Merge remote-tracking branch 'origin/main' into dec-2014

# Conflicts:
#	Minecraft.Client/LocalPlayer.cpp
This commit is contained in:
Loki Rautio
2026-03-01 12:05:30 -06:00
7 changed files with 57 additions and 26 deletions

View File

@@ -359,7 +359,6 @@ void UIScene_MainMenu::handlePress(F64 controlId, F64 childId)
m_eAction=eAction_RunUnlockOrDLC;
signInReturnedFunc = &UIScene_MainMenu::UnlockFullGame_SignInReturned;
break;
#if defined _XBOX
case eControl_Exit:
if( ProfileManager.IsFullVersion() )
{
@@ -370,13 +369,14 @@ void UIScene_MainMenu::handlePress(F64 controlId, F64 childId)
}
else
{
#ifdef _XBOX
#ifdef _XBOX_ONE
ui.ShowPlayerDisplayname(true);
#endif
ui.NavigateToScene(primaryPad,eUIScene_TrialExitUpsell);
#endif
}
break;
#endif
#ifdef _DURANGO
case eControl_XboxHelp:

View File

@@ -12,9 +12,11 @@ Input::Input()
{
xa = 0;
ya = 0;
sprintForward = 0;
wasJumping = false;
jumping = false;
sneaking = false;
usingKeyboardMovement = false;
lReset = false;
rReset = false;
@@ -40,16 +42,18 @@ void Input::tick(LocalPlayer *player)
ya = InputManager.GetJoypadStick_LY(iPad);
else
ya = 0.0f;
sprintForward = ya;
usingKeyboardMovement = false;
#ifdef _WINDOWS64
// WASD movement (combine with gamepad)
if (iPad == 0)
{
float kbX = 0.0f, kbY = 0.0f;
if (KMInput.IsKeyDown('W')) kbY += 1.0f;
if (KMInput.IsKeyDown('S')) kbY -= 1.0f;
if (KMInput.IsKeyDown('A')) kbX += 1.0f; // inverted like gamepad
if (KMInput.IsKeyDown('D')) kbX -= 1.0f;
if (KMInput.IsKeyDown('W')) { kbY += 1.0f; sprintForward += 1.0f; usingKeyboardMovement = true; }
if (KMInput.IsKeyDown('S')) { kbY -= 1.0f; sprintForward -= 1.0f; usingKeyboardMovement = true; }
if (KMInput.IsKeyDown('A')) { kbX += 1.0f; usingKeyboardMovement = true; } // inverted like gamepad
if (KMInput.IsKeyDown('D')) { kbX -= 1.0f; usingKeyboardMovement = true; }
// Normalize diagonal
if (kbX != 0.0f && kbY != 0.0f) { kbX *= 0.707f; kbY *= 0.707f; }
if (pMinecraft->localgameModes[iPad]->isInputAllowed(MINECRAFT_ACTION_LEFT) || pMinecraft->localgameModes[iPad]->isInputAllowed(MINECRAFT_ACTION_RIGHT))
@@ -58,11 +62,13 @@ void Input::tick(LocalPlayer *player)
ya = max(min(ya + kbY, 1.0f), -1.0f);
}
#endif
sprintForward = max(min(sprintForward, 1.0f), -1.0f);
#ifndef _CONTENT_PACKAGE
if (app.GetFreezePlayers())
{
xa = ya = 0.0f;
sprintForward = 0.0f;
player->abilities.flying = true;
}
#endif
@@ -74,6 +80,7 @@ void Input::tick(LocalPlayer *player)
lReset = true;
}
xa = ya = 0.0f;
sprintForward = 0.0f;
}
// 4J: In flying mode, don't actually toggle sneaking (unless we're riding in which case we need to sneak to dismount)
@@ -168,4 +175,4 @@ void Input::tick(LocalPlayer *player)
#endif
//OutputDebugString("INPUT: End input tick\n");
}
}

View File

@@ -6,10 +6,12 @@ class Input
public:
float xa;
float ya;
float sprintForward;
bool wasJumping;
bool jumping;
bool sneaking;
bool usingKeyboardMovement;
Input(); // 4J - added
@@ -20,4 +22,4 @@ private:
bool lReset;
bool rReset;
bool m_gamepadSneaking;
};
};

