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README.md
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README.md
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# MinecraftConsoles
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# MinecraftConsoles (Legacy Console Edition)
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[](https://discord.gg/jrum7HhegA)
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This project is based on source code of Minecraft Legacy Console Edition v1.6.0560.0 (TU19) with some fixes and improvements applied. The current goal of MinecraftConsoles is to be a multi-platform base for further development, such as modding, backports, and anything else LCE. On top of that, we're working to make this a quality experience on Desktop with or without a controller while (long-term) retaining console support.
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## Introduction
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This project contains the source code of Minecraft Legacy Console Edition v1.6.0560.0 (TU19) with some fixes and improvements applied.
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See our our [Contributor's Guide](./CONTRIBUTING.md) for more information on the goals of this project.
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## Download
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Windows users can download our [Nightly Build](https://github.com/smartcmd/MinecraftConsoles/releases/tag/nightly)! Simply download the `.zip` file and extract it to a folder where you'd like to keep the game. You can set your username in `username.txt` (you'll have to make this file)
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If you're looking for Dedicated Server software, download its [Nightly Build here](https://github.com/smartcmd/MinecraftConsoles/releases/tag/nightly-dedicated-server). Similar instructions to the client more or less, though see further down in this README for more info on that.
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## Platform Support
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- **Windows**: Supported for building and running the project
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- **macOS / Linux**: The Windows nightly build may run through Wine or CrossOver based on community reports, but this is unofficial and not currently tested by the maintainers
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- **macOS / Linux**: The Windows nightly build will run through Wine or CrossOver based on community reports, but this is unofficial and not currently tested by the maintainers when pushing updates
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- **Android**: The Windows nightly build does run but has stability / frametime pacing issues frequently reported
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- **iOS**: No current support
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- **All Consoles**: Console support remains in the code, but maintainers are not currently verifying console functionality / porting UI Changes to the console builds at this time.
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## Features
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@@ -25,11 +29,52 @@ Windows users can download our [Nightly Build](https://github.com/smartcmd/Minec
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- Added a high-resolution timer path on Windows for smoother high-FPS gameplay timing
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- Device's screen resolution will be used as the game resolution instead of using a fixed resolution (1920x1080)
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- LAN Multiplayer & Discovery
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- Added persistent username system via "username.txt"
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- Dedicated Server Software (`Minecraft.Server.exe`)
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- Added persistent username system via `username.txt`
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- Decoupled usernames and UIDs to allow username changes
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- Fixed various security issues present in the original codebase
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- Splitscreen Multiplayer support (connect to dedicated servers, etc)
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- In-game server management (Add Server button, etc)
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## Multiplayer
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Basic LAN multiplayer is available on the Windows build
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## Controls (Keyboard & Mouse)
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- **Movement**: `W` `A` `S` `D`
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- **Jump / Fly (Up)**: `Space`
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- **Sneak / Fly (Down)**: `Shift` (Hold)
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- **Sprint**: `Ctrl` (Hold) or Double-tap `W`
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- **Inventory**: `E`
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- **Chat**: `T`
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- **Drop Item**: `Q`
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- **Crafting**: `C` Use `Q` and `E` to move through tabs (cycles Left/Right)
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- **Toggle View (FPS/TPS)**: `F5`
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- **Fullscreen**: `F11`
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- **Pause Menu**: `Esc`
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- **Attack / Destroy**: `Left Click`
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- **Use / Place**: `Right Click`
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- **Select Item**: `Mouse Wheel` or keys `1` to `9`
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- **Accept or Decline Tutorial hints**: `Enter` to accept and `B` to decline
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- **Game Info (Player list and Host Options)**: `TAB`
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- **Toggle HUD**: `F1`
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- **Toggle Debug Info**: `F3`
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- **Open Debug Overlay**: `F4`
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- **Toggle Debug Console**: `F6`
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## Client Launch Arguments
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| Argument | Description |
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|--------------------|-----------------------------------------------------------------------------------------------------|
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| `-name <username>` | Overrides your in-game username. |
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| `-fullscreen` | Launches the game in Fullscreen mode |
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Example:
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```
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Minecraft.Client.exe -name Steve -fullscreen
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```
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## LAN Multiplayer
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LAN multiplayer is available on the Windows build
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- Hosting a multiplayer world automatically advertises it on the local network
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- Other players on the same LAN can discover the session from the in-game Join Game menu
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@@ -37,20 +82,12 @@ Basic LAN multiplayer is available on the Windows build
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- LAN discovery uses UDP port `25566`
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- Add servers to your server list with the in-game Add Server button (temp)
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- Rename yourself without losing data by keeping your `uid.dat`
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- Split-screen players can join in, even in Multiplayer
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Parts of this feature are based on code from [LCEMP](https://github.com/LCEMP/LCEMP) (thanks!)
