Merge pull request #669 from qwasdrizzel/main

Fix crash when FOV is equal to zero
This commit is contained in:
Matthew Toro
2026-03-17 18:03:57 -04:00
committed by GitHub

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@@ -393,6 +393,8 @@ float GameRenderer::getFov(float a, bool applyEffects)
shared_ptr<LocalPlayer> player = dynamic_pointer_cast<LocalPlayer>(mc->cameraTargetPlayer);
int playerIdx = player ? player->GetXboxPad() : 0;
float fov = m_fov;//70;
if (fov < 1) fov = 1; // Crash fix
if (applyEffects)
{
fov += mc->options->fov * 40;