mirror of
https://github.com/smartcmd/MinecraftConsoles.git
synced 2026-03-22 08:11:09 +05:00
Cleanup project credits and README
This commit is contained in:
@@ -496,6 +496,24 @@ SCreditTextItemDef UIScene_Credits::gs_aCreditDefs[MAX_CREDIT_STRINGS] =
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{ L"are trademarks of Dolby Laboratories.", NO_TRANSLATED_STRING, NO_TRANSLATED_STRING,eSmallText }, // extra blank line
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#endif
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#endif
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{L"", NO_TRANSLATED_STRING, NO_TRANSLATED_STRING, eSmallText},
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{L"", NO_TRANSLATED_STRING, NO_TRANSLATED_STRING, eSmallText},
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{L"MinecraftConsoles", NO_TRANSLATED_STRING, NO_TRANSLATED_STRING, eExtraLargeText},
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{L"Project Maintainers", NO_TRANSLATED_STRING, NO_TRANSLATED_STRING, eLargeText},
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{L"smartcmd", NO_TRANSLATED_STRING, NO_TRANSLATED_STRING, eSmallText},
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{L"codeHusky", NO_TRANSLATED_STRING, NO_TRANSLATED_STRING, eSmallText},
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{L"Patoke", NO_TRANSLATED_STRING, NO_TRANSLATED_STRING, eSmallText},
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{L"rtm516", NO_TRANSLATED_STRING, NO_TRANSLATED_STRING, eSmallText},
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{L"mattsumi", NO_TRANSLATED_STRING, NO_TRANSLATED_STRING, eSmallText},
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{L"dxf", NO_TRANSLATED_STRING, NO_TRANSLATED_STRING, eSmallText},
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{L"la", NO_TRANSLATED_STRING, NO_TRANSLATED_STRING, eSmallText},
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{L"", NO_TRANSLATED_STRING, NO_TRANSLATED_STRING, eSmallText},
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{L"Thank you to our 100+ contributors on GitHub!", NO_TRANSLATED_STRING, NO_TRANSLATED_STRING, eLargeText},
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{L"github.com/smartcmd/MinecraftConsoles", NO_TRANSLATED_STRING, NO_TRANSLATED_STRING, eSmallText},
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{L"", NO_TRANSLATED_STRING, NO_TRANSLATED_STRING, eSmallText},
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{L"", NO_TRANSLATED_STRING, NO_TRANSLATED_STRING, eSmallText},
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{L"Additional Thanks", NO_TRANSLATED_STRING, NO_TRANSLATED_STRING, eLargeText},
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{L"notpies - Security Fixes", NO_TRANSLATED_STRING, NO_TRANSLATED_STRING, eSmallText}
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};
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UIScene_Credits::UIScene_Credits(int iPad, void *initData, UILayer *parentLayer) : UIScene(iPad, parentLayer)
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114
README.md
114
README.md
@@ -10,8 +10,9 @@ The current goal of MinecraftConsoles is to be a multi-platform base for further
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See our our [Contributor's Guide](./CONTRIBUTING.md) for more information on the goals of this project.
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## Download
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### Client
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Windows users can download our [Nightly Build](https://github.com/smartcmd/MinecraftConsoles/releases/tag/nightly)! Simply download the `.zip` file and extract it to a folder where you'd like to keep the game. You can set your username in `username.txt` (you'll have to make this file)
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### Server
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If you're looking for Dedicated Server software, download its [Nightly Build here](https://github.com/smartcmd/MinecraftConsoles/releases/tag/nightly-dedicated-server). Similar instructions to the client more or less, though see further down in this README for more info on that.
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## Platform Support
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@@ -24,6 +25,7 @@ If you're looking for Dedicated Server software, download its [Nightly Build her
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## Features
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- Dedicated Server Software (`Minecraft.Server.exe`)
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- Fixed compilation and execution in both Debug and Release mode on Windows using Visual Studio 2022
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- Added support for keyboard and mouse input
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- Added fullscreen mode support (toggle using F11)
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@@ -31,7 +33,6 @@ If you're looking for Dedicated Server software, download its [Nightly Build her
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- Added a high-resolution timer path on Windows for smoother high-FPS gameplay timing
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- Device's screen resolution will be used as the game resolution instead of using a fixed resolution (1920x1080)
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- LAN Multiplayer & Discovery
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- Dedicated Server Software (`Minecraft.Server.exe`)
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- Added persistent username system via `username.txt`
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- Decoupled usernames and UIDs to allow username changes
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- Fixed various security issues present in the original codebase
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@@ -63,6 +64,10 @@ If you're looking for Dedicated Server software, download its [Nightly Build her
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- **Toggle Debug Console**: `F6`
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## Contributors
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Would you like to contribute to this project? Please read our [Contributor's Guide](CONTRIBUTING.md) before doing so! This document includes our current goals, standards for inclusions, rules, and more.