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### Launch Arguments
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# Dedicated Server Software
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| Argument | Description |
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|--------------------|-----------------------------------------------------------------------------------------------------|
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| `-name <username>` | Sets your in-game username. |
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| `-fullscreen` | Launches the game in Fullscreen mode |
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Example:
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```
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Minecraft.Client.exe -name Steve -fullscreen
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```
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## Dedicated Server in Docker (Wine)
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@@ -101,7 +138,7 @@ Persistent files are bind-mounted to host:
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- `./server-data/server.properties` -> `/srv/mc/server.properties`
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- `./server-data/GameHDD` -> `/srv/mc/Windows64/GameHDD`
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### About `server.properties`
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## About `server.properties`
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`Minecraft.Server` reads `server.properties` from the executable working directory (Docker image: `/srv/mc/server.properties`).
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If the file is missing or contains invalid values, defaults are auto-generated/normalized on startup.
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@@ -138,7 +175,7 @@ lan-advertise=false
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autosave-interval=60
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```
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### Dedicated Server launch arguments
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## Dedicated Server launch arguments
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The server loads base settings from `server.properties`, then CLI arguments override those values.
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@@ -160,29 +197,6 @@ Minecraft.Server.exe -name MyServer -port 25565 -ip 0.0.0.0 -maxplayers 8 -logle
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Minecraft.Server.exe -seed 123456789
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```
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## Controls (Keyboard & Mouse)
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- **Movement**: `W` `A` `S` `D`
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- **Jump / Fly (Up)**: `Space`
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- **Sneak / Fly (Down)**: `Shift` (Hold)
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- **Sprint**: `Ctrl` (Hold) or Double-tap `W`
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- **Inventory**: `E`
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- **Chat**: `T`
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- **Drop Item**: `Q`
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- **Crafting**: `C` Use `Q` and `E` to move through tabs (cycles Left/Right)
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- **Toggle View (FPS/TPS)**: `F5`
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- **Fullscreen**: `F11`
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- **Pause Menu**: `Esc`
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- **Attack / Destroy**: `Left Click`
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- **Use / Place**: `Right Click`
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- **Select Item**: `Mouse Wheel` or keys `1` to `9`
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- **Accept or Decline Tutorial hints**: `Enter` to accept and `B` to decline
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- **Game Info (Player list and Host Options)**: `TAB`
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- **Toggle HUD**: `F1`
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- **Toggle Debug Info**: `F3`
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- **Open Debug Overlay**: `F4`
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- **Toggle Debug Console**: `F6`
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## Build & Run
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1. Install [Visual Studio 2022](https://aka.ms/vs/17/release/vs_community.exe).
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@@ -200,10 +214,6 @@ cmake --build build --config Debug --target MinecraftClient
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For more information, see [COMPILE.md](COMPILE.md).
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## Known Issues
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- Native builds for platforms other than Windows have not been tested and are most likely non-functional. The Windows nightly build may still run on macOS and Linux through Wine or CrossOver, but that path is unofficial and not currently supported
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## Contributors
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Would you like to contribute to this project? Please read our [Contributor's Guide](CONTRIBUTING.md) before doing so! This document includes our current goals, standards for inclusions, rules, and more.
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