gdraw->frametex_height), 1U, 1U, DXGI_FORMAT_D24_UNORM_S8_UINT, { 1, 0 },
@@ -2384,7 +2384,7 @@ static S32 num_pixels(S32 w, S32 h, S32 mipmaps)
GDrawTexture * RADLINK gdraw_D3D1X_(MakeTextureFromResource)(U8 *resource_file, S32 /*len*/, IggyFileTextureRaw *texture)
{
char *failed_call="";
const char *failed_call="";
U8 *free_data = 0;
GDrawTexture *t=0;
S32 width, height, mipmaps, size, blk;
@@ -2405,6 +2405,8 @@ GDrawTexture * RADLINK gdraw_D3D1X_(MakeTextureFromResource)(U8 *resource_file,
D3D1X_(TEXTURE2D_DESC) desc = { static_cast<U32>(width), static_cast<U32>(height), static_cast<U32>(mipmaps), 1U, DXGI_FORMAT_UNKNOWN, { 1, 0 },
D3D1X_(USAGE_IMMUTABLE), D3D1X_(BIND_SHADER_RESOURCE), 0U, 0U };
bool done = false;
switch (texture->format) {
case IFT_FORMAT_rgba_8888 : size= 4; d3dfmt = DXGI_FORMAT_R8G8B8A8_UNORM; break;
case IFT_FORMAT_DXT1 : size= 8; d3dfmt = DXGI_FORMAT_BC1_UNORM; blk = 4; break;
@@ -2412,60 +2414,62 @@ GDrawTexture * RADLINK gdraw_D3D1X_(MakeTextureFromResource)(U8 *resource_file,
case IFT_FORMAT_DXT5 : size=16; d3dfmt = DXGI_FORMAT_BC3_UNORM; blk = 4; break;
default: {
IggyGDrawSendWarning(NULL, "GDraw .iggytex raw texture format %d not supported by hardware", texture->format);
goto done;
done = true;
}
}
desc.Format = d3dfmt;
U8 *data = resource_file + texture->file_offset;
if (texture->format == IFT_FORMAT_i_8 || texture->format == IFT_FORMAT_i_4) {
// convert from intensity to luma+alpha
S32 i;
S32 total_size = 2 * num_pixels(width,height,mipmaps);
free_data = (U8 *) IggyGDrawMalloc(total_size);
if (!free_data) {
IggyGDrawSendWarning(NULL, "GDraw out of memory to store texture data to pass to D3D for %d x %d texture", width, height);
goto done;
}
U8 *cur = free_data;
for (k=0; k < mipmaps; ++k) {
S32 w = RR_MAX(width >> k, 1);
S32 h = RR_MAX(height >> k, 1);
for (i=0; i < w*h; ++i) {
cur[0] = cur[1] = *data++;
cur += 2;
if (!done) {
desc.Format = d3dfmt;
U8 *data = resource_file + texture->file_offset;
if (texture->format == IFT_FORMAT_i_8 || texture->format == IFT_FORMAT_i_4) {
// convert from intensity to luma+alpha
S32 i;
S32 total_size = 2 * num_pixels(width,height,mipmaps);
free_data = (U8 *) IggyGDrawMalloc(total_size);
if (!free_data) {
IggyGDrawSendWarning(NULL, "GDraw out of memory to store texture data to pass to D3D for %d x %d texture", width, height);
done = true;
} else {
U8 *cur = free_data;
for (k=0; k < mipmaps; ++k) {
S32 w = RR_MAX(width >> k, 1);
S32 h = RR_MAX(height >> k, 1);
for (i=0; i < w*h; ++i) {
cur[0] = cur[1] = *data++;
cur += 2;
}
}
data = free_data;
}
}
if (!done) {
for (k=0; k < mipmaps; ++k) {
S32 w = RR_MAX(width >> k, 1);
S32 h = RR_MAX(height >> k, 1);
S32 blkw = (w + blk-1) / blk;
S32 blkh = (h + blk-1) / blk;
mipdata[k].pSysMem = data;
mipdata[k].SysMemPitch = blkw * size;
data += blkw * blkh * size;
}
failed_call = "CreateTexture2D";
hr = gdraw->d3d_device->CreateTexture2D(&desc, mipdata, &tex);
if (!FAILED(hr)) {
failed_call = "CreateShaderResourceView for texture creation";
hr = gdraw->d3d_device->CreateShaderResourceView(tex, NULL, &view);
if (!FAILED(hr))
t = gdraw_D3D1X_(WrappedTextureCreate)(view);
}
}
data = free_data;
}
for (k=0; k < mipmaps; ++k) {
S32 w = RR_MAX(width >> k, 1);
S32 h = RR_MAX(height >> k, 1);
S32 blkw = (w + blk-1) / blk;
S32 blkh = (h + blk-1) / blk;
mipdata[k].pSysMem = data;
mipdata[k].SysMemPitch = blkw * size;
data += blkw * blkh * size;
}
failed_call = "CreateTexture2D";
hr = gdraw->d3d_device->CreateTexture2D(&desc, mipdata, &tex);
if (FAILED(hr)) goto done;
failed_call = "CreateShaderResourceView for texture creation";
hr = gdraw->d3d_device->CreateShaderResourceView(tex, NULL, &view);
if (FAILED(hr)) goto done;
t = gdraw_D3D1X_(WrappedTextureCreate)(view);
done:
if (FAILED(hr)) {
report_d3d_error(hr, failed_call, "");
}

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@@ -20,6 +20,23 @@
// #endif
// #endif
#ifdef _WINDOWS64
#define _HAS_STD_BYTE 0 // solve (std::)'byte' ambiguity with windows headers
#define WIN32_LEAN_AND_MEAN // Exclude rarely-used stuff from Windows headers
// Windows Header Files:
#include <malloc.h>
#include <tchar.h>
#include <windows.h>
#include <windowsx.h>
// TODO: reference additional headers your program requires here
#include <DirectXMath.h>
#include <d3d11.h>
using namespace DirectX;
#define HRESULT_SUCCEEDED(hr) (((HRESULT)(hr)) >= 0)
#endif
#ifdef __PS3__
#include "Ps3Types.h"
@@ -59,23 +76,6 @@
#include <vector>
#endif
#ifdef _WINDOWS64
#define WIN32_LEAN_AND_MEAN // Exclude rarely-used stuff from Windows headers
// Windows Header Files:
#include <windows.h>
#include <windowsx.h>
#include <malloc.h>
#include <tchar.h>
// TODO: reference additional headers your program requires here
#include <d3d11.h>
#include <DirectXMath.h>
using namespace DirectX;
#define HRESULT_SUCCEEDED(hr) (((HRESULT)(hr)) >= 0)
#endif
#ifdef _DURANGO
#include <xdk.h>