Fix connect 4 ai

This commit is contained in:
AlberLC
2022-11-17 05:10:52 +01:00
parent 9ca7ea035a
commit 9e8ec86e96

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@@ -55,16 +55,9 @@ class Connect4Bot(MultiBot, ABC):
if player_1.number in self._check_winners(i, j, board):
return self.insert_piece(j, player_2.number, message)
# check if after the human plays, he will have 2 positions to win
for i, j in available_positions_:
board_copy = copy.deepcopy(board)
board_copy[i][j] = player_1.number
if self._winning_positions(board_copy)[player_1.number] >= 2:
return self.insert_piece(j, player_2.number, message)
# future possibility (above the play)
human_win_positions = []
ai_win_positions = []
human_winning_positions_above = []
ai_winning_positions_above = []
for i, j in available_positions_:
if i < 1:
continue
@@ -72,26 +65,40 @@ class Connect4Bot(MultiBot, ABC):
board_copy[i][j] = player_2.number
winners = self._check_winners(i - 1, j, board_copy)
if player_1.number in winners:
human_win_positions.append((i, j))
human_winning_positions_above.append((i, j))
elif player_2.number in winners:
ai_win_positions.append((i, j))
ai_winning_positions_above.append((i, j))
# check if after the ai plays, it will have 2 positions to win
for i, j in available_positions_:
if (i, j) in human_win_positions:
if (i, j) in human_winning_positions_above:
continue
board_copy = copy.deepcopy(board)
board_copy[i][j] = player_2.number
if self._winning_positions(board_copy)[player_2.number] >= 2:
if len(self._winning_positions(board_copy)[player_2.number]) >= 2:
return self.insert_piece(j, player_2.number, message)
good_positions = [pos for pos in available_positions_ if pos not in human_win_positions and pos not in ai_win_positions]
# check if after the human plays, he will have 2 positions to win
for i, j in available_positions_:
board_copy = copy.deepcopy(board)
board_copy[i][j] = player_1.number
future_winning_positions = self._winning_positions(board_copy)[player_1.number]
if len(future_winning_positions) < 2:
continue
if (i, j) not in human_winning_positions_above:
return self.insert_piece(j, player_2.number, message)
for i_2, j_2 in future_winning_positions:
if (i_2, j_2) in available_positions_ and (i_2, j_2) not in human_winning_positions_above:
return self.insert_piece(j_2, player_2.number, message)
good_positions = [pos for pos in available_positions_ if pos not in human_winning_positions_above and pos not in ai_winning_positions_above]
if good_positions:
j = random.choice(self._best_plays(good_positions, player_2.number, board))[1]
elif ai_win_positions:
j = random.choice(self._best_plays(ai_win_positions, player_2.number, board))[1]
elif ai_winning_positions_above:
j = random.choice(self._best_plays(ai_winning_positions_above, player_2.number, board))[1]
else:
j = random.choice(self._best_plays(human_win_positions, player_2.number, board))[1]
j = random.choice(self._best_plays(human_winning_positions_above, player_2.number, board))[1]
return self.insert_piece(j, player_2.number, message)
@staticmethod
@@ -410,11 +417,11 @@ class Connect4Bot(MultiBot, ABC):
return winners
def _winning_positions(self, board: list[list[int | None]]) -> defaultdict[int, int]:
winning_positions = defaultdict(int)
def _winning_positions(self, board: list[list[int | None]]) -> defaultdict[int, list[tuple[int, int]]]:
winning_positions = defaultdict(list)
for next_i, next_j in self._available_positions(board):
for player_number in self._check_winners(next_i, next_j, board):
winning_positions[player_number] += 1
winning_positions[player_number].append((next_i, next_j))
return winning_positions