mirror of
https://github.com/smartcmd/MinecraftConsoles.git
synced 2026-03-25 15:28:13 +05:00
Memory leak fix: Make chunks unload properly (#1406)
* Fix chunk unload and cleanup logic, fixes #1347 * Applying formatting to code I edited 😝
This commit is contained in:
@@ -139,19 +139,26 @@ bool MultiPlayerChunkCache::reallyHasChunk(int x, int z)
|
||||
return hasData[idx];
|
||||
}
|
||||
|
||||
void MultiPlayerChunkCache::drop(int x, int z)
|
||||
void MultiPlayerChunkCache::drop(const int x, const int z)
|
||||
{
|
||||
// 4J Stu - We do want to drop any entities in the chunks, especially for the case when a player is dead as they will
|
||||
// not get the RemoveEntity packet if an entity is removed.
|
||||
LevelChunk *chunk = getChunk(x, z);
|
||||
if (!chunk->isEmpty())
|
||||
const int ix = x + XZOFFSET;
|
||||
const int iz = z + XZOFFSET;
|
||||
if ((ix < 0) || (ix >= XZSIZE)) return;
|
||||
if ((iz < 0) || (iz >= XZSIZE)) return;
|
||||
const int idx = ix * XZSIZE + iz;
|
||||
LevelChunk* chunk = cache[idx];
|
||||
|
||||
if (chunk != nullptr && !chunk->isEmpty())
|
||||
{
|
||||
// Added parameter here specifies that we don't want to delete tile entities, as they won't get recreated unless they've got update packets
|
||||
// The tile entities are in general only created on the client by virtue of the chunk rebuild
|
||||
// Unload chunk but keep tile entities
|
||||
chunk->unload(false);
|
||||
|
||||
// 4J - We just want to clear out the entities in the chunk, but everything else should be valid
|
||||
chunk->loaded = true;
|
||||
const auto it = std::find(loadedChunkList.begin(), loadedChunkList.end(), chunk);
|
||||
if (it != loadedChunkList.end()) loadedChunkList.erase(it);
|
||||
|
||||
cache[idx] = nullptr;
|
||||
hasData[idx] = false;
|
||||
chunk->loaded = false;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -792,6 +792,14 @@ void PlayerChunkMap::setRadius(int newRadius)
|
||||
int xc = static_cast<int>(player->x) >> 4;
|
||||
int zc = static_cast<int>(player->z) >> 4;
|
||||
|
||||
for (auto it = addRequests.begin(); it != addRequests.end(); )
|
||||
{
|
||||
if (it->player == player)
|
||||
it = addRequests.erase(it);
|
||||
else
|
||||
++it;
|
||||
}
|
||||
|
||||
for (int x = xc - newRadius; x <= xc + newRadius; x++)
|
||||
for (int z = zc - newRadius; z <= zc + newRadius; z++)
|
||||
{
|
||||
@@ -801,9 +809,26 @@ void PlayerChunkMap::setRadius(int newRadius)
|
||||
getChunkAndAddPlayer(x, z, player);
|
||||
}
|
||||
}
|
||||
|
||||
// Remove chunks that are outside the new radius
|
||||
for (int x = xc - radius; x <= xc + radius; x++)
|
||||
{
|
||||
for (int z = zc - radius; z <= zc + radius; z++)
|
||||
{
|
||||
if (x < xc - newRadius || x > xc + newRadius || z < zc - newRadius || z > zc + newRadius)
|
||||
{
|
||||
getChunkAndRemovePlayer(x, z, player);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (newRadius < radius)
|
||||
{
|
||||
level->cache->dropAll();
|
||||
}
|
||||
|
||||
assert(radius <= MAX_VIEW_DISTANCE);
|
||||