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## Client Launch Arguments
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| Argument | Description |
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@@ -86,60 +91,8 @@ LAN multiplayer is available on the Windows build
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- Rename yourself without losing data by keeping your `uid.dat`
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- Split-screen players can join in, even in Multiplayer
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Parts of this feature are based on code from [LCEMP](https://github.com/LCEMP/LCEMP) (thanks!)
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# Dedicated Server Software
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## Dedicated Server in Docker (Wine)
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This repository includes a lightweight Docker setup for running the Windows dedicated server under Wine.
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### Quick Start (No Build, Recommended)
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No local build is required. The container image is pulled from GHCR.
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```bash
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./start-dedicated-server.sh
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```
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`start-dedicated-server.sh` does the following:
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- uses `docker-compose.dedicated-server.ghcr.yml`
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- pulls latest image, then starts the container
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If you want to skip pulling and just start:
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```bash
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./start-dedicated-server.sh --no-pull
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```
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Equivalent manual command:
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```bash
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docker compose -f docker-compose.dedicated-server.ghcr.yml up -d
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```
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### Local Build Mode (Optional)
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Use this only when you want to run your own locally built `Minecraft.Server` binary in Docker.
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**A local build of `Minecraft.Server` is required for this mode.**
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```bash
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docker compose -f docker-compose.dedicated-server.yml up -d --build
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```
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Useful environment variables:
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- `XVFB_DISPLAY` (default: `:99`)
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- `XVFB_SCREEN` (default: `64x64x16`, tiny virtual display used by Wine)
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Fixed server runtime behavior in container:
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- executable path: `/srv/mc/Minecraft.Server.exe`
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- bind IP: `0.0.0.0`
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- server port: `25565`
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Persistent files are bind-mounted to host:
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- `./server-data/server.properties` -> `/srv/mc/server.properties`
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- `./server-data/GameHDD` -> `/srv/mc/Windows64/GameHDD`
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## About `server.properties`
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`Minecraft.Server` reads `server.properties` from the executable working directory (Docker image: `/srv/mc/server.properties`).
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@@ -199,6 +152,56 @@ Minecraft.Server.exe -name MyServer -port 25565 -ip 0.0.0.0 -maxplayers 8 -logle
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Minecraft.Server.exe -seed 123456789
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```
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## Dedicated Server in Docker (Wine)
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This repository includes a lightweight Docker setup for running the Windows dedicated server under Wine.
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### Quick Start (No Build, Recommended)
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No local build is required. The container image is pulled from GHCR.
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```bash
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./start-dedicated-server.sh
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```
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`start-dedicated-server.sh` does the following:
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- uses `docker-compose.dedicated-server.ghcr.yml`
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- pulls latest image, then starts the container
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If you want to skip pulling and just start:
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```bash
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./start-dedicated-server.sh --no-pull
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```
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Equivalent manual command:
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```bash
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docker compose -f docker-compose.dedicated-server.ghcr.yml up -d
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```
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### Local Build Mode (Optional)
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Use this only when you want to run your own locally built `Minecraft.Server` binary in Docker.
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**A local build of `Minecraft.Server` is required for this mode.**
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```bash
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docker compose -f docker-compose.dedicated-server.yml up -d --build
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```
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Useful environment variables:
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- `XVFB_DISPLAY` (default: `:99`)
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- `XVFB_SCREEN` (default: `64x64x16`, tiny virtual display used by Wine)
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Fixed server runtime behavior in container:
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- executable path: `/srv/mc/Minecraft.Server.exe`
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- bind IP: `0.0.0.0`
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- server port: `25565`
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Persistent files are bind-mounted to host:
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- `./server-data/server.properties` -> `/srv/mc/server.properties`
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- `./server-data/GameHDD` -> `/srv/mc/Windows64/GameHDD`
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## Build & Run
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1. Install [Visual Studio 2022](https://aka.ms/vs/17/release/vs_community.exe).
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@@ -216,9 +219,6 @@ cmake --build build --config Debug --target MinecraftClient
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For more information, see [COMPILE.md](COMPILE.md).
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## Contributors
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Would you like to contribute to this project? Please read our [Contributor's Guide](CONTRIBUTING.md) before doing so! This document includes our current goals, standards for inclusions, rules, and more.
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## Star History
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[](https://www.star-history.com/?spm=a2c6h.12873639.article-detail.7.7b9d7fabjNxTRk#smartcmd/MinecraftConsoles&type=date&legend=top-left)
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