View File

@@ -251,11 +251,13 @@ void LocalPlayer::aiStep()
if (changingDimensionDelay > 0) changingDimensionDelay--;
bool wasJumping = input->jumping;
float runTreshold = 0.8f;
float sprintForward = input->sprintForward;
bool wasRunning = input->ya >= runTreshold;
bool wasRunning = sprintForward >= runTreshold;
//input->tick( dynamic_pointer_cast<Player>( shared_from_this() ) );
// 4J-PB - make it a localplayer
input->tick( this );
sprintForward = input->sprintForward;
if (isUsingItem() && !isRiding())
{
input->xa *= 0.2f;
@@ -279,9 +281,20 @@ void LocalPlayer::aiStep()
// world with low food, then reload it in creative.
if(abilities.mayfly || isAllowedToFly() ) enoughFoodToSprint = true;
bool forwardEnoughToTriggerSprint = sprintForward >= runTreshold;
bool forwardReturnedToDeadzone = sprintForward == 0.0f;
bool forwardEnoughToContinueSprint = sprintForward >= runTreshold;
#ifdef _WINDOWS64
if (GetXboxPad() == 0 && input->usingKeyboardMovement)
{
forwardEnoughToContinueSprint = sprintForward > 0.0f;
}
#endif
#ifdef _WINDOWS64
// Keyboard sprint: Ctrl held while moving forward
if (GetXboxPad() == 0 && KMInput.IsKeyDown(VK_CONTROL) && input->ya > 0.0f &&
if (GetXboxPad() == 0 && input->usingKeyboardMovement && KMInput.IsKeyDown(VK_CONTROL) && sprintForward > 0.0f &&
enoughFoodToSprint && !isUsingItem() && !hasEffect(MobEffect::blindness) && onGround)
{
if (!isSprinting()) setSprinting(true);
@@ -291,7 +304,7 @@ void LocalPlayer::aiStep()
// 4J - altered this slightly to make sure that the joypad returns to below returnTreshold in between registering two movements up to runThreshold
if (onGround && !isSprinting() && enoughFoodToSprint && !isUsingItem() && !hasEffect(MobEffect::blindness))
{
if( !wasRunning && input->ya >= runTreshold )
if( !wasRunning && forwardEnoughToTriggerSprint )
{
if (sprintTriggerTime == 0)
{
@@ -308,7 +321,7 @@ void LocalPlayer::aiStep()
}
}
}
else if( ( sprintTriggerTime > 0 ) && ( input->ya == 0.0f ) ) // ya of 0.0f here signifies that we have returned to the deadzone
else if( ( sprintTriggerTime > 0 ) && forwardReturnedToDeadzone ) // zero sprintForward here signifies that we have returned to the deadzone
{
sprintTriggerRegisteredReturn = true;
}
@@ -316,7 +329,7 @@ void LocalPlayer::aiStep()
if (isSneaking()) sprintTriggerTime = 0;
// 4J-PB - try not stopping sprint on collision
//if (isSprinting() && (input->ya < runTreshold || horizontalCollision || !enoughFoodToSprint))
if (isSprinting() && (input->ya < runTreshold || !enoughFoodToSprint))
if (isSprinting() && (!forwardEnoughToContinueSprint || !enoughFoodToSprint || isSneaking() || isUsingItem()))
{
setSprinting(false);
}
@@ -1727,4 +1740,3 @@ void LocalPlayer::SetPlayerAdditionalModelParts(vector<ModelPart *>pAdditionalMo
{
m_pAdditionalModelParts=pAdditionalModelParts;
}

View File

@@ -26,6 +26,8 @@ void CConsoleMinecraftApp::StoreLaunchData()
}
void CConsoleMinecraftApp::ExitGame()
{
// This is likely not the correct way to exit the game, but it will do for now
ExitProcess(0);
}
void CConsoleMinecraftApp::FatalLoadError()
{

View File

@@ -716,6 +716,26 @@ int APIENTRY _tWinMain(_In_ HINSTANCE hInstance,
UNREFERENCED_PARAMETER(hPrevInstance);
UNREFERENCED_PARAMETER(lpCmdLine);
WCHAR exePath[MAX_PATH] = { 0 };
GetModuleFileNameW(NULL, exePath, MAX_PATH);
WCHAR* lastSlash = wcsrchr(exePath, L'\\');
if (lastSlash) {
*lastSlash = L'\0';
WCHAR devCheckPath[MAX_PATH] = { 0 };
swprintf_s(devCheckPath, MAX_PATH, L"%s\\..\\..\\Minecraft.Client\\Minecraft.Client.vcxproj", exePath);
if (GetFileAttributesW(devCheckPath) != INVALID_FILE_ATTRIBUTES) {
WCHAR projectPath[MAX_PATH] = { 0 };
swprintf_s(projectPath, MAX_PATH, L"%s\\..\\..\\Minecraft.Client", exePath);
SetCurrentDirectoryW(projectPath);
}
else {
SetCurrentDirectoryW(exePath);
}
}
// Declare DPI awareness so GetSystemMetrics returns physical pixels
SetProcessDPIAware();
g_iScreenWidth = GetSystemMetrics(SM_CXSCREEN);

View File

@@ -9,18 +9,6 @@ Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "Minecraft.Client", "Minecra
EndProjectSection
EndProject
Global
GlobalSection(TeamFoundationVersionControl) = preSolution
SccNumberOfProjects = 3
SccEnterpriseProvider = {4CA58AB2-18FA-4F8D-95D4-32DDF27D184C}
SccTeamFoundationServer = https://tfs4jstudios.visualstudio.com/defaultcollection
SccLocalPath0 = .
SccProjectUniqueName1 = Minecraft.World\\Minecraft.World.vcxproj
SccProjectName1 = Minecraft.World
SccLocalPath1 = Minecraft.World
SccProjectUniqueName2 = Minecraft.Client\\Minecraft.Client.vcxproj
SccProjectName2 = Minecraft.Client
SccLocalPath2 = Minecraft.Client
EndGlobalSection
GlobalSection(SolutionConfigurationPlatforms) = preSolution
ContentPackage_NO_TU|Durango = ContentPackage_NO_TU|Durango
ContentPackage_NO_TU|ORBIS = ContentPackage_NO_TU|ORBIS