fix redstone tick persistence on chunk unload (#1423)

This commit is contained in:
666uvu
2026-03-26 21:55:56 +00:00
committed by GitHub
parent 4f370c45e3
commit 73d713878c
2 changed files with 2 additions and 1 deletions

View File

@@ -1795,6 +1795,7 @@ void MinecraftServer::run(int64_t seed, void *lpParameter)
chunkPacketManagement_PostTick();
}
lastTime = getCurrentTimeMillis();
// int64_t afterall = System::currentTimeMillis();
// PIXReportCounter(L"Server time all",(float)(afterall-beforeall));
// PIXReportCounter(L"Server ticks",(float)tickcount);

View File

@@ -678,7 +678,7 @@ bool ServerLevel::tickPendingTicks(bool force)
}
else
{
addToTickNextTick(td.x, td.y, td.z, td.tileId, 0);
forceAddTileTick(td.x, td.y, td.z, td.tileId, 0, td.priorityTilt);
}
}