assert(radius >= MIN_VIEW_DISTANCE);
|
||||
this->radius = newRadius;
|
||||
|
||||
@@ -1690,7 +1690,16 @@ bool PlayerList::isXuidBanned(PlayerUID xuid)
|
||||
}
|
||||
|
||||
// AP added for Vita so the range can be increased once the level starts
|
||||
void PlayerList::setViewDistance(int newViewDistance)
|
||||
void PlayerList::setViewDistance(const int newViewDistance)
|
||||
{
|
||||
viewDistance = newViewDistance;
|
||||
|
||||
for (size_t i = 0; i < server->levels.length; i++)
|
||||
{
|
||||
ServerLevel* level = server->levels[i];
|
||||
if (level != nullptr)
|
||||
{
|
||||
level->getChunkMap()->setRadius(newViewDistance);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -80,54 +80,31 @@ vector<LevelChunk *> *ServerChunkCache::getLoadedChunkList()
|
||||
return &m_loadedChunkList;
|
||||
}
|
||||
|
||||
void ServerChunkCache::drop(int x, int z)
|
||||
void ServerChunkCache::drop(const int x, const int z)
|
||||
{
|
||||
// 4J - we're not dropping things anymore now that we have a fixed sized cache
|
||||
#ifdef _LARGE_WORLDS
|
||||
const int ix = x + XZOFFSET;
|
||||
const int iz = z + XZOFFSET;
|
||||
if ((ix < 0) || (ix >= XZSIZE)) return;
|
||||
if ((iz < 0) || (iz >= XZSIZE)) return;
|
||||
const int idx = ix * XZSIZE + iz;
|
||||
LevelChunk* chunk = cache[idx];
|
||||
|
||||
bool canDrop = false;
|
||||
// if (level->dimension->mayRespawn())
|
||||
// {
|
||||
// Pos *spawnPos = level->getSharedSpawnPos();
|
||||
// int xd = x * 16 + 8 - spawnPos->x;
|
||||
// int zd = z * 16 + 8 - spawnPos->z;
|
||||
// delete spawnPos;
|
||||
// int r = 128;
|
||||
// if (xd < -r || xd > r || zd < -r || zd > r)
|
||||
// {
|
||||
// canDrop = true;
|
||||
//}
|
||||
// }
|
||||
// else
|
||||
if (chunk != nullptr)
|
||||
{
|
||||
canDrop = true;
|
||||
}
|
||||
if(canDrop)
|
||||
{
|
||||
int ix = x + XZOFFSET;
|
||||
int iz = z + XZOFFSET;
|
||||
// Check we're in range of the stored level
|
||||
if( ( ix < 0 ) || ( ix >= XZSIZE ) ) return;
|
||||
if( ( iz < 0 ) || ( iz >= XZSIZE ) ) return;
|
||||
int idx = ix * XZSIZE + iz;
|
||||
LevelChunk *chunk = cache[idx];
|
||||
const auto it = std::find(m_loadedChunkList.begin(), m_loadedChunkList.end(), chunk);
|
||||
if (it != m_loadedChunkList.end()) m_loadedChunkList.erase(it);
|
||||
|
||||
if(chunk)
|
||||
{
|
||||
m_toDrop.push_back(chunk);
|
||||
}
|
||||
cache[idx] = nullptr;
|
||||
chunk->loaded = false;
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
void ServerChunkCache::dropAll()
|
||||
{
|
||||
#ifdef _LARGE_WORLDS
|
||||
for (LevelChunk *chunk : m_loadedChunkList)
|
||||
{
|
||||
drop(chunk->x, chunk->z);
|
||||
}
|
||||
#endif
|
||||
}
|
||||
}
|
||||
|
||||
// 4J - this is the original (and virtual) interface to create
|
||||
@@ -957,6 +934,10 @@ bool ServerChunkCache::tick()
|
||||
m_unloadedCache[idx] = chunk;
|
||||
cache[idx] = nullptr;
|
||||
}
|
||||
else
|
||||
{
|
||||
continue;
|
||||
}
|
||||
}
|
||||
m_toDrop.pop_front();
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user